User:Peter McGrady/Dr Sy N Tist: Difference between revisions
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! bgcolor="#7d7d7d" align=center | <font color=#c6c6c6>Dr Sy N Tist</font> | ! bgcolor="#7d7d7d" align=center | <font color=#c6c6c6>Dr Sy N Tist</font> | ||
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| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Level:</font> | | bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Level:</font> | ||
| | <font color=#b3c6b3> | | | <font color=#b3c6b3>41</font> | ||
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| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Joined:</font> | | bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Joined:</font> | ||
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| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Group:</font> | | bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Group:</font> | ||
| | [[DHPD|<font color=#ff8f8f>'''Dunell Hills Police Dept.'''</font>]] | | | [[DHPD|<font color=#ff8f8f>'''Dunell Hills Police Dept.'''</font>]] | ||
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| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Badge Number:</font> | |||
| | <font color=#b3c6b3>2108</font> | |||
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| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Character Details:</font> | | bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Character Details:</font> | ||
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{| style="width: | {| style="width:55%; font-family: trebuchet ms, verdana; color:#b3c6b3; margin-right:1em; margin-left:0.5em" align=center CELLPADDING=0 CELLSPACING=0 | ||
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| style="width:1200px; padding:10px; background-color: #5a6b5a; border-left:solid 3px #495a49; border-top:solid 3px #495a49; border-bottom:solid 3px #495a49; border-right:solid 3px #495a49"| | | style="width:1200px; padding:10px; background-color: #5a6b5a; border-left:solid 3px #495a49; border-top:solid 3px #495a49; border-bottom:solid 3px #495a49; border-right:solid 3px #495a49"| | ||
<center><span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766; font-size: 300%"> | <center><span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766; font-size: 300%"> Dr Sy N Tist </span></center> | ||
<br> | <br> | ||
<br> | <br> | ||
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''"Zombies don't read Darwin."'' | ''"Zombies don't read Darwin."'' | ||
</center> | |||
<br> | <br> | ||
<br> | <br> | ||
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**'''Shotgun Training''' (An extra +25% to hit with a shotgun.) | **'''Shotgun Training''' (An extra +25% to hit with a shotgun.) | ||
***'''Advanced Shotgun Training''' (An extra +10% to hit.) | ***'''Advanced Shotgun Training''' (An extra +10% to hit.) | ||
*'''Hand-to-Hand Combat''' (+15% to melee attacks.) | *'''Hand-to-Hand Combat''' (+15% to melee attacks.) | ||
**'''Knife Combat''' (An extra +15% when attacking with a knife.) | **'''Knife Combat''' (An extra +15% when attacking with a knife.) | ||
**'''Axe Proficiency''' (An extra +15% when attacking with an axe.) | **'''Axe Proficiency''' (An extra +15% when attacking with an axe.) | ||
*'''Free Running''' (Can move between adjacent buildings without stepping outside.) | *'''Free Running''' (Can move between adjacent buildings without stepping outside.) | ||
*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | *'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | ||
**'''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.) | **'''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.) | ||
***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) | ***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) | ||
*'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.) | *'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.) | ||
**'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.) | **'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.) | ||
*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.) | *'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.) | ||
*'''Shopping''' (Player may choose which stores to loot, when searching a mall.) | *'''Shopping''' (Player may choose which stores to loot, when searching a mall.) | ||
**'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.) | **'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.) | ||
*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.) | *'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.) | ||
*'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) | *'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) | ||
*'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.) | *'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.) | ||
*'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) | *'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) | ||
*'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | *'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | ||
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=== <font color=#bbccbb>'''Zombie'''</font>=== | === <font color=#bbccbb>'''Zombie'''</font>=== | ||
*'''Scent Fear''' (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) | |||
**'''Scent Blood''' (The HP values and infection status of nearby survivors are displayed next to their name.) | |||
**'''Scent Trail''' (Zombie is able to sense the new positions of survivors it's had recent contact with.) | |||
**'''Scent Death''' (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.) | |||
*'''Digestion''' (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.) | |||
**'''Infectious Bite''' (Bitten survivors become infected and lose 1HP per action until cured.) | |||
*'''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.) | |||
**'''Neck Lurch''' (Zombie gets an extra +10% to hit with bite attacks.) | |||
**'''Death Grip''' (Zombie gets an extra +15% to hit with hand attacks.) | |||
**'''Rend Flesh''' (Hand attacks deal an extra 1 damage.) | |||
**'''Tangling Grasp''' (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) | |||
**'''Feeding Drag''' (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) | |||
*'''Memories of Life''' (Zombie is able to open doors to buildings.) | |||
**'''Death Rattle''' (Zombie is able to communicate through a limited, groaned form of speech.) | |||
**'''Feeding Groan''' (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) | |||
**'''Ransack''' (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) | |||
**'''Flailing Gesture''' (Zombie is able to gesture towards people, objects, buildings and compass directions.) | |||
*'''Lurching Gait''' (Zombie can walk as fast as the living.) | *'''Lurching Gait''' (Zombie can walk as fast as the living.) | ||
**'''Ankle Grab''' (Zombie only spends 1AP standing up.) | |||
<br> | <br> | ||
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766"> Beliefs </span> == | == <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766"> Beliefs </span> == | ||
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{{DHPDmember}} | {{DHPDmember}} | ||
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{{grammar}} | {{grammar}} | ||
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{{stupidity}} | {{stupidity}} | ||
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== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766"> Disclaimer </span> == | == <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766"> Disclaimer </span> == | ||
This userpage layout and my new signature to match it were inspired by [[User:Revenant|Revenant's]] signature, created by [[User:Karth Salvage|Karth Salvage]], and "borrowed" by me. | This userpage layout and my new signature to match it were inspired by [[User:Revenant|Revenant's]] signature, created by [[User:Karth Salvage|Karth Salvage]], and "borrowed" by me. |
Latest revision as of 11:00, 20 January 2009
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