Talk:Havercroft Barricade Plan: Difference between revisions

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(Created page with "'''Free-Running Nexus Points, Proposed Barricade Plan Revision''' I've been noticing lately how a fair number of important free-running points are marked as VSB. The most obviou...")
 
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I've been noticing lately how a fair number of important free-running points are marked as VSB. The most obvious example, and the specific one I just noticed, is the Junkyard at at [32,48]- a non-resource, free running nexus marked at VSB, located ''right'' next to a completely non-vital, also non-resource building (the Limbery Arms), which is marked as EHB. Is there a good reason for this which I haven't seen? If not, I'd like to suggest that the two buildings be switched in designation.
I've been noticing lately how a fair number of important free-running points are marked as VSB. The most obvious example, and the specific one I just noticed, is the Junkyard at at [32,48]- a non-resource, free running nexus marked at VSB, located ''right'' next to a completely non-vital, also non-resource building (the Limbery Arms), which is marked as EHB. Is there a good reason for this which I haven't seen? If not, I'd like to suggest that the two buildings be switched in designation.


In either case, I'd also like to propose a general review of the barricade policy in terms of sense and optimization, to see if there are any places which it could be improved. --[[User:AlexanderRM|AlexanderRM]] 02:33, 7 December 2011 (UTC)
In either case, I'd also like to propose a general review of the barricade policy in terms of sense and optimization, to see if there are any places which it could be improved.
 
Edit: Actually, I've just considered the building types in more detail, and 2 minutes after posting that come to agree that Junkyard are great buildings to leave VSB++, since they can't be ruined, meaning a break-in has no effect on free running and it's much easier to reclaim them. I'd still like to propose a general review of the barricade policy (can't see any really good examples ATM, not spending too much time on this) to see that it all makes sense. I'll look over it sometime (in a few days, hopefully) and note down any oddities I can identify. --[[User:AlexanderRM|AlexanderRM]] 02:33, 7 December 2011 (UTC)

Latest revision as of 02:42, 7 December 2011

Free-Running Nexus Points, Proposed Barricade Plan Revision

I've been noticing lately how a fair number of important free-running points are marked as VSB. The most obvious example, and the specific one I just noticed, is the Junkyard at at [32,48]- a non-resource, free running nexus marked at VSB, located right next to a completely non-vital, also non-resource building (the Limbery Arms), which is marked as EHB. Is there a good reason for this which I haven't seen? If not, I'd like to suggest that the two buildings be switched in designation.

In either case, I'd also like to propose a general review of the barricade policy in terms of sense and optimization, to see if there are any places which it could be improved.

Edit: Actually, I've just considered the building types in more detail, and 2 minutes after posting that come to agree that Junkyard are great buildings to leave VSB++, since they can't be ruined, meaning a break-in has no effect on free running and it's much easier to reclaim them. I'd still like to propose a general review of the barricade policy (can't see any really good examples ATM, not spending too much time on this) to see that it all makes sense. I'll look over it sometime (in a few days, hopefully) and note down any oddities I can identify. --AlexanderRM 02:33, 7 December 2011 (UTC)