User:Boxy/Suggestions/Heal Over Time: Difference between revisions
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===Heal Over Time=== | ===Heal Over Time=== | ||
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|'''Timestamp:''' <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> | |'''Timestamp:''' <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 13:00, 17 February 2011 (UTC)</small> | ||
|- | |- | ||
|'''Type:''' Healing change | |'''Type:''' Healing change | ||
|- | |- | ||
|'''Scope:''' Application of [[FAK]]s | |'''Scope:''' Application of [[FAK]]s to survivors | ||
|- | |- | ||
|'''Description:''' At the moment, First Aid Kits (FAKs) are a powerful tool for survivors in real time combat situations. If there is a survivor online with a full load of FAKs, there is no way that a single zombie can kill any survivor in that location (unless the online survivor is inattentive). All they need to do is continue to apply FAKs to the target survivor (even themselves) when they get anywhere near death. A zombie has no chance to keep up with the healing. | |'''Description:''' At the moment, First Aid Kits (FAKs) are a powerful tool for survivors in real time combat situations. If there is a survivor online with a full load of FAKs, there is no way that a single zombie can kill any survivor in that location (unless the online survivor is inattentive). All they need to do is continue to apply FAKs to the target survivor (even themselves) when they get anywhere near death. A zombie has no chance to keep up with the healing. | ||
This suggestion would change the application of FAKs to limit the healing that can be done | This suggestion would change the application of FAKs to limit the healing that can be done instantly. Instead of all healing being done at the instant that the FAK is applied, 1/5th of the potential healing would be dealt at the time, and the rest spread over the 4 following AP ticks. | ||
*1 HP per tick when healed by an unskilled survivors. | |||
*2 HP per tick when healed by a survivor with the first aid skill. | |||
*3 HP per tick when healed by a survivorw with surgery, if they are in a powered hospital. | |||
All XP will be credited to the healer at the time the FAK is applied, regardless of whether all HP are gained before the patient dies. This means that each FAK will have the potential to deal exactly the same amount of healing, and will gain the same XP as before, it's just that the healing takes time to take effect. | |||
It is more realistic, and gives zombies a chance against healers in real-time situations. | |||
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Latest revision as of 13:11, 17 February 2011
Heal Over Time
Timestamp: -- boxy talk • teh rulz 13:00, 17 February 2011 (UTC) |
Type: Healing change |
Scope: Application of FAKs to survivors |
Description: At the moment, First Aid Kits (FAKs) are a powerful tool for survivors in real time combat situations. If there is a survivor online with a full load of FAKs, there is no way that a single zombie can kill any survivor in that location (unless the online survivor is inattentive). All they need to do is continue to apply FAKs to the target survivor (even themselves) when they get anywhere near death. A zombie has no chance to keep up with the healing.
This suggestion would change the application of FAKs to limit the healing that can be done instantly. Instead of all healing being done at the instant that the FAK is applied, 1/5th of the potential healing would be dealt at the time, and the rest spread over the 4 following AP ticks.
All XP will be credited to the healer at the time the FAK is applied, regardless of whether all HP are gained before the patient dies. This means that each FAK will have the potential to deal exactly the same amount of healing, and will gain the same XP as before, it's just that the healing takes time to take effect. It is more realistic, and gives zombies a chance against healers in real-time situations. |