User:Peralta/UDnD Rules: Difference between revisions

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| First Aid
| First Aid
|-
|-
| Civilian
| Military - Scout
|  
|  
* Flare Gun
* Binoculars
| Free Running
|
|-
| Scientist - NecroTech Lab Assistant
|
* DNA Extractor
* Book
| NecroTech Employment
|
|-
| Scientist - Doctor
|
* 2 First Aid Kits
| Diagnosis
|
|-
| Civilian - Cop
|
* Pistol (fully loaded, 6)
* FLAK Jacket
* Radio
| Basic Firearms Training
|
|-
| Civilian - Firefighter
|
* Fireaxe
* Radio
| Axe Proficiency
|
|-
| Civilian - Shopaholic
|
* Mobile Phone
* Newspaper
* 1 Random Melee Weapon (Roll 1d6, options: 1= 2= 3= 4= 5= 6= )
| Shopper
|
|-
| Civilian - Mechanic
|
* Toolbox
* 1 Random Melee Weapon (Roll 1d6, options: 1= 2= 3= 4= 5= 6= )
| Construction
|
|
|-
|-
|}
|}


'''Military - Private'''
'''Military - Medic'''
*
'''Military - Scout'''
* Flare Gun (single use)
* Binoculars
* ''Skill'': Free Running


'''Scientist - NecroTech Lab Assistant'''
'''Scientist - NecroTech Lab Assistant'''
* +5% chance to find anything in a NecroTech Building
* +5% chance to find anything in a NecroTech Building
* DNA Extractor
* Book
* ''Skill'': NecroTech Employment


'''Scientist - Doctor'''
* +5% chance to find anything in a Hospital.
* 2 First Aid Kits
* ''Skill'' : Diagnosis


'''Civilian - Cop'''
'''Civilian - Cop'''
* +5% Chance to find anything in a Police Department
* +5% Chance to find anything in a Police Department
* Pistol (fully loaded, 6)
 
* FLAK Jacket
* Radio
* ''Skill'' : Basic Firearms Training


'''Civilian - Firefighter'''
'''Civilian - Firefighter'''
* +5% Chance to find anything in a Fire Department
* +5% Chance to find anything in a Fire Department
* Fireaxe
* Radio
* ''Skill'' : Axe Proficiency


'''Civilian - Shopaholic'''
'''Civilian - Shopaholic'''
* +5% Chance to find anything in a Mall
* +5% Chance to find anything in a Mall
* Mobile Phone
* Newspaper
* 1 Random Melee Weapon (Roll 1d6, options: 1= 2= 3= 4= 5= 6= )
* ''Skill'' : Shopper


'''Civilian - Mechanic'''
'''Civilian - Mechanic'''
* 5% Chance to find anything in an Auto Repair
* 5% Chance to find anything in an Auto Repair
* Toolbox
* 1 Random Melee Weapon (Roll 1d6, options: 1= 2= 3= 4= 5= 6= )
* ''Skill'' : Construction


===Picking Skills===
===Picking Skills===
 
 

Revision as of 15:17, 17 May 2016

The Rules

Introduction

At first, the rules posted here will be just a copy paste job of the original game made by the Upper Left Corner.

As I go, I will adjust parts, add completely new elements and delete what doesn't apply to the new game.

If everything goes well, I hope to playtest this with my regular RPG-group IRL somewhere next month.

Feel free to do the same yourself, all I ask is that you come back to me with all the feedback you can give me, so I can keep updating this :)

Character Creation

The first step for your players will be Character Creation: they get to decide whether they start as a Scientist, a Military (wo)man or a Civilian. At first the game will lean towards Survivor gameplay, but I hope to later on introduce Zombie gameplay as well.

Player Backgrounds

In UD&D, much like in regular UD, they start off by picking the type of background they have. In UD&D however, these come with several items and feats themselves, most of which are cosmetic or only useful in specific situations.

Background Item Bonus Clothes
Military A map with the location of all military bases in Malton. +5% chance to find anything in a Military Base.
Scientist A map with the location of X number of NT Buildinds/Hospitals.
Civilian A complete map of 1 suburb.

Class

Each of these Backgrounds of course gives the players the opportunity to pick one of several classes associated with that Background, and naturally, this means

Class Items Skill Other
Military - Private
  • Pistol (fully loaded, 6)
  • 2 Pistol Clips (6 bullets each)
Basic Firearms Training
Military - Medic
  • Pistol (fully loaded, 6)
  • First Aid Kit
First Aid
Military - Scout
  • Flare Gun
  • Binoculars
Free Running
Scientist - NecroTech Lab Assistant
  • DNA Extractor
  • Book
NecroTech Employment
Scientist - Doctor
  • 2 First Aid Kits
Diagnosis
Civilian - Cop
  • Pistol (fully loaded, 6)
  • FLAK Jacket
  • Radio
Basic Firearms Training
Civilian - Firefighter
  • Fireaxe
  • Radio
Axe Proficiency
Civilian - Shopaholic
  • Mobile Phone
  • Newspaper
  • 1 Random Melee Weapon (Roll 1d6, options: 1= 2= 3= 4= 5= 6= )
Shopper
Civilian - Mechanic
  • Toolbox
  • 1 Random Melee Weapon (Roll 1d6, options: 1= 2= 3= 4= 5= 6= )
Construction


Scientist - NecroTech Lab Assistant

  • +5% chance to find anything in a NecroTech Building


Civilian - Cop

  • +5% Chance to find anything in a Police Department


Civilian - Firefighter

  • +5% Chance to find anything in a Fire Department

Civilian - Shopaholic

  • +5% Chance to find anything in a Mall

Civilian - Mechanic

  • 5% Chance to find anything in an Auto Repair

Picking Skills

Find yourself a 6 sided die. Roll it three times. Add them together to get your total. This is your level. As in the game, for each level, you get a skill. You have the standard Urban Dead skillset to choose from (both human and zombie) with one exception. If you are playing as a human character and your level is above 10, you automatically get a modified headshot skill. Rather than taking away enemy AP, this gives all of your attacks a 20% chance for a one hit kill (if they connect).

Picking Inventory

Without gold or any other sort of money, there is no real currency to "buy" items with in Urban Dead. That's why you have to resort to looting in game in order to get items. Wouldn't that make your AP a basic sort of currency? That's the idea behind your initial inventory in game. Your DM (Dead Master?) picks some amount of AP for all characters to use to get items before the official start of the game. Rather than making you roll for a find percentage for every AP, each item has a certain amount of AP necessary to find it.

So take your initial AP and use it to "buy" items from the following listing:

Standard Urban Dead Items:

Pistol - 10AP

Shotgun - 15AP

Pistol Clip - 5AP

Shotgun Shell - 5AP

Flare Gun - 10AP

Axe - 10AP

Crowbar - 10AP

Knife - 5AP

First Aid Kit - 5AP

Necrotech Syringe - 20AP

Flak Jacket - 20AP

Generator - 20AP

Fuel - 10AP

Spray Can - 10AP

Cell Phone - 10AP

Book - 1AP

Newspaper - 1AP

GPS Unit - 1AP

DNA Extractor - 10AP


New UDnD Exclusive Items:


Grenade - 10AP: 50% chance to knock down each zombie in the area, 10% chance to kill each zombie. Roll the die twice for each zombie, once for the knockdown, once for the kill. Yes, they can be killed but not knocked down!

Spoon - 5AP: Same stats as knife, knife skill applies to spoon too. Just cause The Tick would think it's cool.

Guns come half filled with ammo unless your DM is nice.

Playing the Game

You have your DM, you have your players, they have their inventories and skills. Now you're all set to go out into the wonderful world of UDnD!

Remember to keep your gameplay accurate to the Urban Dead world. Players have their own in-game AP they need to watch out for. Everything takes turns, shooting, reloading, walking! There's no real rules to play the game by. Since most percentages in the game are a multiple of 5%, that makes D20s the perfect die to use! If you have a 65% change to hit, you want to roll anything from 1 - 13. Each point is 5% and you want to roll less than or equal to your percentage!

Our Horrible Bias

Yes, you might have noticed that generally this game is skewed towards survivors. We here at UDnD would like to apologize for this. Feel free to make the game more zombie friendly if you would like. It would be a tough task to pull off, especially if you're all zombie characters when you try to play. But be my guest, give it a try. If it's successful, well, this is a wiki after all!