Molebank emergency plan: Difference between revisions
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=== | ===Molebank Emergency Plan=== | ||
When | When Molebank is under serious siege the only way to hold it is to unite against the hordes of the undead. | ||
=== | ===Molebank Stronghold=== | ||
the stronghold of Molebank is the '''Cathedral of St. Jude''' it is the place closest to '''all''' resource points and a point of interest that will attract people to this stronghold. | |||
===Buildings that Must be Held=== | |||
St. Jude's Cathedral is the main stronghold if the suburb is under attack. It is only the main stronghold because of the resource buildings around it. | |||
Stockley Police Dept. is of key importance as it is used to restock ammunition and weapons. | |||
The Curme Building its the closest NecroTech building. | |||
To the east a bit--St. Elizabeth Hospital for FAKs. | |||
A Factory directly above the cathedral is important to maintain MalTel (cellular) service and as a source of generators and fuel. | |||
Falvey Fire Dept. should be held for handheld radios. | |||
( | ===Reasons for Control=== | ||
(St. Jude's Cathedral) is a regrouping and central command post. | |||
( | (Stockley Police Dept.)to get weapons and ammunition. | ||
( | (The Curme Building)for revivification syringes. | ||
( | (St Elizabeth Hospital)for first aid kits | ||
( | (A Factory) fuel, generators and the MalTel mast for the suburb(One space north of St. Jude's Cathedral) | ||
(Falvey Fire Dept.) A source of radios. | |||
=== | ===Revive Points=== | ||
Hanlon Park shall remain the revive point since its close to the cathedral and Molebank's most common revive point. | |||
Retaking the | ===Retaking the Suburb=== | ||
Suburb-wide planning should be organized from St. Jude's Cathedral. Public communication means will be used for planning. | |||
=== | ===Suburb Patrols=== | ||
Low level players that haven't fled should just patrol and kill or revive zombies so it helps everyone just bit by bit | |||
===Barricades=== | |||
Barricades should all be EHB (extremely heavily barricaded) until the danger has passed. The suburb should then resume normal barricade plans. | |||
===New Players=== | |||
All new players should escape the suburb if under attack. If they have Free Running, they may stay and fight if they so choose. | |||
''created by sapre ribs990'' | ''created by sapre ribs990'' | ||
''Edited 8/10/2010 by SH2010'' | |||
[[Category:Molebank]] |
Latest revision as of 05:24, 11 August 2010
Molebank Emergency Plan
When Molebank is under serious siege the only way to hold it is to unite against the hordes of the undead.
Molebank Stronghold
the stronghold of Molebank is the Cathedral of St. Jude it is the place closest to all resource points and a point of interest that will attract people to this stronghold.
Buildings that Must be Held
St. Jude's Cathedral is the main stronghold if the suburb is under attack. It is only the main stronghold because of the resource buildings around it.
Stockley Police Dept. is of key importance as it is used to restock ammunition and weapons.
The Curme Building its the closest NecroTech building.
To the east a bit--St. Elizabeth Hospital for FAKs.
A Factory directly above the cathedral is important to maintain MalTel (cellular) service and as a source of generators and fuel.
Falvey Fire Dept. should be held for handheld radios.
Reasons for Control
(St. Jude's Cathedral) is a regrouping and central command post.
(Stockley Police Dept.)to get weapons and ammunition.
(The Curme Building)for revivification syringes.
(St Elizabeth Hospital)for first aid kits
(A Factory) fuel, generators and the MalTel mast for the suburb(One space north of St. Jude's Cathedral)
(Falvey Fire Dept.) A source of radios.
Revive Points
Hanlon Park shall remain the revive point since its close to the cathedral and Molebank's most common revive point.
Retaking the Suburb
Suburb-wide planning should be organized from St. Jude's Cathedral. Public communication means will be used for planning.
Suburb Patrols
Low level players that haven't fled should just patrol and kill or revive zombies so it helps everyone just bit by bit
Barricades
Barricades should all be EHB (extremely heavily barricaded) until the danger has passed. The suburb should then resume normal barricade plans.
New Players
All new players should escape the suburb if under attack. If they have Free Running, they may stay and fight if they so choose.
created by sapre ribs990
Edited 8/10/2010 by SH2010