Feral Survivors: Difference between revisions

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[[Category:Feral Groups]]
[[Category:Feral Groups]]
{{Groupbox|
{{Groupbox|
group_image=|
group_abbrev=|
group_name=Feral Survivors|
group_name=Feral Survivors|
group_image=[[Image:Panic_in_the_street.jpg|120px]]|
group_abbrev=FS|
group_membership=Whatever the Game Stats say|
group_membership=Whatever the Game Stats say|
group_leaders=None|
group_leaders=None|
group_goals=To survive and thrive |
group_goals=To stay alive |
group_recruit=Free for all|
group_recruit=Self tagging|
group_contact=Radio or talk page}}
group_contact=}}


Feral Survivors are individuals that have gained an unusual experience in self-sufficient solo survival. They have spent most of their time unaffiliated to any group and, throughout time, have called many suburbs as their home.
Feral survivors are an informal group of individuals that have gained an unusual experience in self-sufficient solo survival. They have spent most of their time unaffiliated to any organization and, throughout time, have called many suburbs as their home.


They rarely stay at malls or other high profile buildings, and have become comfortable sleeping in dark buildings with doors open. It is rare also to see a Feral Survivor directly engaging zombies. Generally they prefer to move out of the way without disturbing them, and focus their attention at providing care and shelter in often neglected areas.
Although their identity as formal group is arguable, their behaviour tends to congregate them in suburbs that meet very specific thresholds. They certainly play a key role in recovering lost areas of the city, and the impact of their similar strategies can be compared with the actions of organized large groups. Feral Survivor tags are probably worn just to fend off recruiters.


The group was named by [[User:Doc Groucho|Doc Groucho]], a proponent for many years of this survival style. Notoriously, he survived an entire year at Ridleybank's border without firing a single bullet.
Survival logic, specially when facing large numbers of coordinated enemies, dictates that the most likely place to find feral survivors is in abandoned areas with low zombie count ―about thirty or less― and barely any survivor activity. Their essential equipment can be as little as a radio tuned to the EMR broadcast and a few aid kits for their own use.


==Hiding In Plain Sight, Tracking Emergency Reports==
Individuals that match this description, self tagged or not, have been observed avoiding malls or other high profile buildings, and seem to be comfortable sleeping in ordinary ruins. It is uncommon to see a feral survivor interacting with zombies. Generally they prefer to move out of the way without disturbing them.


* Listen to the EMR broadcast. Try to stay in suburbs with 30 zombies or less. Old reports may not be reliable.
Their compromise with the survivor cause can vary. From their perspective, revivification tasks may be regarded as a way to cover their backs as they move on, to slow down the movement of hordes or to confuse inexperienced zombies that peek around in ghost suburbs. Being usually disconnected from communication networks, with their movement impaired by the lack of free running lines, and led by the EMR to suburbs without large revive queues, it may not be rare for them to extend [[Sacred ground|sacred grounds]] to parks, monuments and any other place where a hardcore zombie is less likely to end their day.


* Unless you know there's no organized activity in the area, sleep in empty ordinary buildings.
The group was named by [[User:Doc Groucho|Doc Groucho]], a practicant for many years of this survival style. Notoriously, he survived an entire year at Ridleybank's border without firing a single bullet.
 
* Don't scout too far. All you need to know is when the closest NecroTech building is up and how many zombies are near your safe ruins.
 
* Avoid sleeping with other survivors. If a zombie finds you, the louder groan will attract more zombies to finish the job.
 
* Don't DNA scan unless you needle a rotter. You'll be working on abandoned RPs, it's less likely they'll be infiltrated.
 
==Equipment==
 
First Aid Kits: You need to carry a couple. You'll be bitten sometimes while sleeping. It's easy to find one or two in ruined hospitals, so don't worry too much about them.
 
Radio: One, tuned to 25.96. Most survivor frequencies for your area will be either silent or irrelevant.
 
Syringes: Pick as many as you can during your run into a NecroTech building. Each standing survivor is fodder between zombies and you.
 
Toolbox: For the rare times when you spot a freshly ruined resource building without zombies inside.
 
Weapons and generators should be used by survivors in safe suburbs. They are of little use in wastelands.
 
==Guerrilla Revive Policy==
 
'''Any Zombie On The Move Is A Target For Revivification'''
 
Feral Survivors are usually cut off from communication systems and have a hard time keeping track of known survivors without a criminal record. Also they hide in ruined suburbs with low zombie counts, which includes empty revive queues.
 
Because hardcore zombies have strong pack instincts and tend to exert themselves outside buildings, it is less common to find them standing in open areas like carparks or monuments. Randomly reviving survivors in that area can save a feral survivor lots of walking and save them lots of aimless wandering, while hardcore zombies still have to travel a long distance to find a place where they can do substantial damage.

Latest revision as of 03:11, 25 May 2011

Feral Survivors
Abbreviation:
Group Numbers: Whatever the Game Stats say
Leadership: None
Goals: To stay alive
Recruitment Policy: Self tagging
Contact:

Feral survivors are an informal group of individuals that have gained an unusual experience in self-sufficient solo survival. They have spent most of their time unaffiliated to any organization and, throughout time, have called many suburbs as their home.

Although their identity as formal group is arguable, their behaviour tends to congregate them in suburbs that meet very specific thresholds. They certainly play a key role in recovering lost areas of the city, and the impact of their similar strategies can be compared with the actions of organized large groups. Feral Survivor tags are probably worn just to fend off recruiters.

Survival logic, specially when facing large numbers of coordinated enemies, dictates that the most likely place to find feral survivors is in abandoned areas with low zombie count ―about thirty or less― and barely any survivor activity. Their essential equipment can be as little as a radio tuned to the EMR broadcast and a few aid kits for their own use.

Individuals that match this description, self tagged or not, have been observed avoiding malls or other high profile buildings, and seem to be comfortable sleeping in ordinary ruins. It is uncommon to see a feral survivor interacting with zombies. Generally they prefer to move out of the way without disturbing them.

Their compromise with the survivor cause can vary. From their perspective, revivification tasks may be regarded as a way to cover their backs as they move on, to slow down the movement of hordes or to confuse inexperienced zombies that peek around in ghost suburbs. Being usually disconnected from communication networks, with their movement impaired by the lack of free running lines, and led by the EMR to suburbs without large revive queues, it may not be rare for them to extend sacred grounds to parks, monuments and any other place where a hardcore zombie is less likely to end their day.

The group was named by Doc Groucho, a practicant for many years of this survival style. Notoriously, he survived an entire year at Ridleybank's border without firing a single bullet.