Malton Danger Updaters/Tools: Difference between revisions
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|[[File:Danger_updaters.jpg|200px|center|Malton Danger Updaters]] | |[[File:Danger_updaters.jpg|200px|center|Malton Danger Updaters]] | ||
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| <center><span style="color: #cc2900"> | | <center><span style="color: #cc2900">————————————————————————————————————————————————————————————————————————————————</span></center> | ||
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| <center>'''[[Malton Danger Updaters|<span style="color: #05650c; text-decoration:underline">Malton Danger Updaters</span>]]''' <nowiki>|</nowiki> '''[[Talk:Malton Danger Updaters|<span style="color: #05650c; text-decoration:underline">Talk</span>]]''' <nowiki>|</nowiki> '''[[Malton Danger Updaters/History|<span style="color: #05650c; text-decoration:underline">History</span>]]''' <nowiki>|</nowiki> '''[[Malton Danger Updaters/Assignments|<span style="color: #05650c; text-decoration:underline">Current Assignments</span>]]''' <nowiki>|</nowiki> '''[[Malton Danger Updaters/Roster|<span style="color: #05650c; text-decoration:underline">Roster</span>]]''' <nowiki>|</nowiki> '''[[Malton Danger Updaters/Allies|<span style="color: #05650c; text-decoration:underline">Allies</span>]]''' <nowiki>|</nowiki> '''[[Malton Danger Updaters/Tools|<span style="color: #05650c; text-decoration:underline">Tools</span>]]''' <nowiki>|</nowiki> '''[[Malton Danger Updaters/Recruitment|<span style="color: #05650c; text-decoration:underline">Recruitment Ad</span>]]'''</center> | | <center>'''[[Malton Danger Updaters|<span style="color: #05650c; text-decoration:underline">Malton Danger Updaters</span>]]''' <nowiki>|</nowiki> '''[[Talk:Malton Danger Updaters|<span style="color: #05650c; text-decoration:underline">Talk</span>]]''' <nowiki>|</nowiki> '''[[Malton Danger Updaters/History|<span style="color: #05650c; text-decoration:underline">History</span>]]''' <nowiki>|</nowiki> '''[[Malton Danger Updaters/Assignments|<span style="color: #05650c; text-decoration:underline">Current Assignments</span>]]''' <nowiki>|</nowiki> '''[[Malton Danger Updaters/Roster|<span style="color: #05650c; text-decoration:underline">Roster</span>]]''' <nowiki>|</nowiki> '''[[Malton Danger Updaters/Allies|<span style="color: #05650c; text-decoration:underline">Allies</span>]]''' <nowiki>|</nowiki> '''[[Malton Danger Updaters/Tools|<span style="color: #05650c; text-decoration:underline">Tools</span>]]''' <nowiki>|</nowiki> '''[[Malton Danger Updaters/Recruitment|<span style="color: #05650c; text-decoration:underline">Recruitment Ad</span>]]'''</center> | ||
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| <center><span style="color: #cc2900"> | | <center><span style="color: #cc2900">————————————————————————————————————————————————————————————————————————————————</span></center> | ||
|- | |- | ||
| <center>These are tools & references that may be useful for updating assignments!</center> | | <center>These are tools & references that may be useful for updating assignments!</center> | ||
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*'''In Zombie Hands''' — If a building is unbarricaded and/or ruined and there are more zombies than survivors inside, it's ''in zombie hands''. | *'''In Zombie Hands''' — If a building is unbarricaded and/or ruined and there are more zombies than survivors inside, it's ''in zombie hands''. | ||
*'''Ransacked''' — The building has no barricades (doors open or closed) but has no zombies in the block and isn't ruined. This is a common status for [[junkyards]]. | *'''Ransacked''' — The building has no barricades (doors open or closed) but has no zombies in the block and isn't ruined. This is a common status for [[junkyards]]. | ||
*'''Ruined — The building is ruined and doesn't have zombies in it. | *'''Ruined''' — The building is ruined and doesn't have zombies in it. | ||
**'''Pinata''' — A ruined building which is Heavily Barricaded or greater is listed as a ''pinata''. By custom, even buildings with zombies still in the block are listed as ''pinata'' (rather than ''in zombie hands'') if they are overbarricaded. | **'''Pinata''' — A ruined building which is Heavily Barricaded or greater is listed as a ''pinata''. By custom, even buildings with zombies still in the block are listed as ''pinata'' (rather than ''in zombie hands'') if they are overbarricaded. | ||
*'''Rot Revive''' — This status, which only applies to [[NecroTech Buildings]], means the building is unbarricaded (doors open) but lit and unruined, and therefore available for reviving brain rotted zombies. If an NT building briefly meets these qualifications due to an ongoing break-in by zombies and not due to continued maintenance, it's listed as ''under attack'' rather than ''rot revive''. | *'''Rot Revive''' — This status, which only applies to [[NecroTech Buildings]], means the building is unbarricaded (doors open) but lit and unruined, and therefore available for reviving brain rotted zombies. If an NT building briefly meets these qualifications due to an ongoing break-in by zombies and not due to continued maintenance, it's listed as ''under attack'' rather than ''rot revive''. | ||
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=== <span style="color: #05650c">External Military</span> === | === <span style="color: #05650c">External Military</span> === | ||
One of the most useful ways to keep information on Malton updated is through the [[External Military Report Page|External Military Report]] system. The system was long used to update wiki statuses of suburbs, buildings, etc. with the assistance of a bot; however, this was discontinued a few years ago. That means that keeping the system updated is up to dedicated volunteers like us! | |||
Below are the basic steps to becoming an EMR updater. They may seem long/confusing at first, but soon (once you've memorized the codes in step five especially) the process will become very simple. | |||
1. '''Have your character carry a [[radio]]''' and set it to the [[External Military]] frequency, '''25.96 MHz'''. The radio can only be acquired & retuned while a survivor, but will continue to play messages while a zombie (or a dead body etc.). | |||
2. '''When this character logs in, pause.''' Don't take any actions. Open the [[EMRP|EMR Page]] (or equivalent [[External Military Report Map|map]]) on the wiki, and do all of the EMR updates. If you take an action with the character, you'll no longer be able to see the EMRs. | |||
For the next steps, let's say you see a single EMR, for the suburb of [[Miltown]]. The message will read something like: | |||
:''25.96 MHz: "... minimal activity in Miltown ... a lot of buildings with lights on ... only a few buildings damaged ... lights are on in the Fliney Building ..." (yesterday)'' | |||
3. '''Navigate to the relevant EMR page''' by (on the [[External Military Report Page|EMRP]] or [[External Military Report Map|EMRM]]) clicking on the date in the box for the relevant suburb. This will bring you to a page entitled, e.g., [[EMRP: Miltown]]. Leave this page open, but in another tab, open its ''talk page'', in this case [[Talk:EMRP: Miltown]]. | |||
4. '''Add the report to the talk page.''' The talk page acts as an archive of past reports, and lets other users know that a given broadcast has already been updated. To do this, at the top of the page (below the "Logged Reports" title) type '''five tildes in italic markers''' (should look like: <nowiki>''~~~~~''</nowiki>), which will paste the italicized timestamp — ''not'' your full signature! (This means you can't use the [[File:Sign.png]] button if you normally do.) After that, paste the full report, including the "25.96 MHz:" and the "time ago" (the text in parentheses). When you save the page, the result should look like this: | |||
:''05:14, 16 February 2016 (UTC)'' 25.96 MHz: "... minimal activity in Miltown ... a lot of buildings with lights on ... only a few buildings damaged ... lights are on in the Fliney Building ..." (yesterday) | |||
5. '''Edit the EMR page.''' Back on the suburb's EMR page (in this case, [[EMRP: Miltown]]), edit the page and update the information. The information is in a coded form, to keep the form small: the key can be found at either [[EMRP: Format and Meaning of Report Summaries]] or [[Talk:External Military Report Page]]. The basics are: | |||
*'''z:''' This should be followed by a tilde and then a number. For "twenty" or numbers higher than thirty, it appears as '''~20''', '''~30''', etc. If the report says "empty", "clear", etc. it should be '''~0'''; "a dozen" is '''~12''' or '''~1dzn'''; "two dozen" is '''~24''' or '''~2dzn'''. The odd one out is "minimal activity" — by convention, this is marked as '''10-''' (i.e. not zero, but not enough to qualify as about a dozen.) | |||
*'''i:''' This is the "infrastructure" section, marked between '''***''' (fully intact) and '''---''' ("wasteland", "wrecked" etc.) | |||
*'''p:''' This is the lighting level in the suburb, graded between '''A''' and '''F'''. For the i and p numbers, the detailed table is below: | |||
{| cellpadding='10' cellspacing='10' | |||
|- | |||
| style="background:#eee;"| | |||
'''Infrastructure rating : ''report text'''''<br> | |||
: *** : ''can't see a single ruined building'' | |||
: *** : ''infrastructure looks intact'' | |||
: **- : ''only a few buildings damaged'' | |||
: **- : ''some minor structural damage'' | |||
: *-- : ''heavy structural damage'' | |||
: *-- : ''serious collateral damage'' | |||
: --- : ''most of the buildings are ruined'' | |||
: --- : ''the whole suburb's wrecked'' | |||
: --- : ''it's a wasteland down there'' | |||
| | |||
| style="background:#eee;"| | |||
'''Power rating : ''report text''''' | |||
: A : ''lights are on across the suburb'' | |||
: A : ''power's on across most of the area'' | |||
: A : ''suburb's lit up like a Christmas tree'' | |||
: B : ''a lot of lights on, looks the area's been reclaimed'' | |||
: B : ''a lot of buildings with lights on'' | |||
: B : ''a lot of lights on, though, there are still people down there'' | |||
: C : ''several buildings with power'' | |||
: C : ''a few buildings with lights on'' | |||
: D : ''only one building with lights on'' | |||
: D : ''the only building with any lights on'' | |||
: F : ''no lights on down there'' | |||
: F : ''can't see any signs of life'' | |||
|} | |||
In the case of our example report, "... minimal activity in Miltown ..." translates to '''z=10-'''; "... a lot of buildings with lights on ..." means '''p=B'''; and "... only a few buildings damaged ..." means '''i=**-'''. | |||
6. '''Update the date.''' To know the date the EMR was broadcast, take the current game time (easy to see as the timestamp from step 4!) and subtract the "time ago" from the end of the broadcast. In our case, the timestamp we got was on February 16, and the report says ''(yesterday)'', so we would mark the EMR page as '''d=Feb 15'''. In all, our report should look like this: | |||
:<nowiki>|z=10-</nowiki> | |||
:<nowiki>|i=**-</nowiki> | |||
:<nowiki>|p=B</nowiki> | |||
:<nowiki>|d=Feb 15</nowiki> | |||
Once we have that, just save the page! | |||
7. '''Update the Danger Reports of any listed buildings.''' See the [[Malton Danger Updaters/Tools#Danger Reports|Danger Reports]] section of this page for the basics on how to update Danger Reports. In general, most EMRs will list the status of 1-2 strategic buildings (NTs, malls, or forts) at the end of the report. In our case, we have | |||
:''"... lights are on in the Fliney Building ..."'' | |||
So, we would navigate to the [[User:DangerReport/The Fliney Building|Fliney Building Danger Report]] and update it, leaving the "... lights are on in the Fliney Building ..." text as the comment. In general, it's ok to update a report as '''safe''' if it says "lights are on" or equivalent, and '''ruined''' if it says "out of action", "down" or equivalent. However, you may want to take into account other information, particularly the previous Danger Report update if it's recent. For example, if we visited the Fliney Building report and the prior status was '''rot revive''', we would leave the report as '''rot revive''' as the EMR we got doesn't contradict that (rot revive buildings must have lights on). | |||
Occasionally, early in the report text another building will be referred to, generally as "about (number) outside the (such-and-such) building". The procedure for updating the relevant Danger Report is as above, although generally '''under atack''' or '''under siege''' is the most common resulting status. | |||
8. '''Update the suburb Danger Level'''. This is the least frequent, and most subjective, part of the process. | |||
First, determine what the EMR ''implies'' the suburb Danger Level is. This is an approximate system, and EMRs don't always reflect 100% accurate numbers, so the boundaries can be fuzzy. In general, the tables below indicate what the relevant DL should be. Each box is an '''i:''' level, with the rows and columns as '''p:''' and '''z:'''. | |||
<center> | |||
{| style="text-align:center; margin:0 auto" cellpadding=4 cellspacing=2px" | |||
|+ '''Danger Levels implied by EMRs''' | |||
|- | |||
| | |||
{| style="border:solid 1px black; width:400px; font:11px arial; text-align:center; margin:0 auto" cellpadding=4 cellspacing=2px" | |||
|+ '''Infrastructure Intact: ***''' | |||
|- | |||
! Number of Zombies | |||
! 0 or 10- | |||
! ~12 | |||
! ~20 or ~24 | |||
! ~30 + | |||
|- | |||
! A or B rating | |||
| style="background: #CFC;" | Safe | |||
| style="background: #CFC;" | Safe | |||
| style="background: #FFC;" | MD | |||
| style="background: #FFC;" | MD | |||
|- | |||
! C+ "several" | |||
| style="background: #CFC;" | Safe | |||
| style="background: #CFC;" | Safe | |||
| style="background: #FFC;" | MD | |||
| style="background: #FFC;" | MD | |||
|- | |||
! C- "a few" | |||
| style="background: #9DC;" | I* | |||
| style="background: #FFC;" | MD | |||
| style="background: #FFC;" | MD | |||
| style="background: #FFC;" | MD | |||
|- | |||
! D or F rating | |||
| style="background: #9DC;" | I | |||
| style="background: #9DC;" | I | |||
| style="background: #FFC;" | MD | |||
| style="background: #FD9;" | Dang | |||
|} | |||
| | |||
{| style="border:solid 1px black; width:400px; font:11px arial; text-align:center; margin:0 auto" cellpadding=4 cellspacing=2px" | |||
|+ '''Minor Damage: **-''' | |||
|- | |||
! Number of Zombies | |||
! 0 or 10- | |||
! ~12 | |||
! ~20 or ~24 | |||
! ~30 + | |||
|- | |||
! A or B rating | |||
| style="background: #CFC;" | Safe | |||
| style="background: #FFC;" | MD | |||
| style="background: #FFC;" | MD | |||
| style="background: #FD9;" | Dang | |||
|- | |||
! C+ "several" | |||
| style="background: #CFC;" | Safe | |||
| style="background: #FFC;" | MD | |||
| style="background: #FFC;" | MD | |||
| style="background: #FD9;" | Dang | |||
|- | |||
! C- "a few" | |||
| style="background: #9DC;" | I | |||
| style="background: #FFC;" | MD | |||
| style="background: #FD9;" | Dang | |||
| style="background: #FD9;" | Dang | |||
|- | |||
! D or F rating | |||
| style="background: #9DC;" | I | |||
| style="background: #9DC;" | I | |||
| style="background: #FD9;" | Dang | |||
| style="background: #FD9;" | Dang | |||
|} | |||
|- | |||
| | |||
{| style="border:solid 1px black; width:400px; font:11px arial; text-align:center; margin:0 auto" cellpadding=4 cellspacing=2px" | |||
|+ '''Heavy Damage: *--''' | |||
|- | |||
! Number of Zombies | |||
! 0 or 10- | |||
! ~12 | |||
! ~20 or ~24 | |||
! ~30 + | |||
|- | |||
! A or B rating | |||
| style="background: #FFC;" | MD | |||
| style="background: #FFC;" | MD | |||
| style="background: #FD9;" | Dang | |||
| style="background: #F99;" | VD | |||
|- | |||
! C+ "several" | |||
| style="background: #FFC;" | MD | |||
| style="background: #FD9;" | Dang | |||
| style="background: #FD9;" | Dang | |||
| style="background: #F99;" | VD | |||
|- | |||
! C- "a few" | |||
| style="background: #EEE;" | GT | |||
| style="background: #FD9;" | Dang | |||
| style="background: #FD9;" | Dang | |||
| style="background: #F99;" | VD | |||
|- | |||
! D or F rating | |||
| style="background: #EEE;" | GT | |||
| style="background: #EEE;" | GT | |||
| style="background: #FD9;" | Dang | |||
| style="background: #F99;" | VD | |||
|} | |||
| | |||
{| style="border:solid 1px black; width:400px; font:11px arial; text-align:center; margin:0 auto" cellpadding=4 cellspacing=2px" | |||
|+ '''Wasteland: ---''' | |||
|- | |||
! Number of Zombies | |||
! 0 or 10- | |||
! ~12 | |||
! ~20 or ~24 | |||
! ~30 + | |||
|- | |||
! A or B rating | |||
| ''?'' | |||
| ''?'' | |||
| ''?'' | |||
| ''?'' | |||
|- | |||
! C+ "several" | |||
| ''?'' | |||
| ''?'' | |||
| ''?'' | |||
| ''?'' | |||
|- | |||
! C- "a few" | |||
| style="background: #EEE;" | GT | |||
| style="background: #EEE;" | GT | |||
| style="background: #F99;" | VD | |||
| style="background: #F99;" | VD | |||
|- | |||
! D or F rating | |||
| style="background: #EEE;" | GT | |||
| style="background: #EEE;" | GT | |||
| style="background: #EEE;" | GT | |||
| style="background: #F99;" | VD | |||
|} | |||
|}</center> | |||
Next, check the suburb's currently-listed Danger Level on the [[Suburb]] map or the suburb's individual page. If the current status ''contradicts'' the one implied by the EMR, you can change it. Let's say that before our EMR, Miltown's Danger Level was listed as '''moderately dangerous'''. However, the EMR implies that it should be listed as '''safe'''. In that case, we can navigate to [[User:DangerReport/Miltown]] and replace "|Danger=moderately dangerous" with "|Danger=safe". | |||
You may have noticed that a couple of these boxes have asterisks (*). This means the report is borderline between a '''safe''' and '''intact''' status. In this case, if a suburb is already listed with one of those statuses, it's best to leave the report unupdated. And if you're not sure about a status, you don't have to update the Danger Level! Another EMR checker, or an on-site reporter, will update the status with more accurate information. | |||
9. '''Repeat this process for any other EMRs listed.''' | |||
10. '''Rest happy in the knowledge your updates help keep the wiki active & informative for other players!''' | |||
|- | |- | ||
| <center><span style="color: #cc2900"> | | <center><span style="color: #cc2900">————————————————————————————————————————————————————————————————————————————————</span></center> | ||
|} | |} |
Latest revision as of 00:44, 18 April 2017
MapsThe maps linked to on the suburb page are very useful — but they're not the only ones out there! Particularly useful maps include:
NecroTech - Police Department - Power Station - Pub - Railway Station - School - Stadium - Tower - Warehouse Danger ReportsThe basic primer on how to update Danger Reports is the Danger Reports Guide — it covers how the DR system works and how to update the reports. Note that updating a building's status affects how that building is displayed throughout the wiki: on its wiki page, the suburb-level danger maps, the Danger Center, Building Information Centers, and any other maps (see the above section). One thing the guide fails to note in depth is what kinds of situations mean what statuses. A simplified listing is below.
External MilitaryOne of the most useful ways to keep information on Malton updated is through the External Military Report system. The system was long used to update wiki statuses of suburbs, buildings, etc. with the assistance of a bot; however, this was discontinued a few years ago. That means that keeping the system updated is up to dedicated volunteers like us! Below are the basic steps to becoming an EMR updater. They may seem long/confusing at first, but soon (once you've memorized the codes in step five especially) the process will become very simple. 1. Have your character carry a radio and set it to the External Military frequency, 25.96 MHz. The radio can only be acquired & retuned while a survivor, but will continue to play messages while a zombie (or a dead body etc.). 2. When this character logs in, pause. Don't take any actions. Open the EMR Page (or equivalent map) on the wiki, and do all of the EMR updates. If you take an action with the character, you'll no longer be able to see the EMRs. For the next steps, let's say you see a single EMR, for the suburb of Miltown. The message will read something like:
3. Navigate to the relevant EMR page by (on the EMRP or EMRM) clicking on the date in the box for the relevant suburb. This will bring you to a page entitled, e.g., EMRP: Miltown. Leave this page open, but in another tab, open its talk page, in this case Talk:EMRP: Miltown. 4. Add the report to the talk page. The talk page acts as an archive of past reports, and lets other users know that a given broadcast has already been updated. To do this, at the top of the page (below the "Logged Reports" title) type five tildes in italic markers (should look like: ''~~~~~''), which will paste the italicized timestamp — not your full signature! (This means you can't use the button if you normally do.) After that, paste the full report, including the "25.96 MHz:" and the "time ago" (the text in parentheses). When you save the page, the result should look like this:
5. Edit the EMR page. Back on the suburb's EMR page (in this case, EMRP: Miltown), edit the page and update the information. The information is in a coded form, to keep the form small: the key can be found at either EMRP: Format and Meaning of Report Summaries or Talk:External Military Report Page. The basics are:
In the case of our example report, "... minimal activity in Miltown ..." translates to z=10-; "... a lot of buildings with lights on ..." means p=B; and "... only a few buildings damaged ..." means i=**-. 6. Update the date. To know the date the EMR was broadcast, take the current game time (easy to see as the timestamp from step 4!) and subtract the "time ago" from the end of the broadcast. In our case, the timestamp we got was on February 16, and the report says (yesterday), so we would mark the EMR page as d=Feb 15. In all, our report should look like this:
Once we have that, just save the page! 7. Update the Danger Reports of any listed buildings. See the Danger Reports section of this page for the basics on how to update Danger Reports. In general, most EMRs will list the status of 1-2 strategic buildings (NTs, malls, or forts) at the end of the report. In our case, we have
So, we would navigate to the Fliney Building Danger Report and update it, leaving the "... lights are on in the Fliney Building ..." text as the comment. In general, it's ok to update a report as safe if it says "lights are on" or equivalent, and ruined if it says "out of action", "down" or equivalent. However, you may want to take into account other information, particularly the previous Danger Report update if it's recent. For example, if we visited the Fliney Building report and the prior status was rot revive, we would leave the report as rot revive as the EMR we got doesn't contradict that (rot revive buildings must have lights on). Occasionally, early in the report text another building will be referred to, generally as "about (number) outside the (such-and-such) building". The procedure for updating the relevant Danger Report is as above, although generally under atack or under siege is the most common resulting status. 8. Update the suburb Danger Level. This is the least frequent, and most subjective, part of the process. First, determine what the EMR implies the suburb Danger Level is. This is an approximate system, and EMRs don't always reflect 100% accurate numbers, so the boundaries can be fuzzy. In general, the tables below indicate what the relevant DL should be. Each box is an i: level, with the rows and columns as p: and z:.
Next, check the suburb's currently-listed Danger Level on the Suburb map or the suburb's individual page. If the current status contradicts the one implied by the EMR, you can change it. Let's say that before our EMR, Miltown's Danger Level was listed as moderately dangerous. However, the EMR implies that it should be listed as safe. In that case, we can navigate to User:DangerReport/Miltown and replace "|Danger=moderately dangerous" with "|Danger=safe". You may have noticed that a couple of these boxes have asterisks (*). This means the report is borderline between a safe and intact status. In this case, if a suburb is already listed with one of those statuses, it's best to leave the report unupdated. And if you're not sure about a status, you don't have to update the Danger Level! Another EMR checker, or an on-site reporter, will update the status with more accurate information. 9. Repeat this process for any other EMRs listed. 10. Rest happy in the knowledge your updates help keep the wiki active & informative for other players! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||