Feral Survivors: Difference between revisions

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[[Category:Feral Groups]]
[[Category:Feral Groups]]
{{Groupbox|
{{Groupbox|
group_image=|
group_abbrev=|
group_name=Feral Survivors|
group_name=Feral Survivors|
group_image=[[Image:Panic_in_the_street.jpg|120px]]|
group_abbrev=FS|
group_membership=Whatever the Game Stats say|
group_membership=Whatever the Game Stats say|
group_leaders=None|
group_leaders=None|
group_goals=To survive and thrive |
group_goals=To stay alive |
group_recruit=Free for all|
group_recruit=Self tagging|
group_contact=Radio or talk page}}
group_contact=}}


Feral Survivors are individuals that have gained an unusual experience in self-sufficient solo survival. They have spent most of their time unaffiliated to any group and, throughout time, have called many suburbs as their home.
Feral survivors are an informal group of individuals that have gained an unusual experience in self-sufficient solo survival. They have spent most of their time unaffiliated to any organization and, throughout time, have called many suburbs as their home.


They rarely stay at malls or other high profile buildings, and have become comfortable sleeping in dark buildings with doors open. It is rare also to see a Feral Survivor directly engaging zombies. Generally they prefer to move out of the way without disturbing them, and focus their attention at providing care and shelter in often neglected areas.
Although their identity as formal group is arguable, their behaviour tends to congregate them in suburbs that meet very specific thresholds. They certainly play a key role in recovering lost areas of the city, and the impact of their similar strategies can be compared with the actions of organized large groups. Feral Survivor tags are probably worn just to fend off recruiters.


The group was named by [[User:Doc Groucho|Doc Groucho]], a proponent for many years of this survival style. Notoriously, he survived an entire year at Ridleybank's border without firing a single bullet.
Survival logic, specially when facing large numbers of coordinated enemies, dictates that the most likely place to find feral survivors is in abandoned areas with low zombie count ―about thirty or less― and barely any survivor activity. Their essential equipment can be as little as a radio tuned to the EMR broadcast and a few aid kits for their own use.


==Hiding In Plain Sight, Tracking Emergency Reports==
Individuals that match this description, self tagged or not, have been observed avoiding malls or other high profile buildings, and seem to be comfortable sleeping in ordinary ruins. It is uncommon to see a feral survivor interacting with zombies. Generally they prefer to move out of the way without disturbing them.


As natural selection (a.k.a. shotguns) made zombies smarter, the rat strategy typical of feral survivors became clearly insufficient. Dark buildings are checked now very often, limiting how much time a survivor can stay in a dangerous suburb with high zombie numbers.
Their compromise with the survivor cause can vary. From their perspective, revivification tasks may be regarded as a way to cover their backs as they move on, to slow down the movement of hordes or to confuse inexperienced zombies that peek around in ghost suburbs. Being usually disconnected from communication networks, with their movement impaired by the lack of free running lines, and led by the EMR to suburbs without large revive queues, it may not be rare for them to extend [[Sacred ground|sacred grounds]] to parks, monuments and any other place where a hardcore zombie is less likely to end their day.


Since feral survivors have no home suburb, you can easily enhance your survival chances by flowing to the lowest activity areas. You need to listen constantly to the EMR broadcast, and whenever the zombie or survivor numbers start to rise in your area, move to the nearest wasteland with 40 zombies or less.
The group was named by [[User:Doc Groucho|Doc Groucho]], a practicant for many years of this survival style. Notoriously, he survived an entire year at Ridleybank's border without firing a single bullet.
 
Decoys used to be effective in all cases, but now zombies are clever enough to check dark buildings in the same area. They are more convincing if they are built adjacent to resource buildings, and more useful if they are as far as possible from any NecroTech building. EHB decoys are easier to place, but can raise meta alarms from further away.
 
==Equipment==
 
First Aid Kits: They are your number one priority, since you'll be bitten very often while sleeping in dark buildings. It's worth to find one or two even in ruined hospitals.
 
Radio: One, tuned to 25.96.
 
Toolbox: To build decoys and prevent excessive decay in resource buildings.
 
Syringes: To add fodder.
 
Weapons and generators should be used by survivors in safe suburbs. They are of little use in wastelands. If you have spare time, it's better to find a hospital or a NecroTech building to repair.

Latest revision as of 03:11, 25 May 2011

Feral Survivors
Abbreviation:
Group Numbers: Whatever the Game Stats say
Leadership: None
Goals: To stay alive
Recruitment Policy: Self tagging
Contact:

Feral survivors are an informal group of individuals that have gained an unusual experience in self-sufficient solo survival. They have spent most of their time unaffiliated to any organization and, throughout time, have called many suburbs as their home.

Although their identity as formal group is arguable, their behaviour tends to congregate them in suburbs that meet very specific thresholds. They certainly play a key role in recovering lost areas of the city, and the impact of their similar strategies can be compared with the actions of organized large groups. Feral Survivor tags are probably worn just to fend off recruiters.

Survival logic, specially when facing large numbers of coordinated enemies, dictates that the most likely place to find feral survivors is in abandoned areas with low zombie count ―about thirty or less― and barely any survivor activity. Their essential equipment can be as little as a radio tuned to the EMR broadcast and a few aid kits for their own use.

Individuals that match this description, self tagged or not, have been observed avoiding malls or other high profile buildings, and seem to be comfortable sleeping in ordinary ruins. It is uncommon to see a feral survivor interacting with zombies. Generally they prefer to move out of the way without disturbing them.

Their compromise with the survivor cause can vary. From their perspective, revivification tasks may be regarded as a way to cover their backs as they move on, to slow down the movement of hordes or to confuse inexperienced zombies that peek around in ghost suburbs. Being usually disconnected from communication networks, with their movement impaired by the lack of free running lines, and led by the EMR to suburbs without large revive queues, it may not be rare for them to extend sacred grounds to parks, monuments and any other place where a hardcore zombie is less likely to end their day.

The group was named by Doc Groucho, a practicant for many years of this survival style. Notoriously, he survived an entire year at Ridleybank's border without firing a single bullet.