User:Boxy/Suggestions/Heal Over Time: Difference between revisions

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(New page: ===Heal Over Time=== {| |'''Timestamp:''' <small>-- <span style="color: Red">boxy</span> <sup><span style="color: Red">talk</span> • [[The Rules|teh rulz...)
 
 
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===Heal Over Time===
===Heal Over Time===
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|'''Timestamp:''' <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 16:15, 28 April 2010 (BST)</small>
|'''Timestamp:''' <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 13:00, 17 February 2011 (UTC)</small>
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|'''Type:''' Healing change
|'''Type:''' Healing change
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|'''Scope:''' Application of [[FAK]]s
|'''Scope:''' Application of [[FAK]]s to survivors
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|'''Description:''' At the moment, First Aid Kits (FAKs) are a powerful tool for survivors in real time combat situations. If there is a survivor online with a full load of FAKs, there is no way that a single zombie can kill any survivor in that location (unless the online survivor is inattentive). All they need to do is continue to apply FAKs to the target survivor (even themselves) when they get anywhere near death. A zombie has no chance to keep up with the healing.
|'''Description:''' At the moment, First Aid Kits (FAKs) are a powerful tool for survivors in real time combat situations. If there is a survivor online with a full load of FAKs, there is no way that a single zombie can kill any survivor in that location (unless the online survivor is inattentive). All they need to do is continue to apply FAKs to the target survivor (even themselves) when they get anywhere near death. A zombie has no chance to keep up with the healing.


This suggestion would change the application of FAKs to limit the healing that can be done immediately. Multiple FAKs can still be applied, however only 5 HP (10 with First Aid, 15 with surgery in a hospital) will be added each half hour (on the AP tick).
This suggestion would change the application of FAKs to limit the healing that can be done instantly. Instead of all healing being done at the instant that the FAK is applied, 1/5th of the potential healing would be dealt at the time, and the rest spread over the 4 following AP ticks.


On the UD screen, a healing survivor would show as below.
*1 HP per tick when healed by an unskilled survivors.
*2 HP per tick when healed by a survivor with the first aid skill.
*3 HP per tick when healed by a survivorw with surgery, if they are in a powered hospital.


{{quote|TripleU|''Also here are HealthyDude (60<sub>HP</sub>), HealingDude (34+15<sub>HP</sub>), and HurtDude (46<sub>HP</sub>)''}}
All XP will be credited to the healer at the time the FAK is applied, regardless of whether all HP are gained before the patient dies. This means that each FAK will have the potential to deal exactly the same amount of healing, and will gain the same XP as before, it's just that the healing takes time to take effect.
 
It is more realistic, and gives zombies a chance against healers in real-time situations.
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Latest revision as of 13:11, 17 February 2011

Heal Over Time

Timestamp: -- boxy talkteh rulz 13:00, 17 February 2011 (UTC)
Type: Healing change
Scope: Application of FAKs to survivors
Description: At the moment, First Aid Kits (FAKs) are a powerful tool for survivors in real time combat situations. If there is a survivor online with a full load of FAKs, there is no way that a single zombie can kill any survivor in that location (unless the online survivor is inattentive). All they need to do is continue to apply FAKs to the target survivor (even themselves) when they get anywhere near death. A zombie has no chance to keep up with the healing.

This suggestion would change the application of FAKs to limit the healing that can be done instantly. Instead of all healing being done at the instant that the FAK is applied, 1/5th of the potential healing would be dealt at the time, and the rest spread over the 4 following AP ticks.

  • 1 HP per tick when healed by an unskilled survivors.
  • 2 HP per tick when healed by a survivor with the first aid skill.
  • 3 HP per tick when healed by a survivorw with surgery, if they are in a powered hospital.

All XP will be credited to the healer at the time the FAK is applied, regardless of whether all HP are gained before the patient dies. This means that each FAK will have the potential to deal exactly the same amount of healing, and will gain the same XP as before, it's just that the healing takes time to take effect.

It is more realistic, and gives zombies a chance against healers in real-time situations.