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| {{Combat_Revive}} {{Fertilize_the_Land}} {{Prick}}
| | [http://www.urbandead.com/profile.cgi?id=884671 Fernley] |
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| No weapon is better than the Revivification Syringe. Why waste ap on shooting a zombie and finding ammo when a zombie can be combat revived for 10ap? Clearing buildings with syringes is loads faster than with guns. What about rotters? A powered NT building can deal with them, which is probably the building with all those brain rot zombies inside thanks to the [[Salt The Land Policy]]. Besides the time spent boringly spent searching for guns and ammo digs in time that could be spent enjoying the game. Thats why [http://www.urbandead.com/profile.cgi?id=884671 Fernley] will most likely be found in an NT building. Failing that I'll be out and about reviving those at revive points and others who couldn't find the directions to the revive point. Plus, theres always the tricky business of actualy staying alive.
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| == Other Characters ==
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| [http://www.urbandead.com/profile.cgi?id=995468 woggleg]A mad zombie with brain rot who calls Fort Creedy his home.
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| [http://www.urbandead.com/profile.cgi?id=1391841 Louise Pridham]Surviving in Borehamwood with about 30 first aid kits and a toolbox.
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| [http://www.urbandead.com/profile.cgi?id=882760 Coppice]A reformed ex rotter. Takes special care to stay alive.
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