User:Merondi: Difference between revisions
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Zombies are hardly ever boring, at least, not like humans, so if she headshot you, don't take it personally. She was probably trying to repair a building, and you were in the way. If she killed you for a specific reason, she will let you know. Still, zombies can be guilty of one major sin! | <b>Zombies are hardly ever boring</b>, at least, not like humans, so if she headshot you, don't take it personally. She was probably trying to repair a building, and you were in the way. If she killed you for a specific reason, she will let you know. Still, zombies can be guilty of one major sin! | ||
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| {{Medal|[[User:Foxlion|Foxlion]]|Merondi|being such a helpful PKer}} | |||
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[[Category:Organization XIII]] | [[Category:Organization XIII]] |
Latest revision as of 07:09, 23 January 2013
HistoryMerondi is an old assassin, who has been fighting in shadows for her whole existence. Her first kill was a Templar Knight in the crusades, and she has went on to explore the dungeons of Castlevania, the forests of Russia and battlefields throughout the world. She assisted in the Human Resistance against the Chimera Invasion in the 1940s, and later provided intel for Operation Snake Eater in 1964. She has even entered Dante's Inferno. Her experience in Raccoon City has well-equipped her for dealing with zombie hordes. She was pursuing a target in Malton when the sudden zombie outbreak and government quarantine shut the city's walls. Ever-cheerful, she accepted the present circumstances and joined Organization XIII. The idea of being a Nobody appealed to her and keeping balance has always been her mission, so she finds it easy to carry out detached balancing of the city's undead and living populations. Despite her impartial carrying out of missions, she finds more sympathy for fellow rogues and zombies, than the tiresome groups which insist on keeping order in a city already gone to Hell. Despite centuries of killing, she has not lost a sense of humor, or of the times, and loves combining them into little epitaphs upon the deaths of her targets. It's her little service to the dead. Due to a pact with the Higher Powers, she revives whenever killed, each reincarnation more powerful than the last. When heavily injured, she enters an undead berserker stage, and in this stage, even Headshots only slow her down. Though hunted by a variety of posses and the Auditor, she has not failed to give more than she got, and is thoroughly enjoying the struggle that is life in Malton. Despite the grim and difficult missions she undertakes, she is always smiling under the hood. Her favorite words are "retribution, retaliation and... MADNESS!"
Personal PolicyWho Merondi kills is entirely decided by the zombie/human ratio, the principle guiding Organization XIII. O13 acts with the motto of balancing Malton. The goal is to keep the game dynamic and less boring. Since Malton, and especially Gatcombeton, usually has a survivor advantage, Merondi kills more humans than zombies. But she obviously doesn't kill all humans. What decides who her targets are? A little hint- “All God does is watch us and kill us when we get boring. We must never, ever be boring.” Chuck Palahniuk Merondi will apply O13's principle one step further, and kill those specific zombies/humans she finds boring. Merondi does not claim to be God, but she is awfully good at killing people, and she hates boring things. She reminds you if you don't want to be killed, then don't be boring.
Boring means:
This is far from a complete list, Merondi reserves the right to declare people boring by arbitrary decision. Of course, sometimes she shoots because she likes someone, or thinks their name would be cool to have on her kill list. But this is less than 10% of the case. What makes a person less boring:
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