User:Peter McGrady/BehindUndeadEyes: Difference between revisions

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Page for BehindUndeadEyes, alt of main character Peter McGrady.
<div class="firstHeading" style="font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF">BehindUndeadEyes</div>
 
Currently under construction.
 
 
<div class="firstHeading" style="font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF">Dr Sy N Tist</div>
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{| cellpadding="2" cellspacing="0" border="0" align="left" style="margin-left:1em; background-color:#394939"  
{| cellpadding="2" cellspacing="0" border="0" align="left" style="margin-left:1em; width:30%; background-color:#394939"  
|-
|-
! bgcolor="#7d7d7d" align=center | <font color=#c6c6c6>Dr Sy N Tist</font>
! bgcolor="#7d7d7d" align=center | <font color=#c6c6c6>BehindUndeadEyes</font>
|-  
|-  
!align="center" bgcolor="#393939"| [[Image:DocSyAvatar.jpg|280px]]
!align="center" bgcolor="#393939"| [[Image:Zombie-1.jpg|280px]]
|-
|-
|
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|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Name:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Name:</font>
|  | <font color=#b3c6b3>Dr Sy N Tist</font>
|  | <font color=#b3c6b3>BehindUndeadEyes</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Age:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Age:</font>
| | <font color=#b3c6b3>Early 20s</font>
| | <font color=#b3c6b3>Indeterminate</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Occupation:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Dead Since:</font>
|  | <font color=#b3c6b3>Evolutionary Ecologist</font>
|  | <font color=#b3c6b3>Early days of the outbreak</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Status:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Status:</font>
|  | <font color=#b3c6b3>Alive</font>
|  | <font color=#b3c6b3>Not breathing</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Location:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Location:</font>
|  | <font color=#b3c6b3>North-west of Malton</font>
|  | <font color=#b3c6b3>Grigg Heights and surrounds</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Level:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Level:</font>
|  | <font color=#b3c6b3>23</font>
|  | <font color=#b3c6b3>41</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Joined:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Joined:</font>
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|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Group:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Group:</font>
| [[DHPD|<font color=#ff8f8f>'''Dunell Hills Police Dept.'''</font>]]
|  | <font color=#ff8f8f>'''None.'''</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Character Details:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Character Details:</font>
| | [http://www.urbandead.com/profile.cgi?id=1234180 <font color=#ff8f8f>'''Urban Dead profile'''</font>]
| | [http://www.urbandead.com/profile.cgi?id=1234333 <font color=#ff8f8f>'''Urban Dead profile'''</font>]
|-
|-
|}
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{| style="width:65%; font-family: trebuchet ms, verdana; color:#b3c6b3; margin-right:1em; margin-left:0.5em" align=center CELLPADDING=0 CELLSPACING=0
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| style="width:1200px; padding:10px; background-color: #5a6b5a; border-left:solid 3px #495a49; border-top:solid 3px #495a49; border-bottom:solid 3px #495a49; border-right:solid 3px #495a49"|
| style="width:1200px; padding:10px; background-color: #5a6b5a; border-left:solid 3px #495a49; border-top:solid 3px #495a49; border-bottom:solid 3px #495a49; border-right:solid 3px #495a49"|




<center><span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766; font-size: 300%">&nbsp;&nbsp;Peter McGrady&nbsp;&nbsp;</span></center>
<center><span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766; font-size: 300%">&nbsp;&nbsp;BehindUndeadEyes&nbsp;&nbsp;</span></center>


<br>
<br>
<br>
<br>
''"Zombies don't read Darwin."''
''"Then he said to me, "Prophesy to the breath; prophesy, son of man, and say to it, 'This is what the Sovereign Lord says: Come from the four winds, O breath, and breathe into these slain, that they may live.' "  So I prophesied as he commanded me, and breath entered them; they came to life and stood up on their feet — a vast army."''
 
Ezekiel 37:9-10
<br>
<br>
<br>
<br>


== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Description&nbsp;&nbsp;</span> ==
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Description&nbsp;&nbsp;</span> ==
'''This very tall and bulky man fills his large lab coat, and is constantly adjusting his protective goggles. The goggles - they do nothing.'''  
'''A rotted corpse still wearing the bandages and hospital gown of a Malton Hospital, after her emergency room admittance during the early days of the outbreak. Despite the decay, her eyes seem bright and focussed, and she stands out from the horde around her.'''  
<br>
<br>
<br>
<br>
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;History&nbsp;&nbsp;</span> ==
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;History&nbsp;&nbsp;</span> ==


'''After obtaining his PhD in evolutionary genetics and ecology through Princeton University, Sy was studying the dwindling population of Sumatran tigers in Indonesia. Upon hearing of the zombie outbreak, all prior work was abandoned, and he moved to England to study this fascinating development of nature. Zombies are the perfect test subject - human in every way except for their viral infection. Will the superior intellect of the survivors hold them as a stronger force, or will the sheer animal instinct and fast reproduction of the zombie kind allow them to gain the majority? Darwin's survival of the fittest theory put to its most interesting application.'''   
'''At the beginning of the outbreak, back when it was considered to be nothing more than a severe flu or a case of rabies, she was visiting her relatives in Ridleybank. After fighting off an intruder to their home, she was taken to the E.R. of Margaret General with bite wounds, becoming more and more tired as the hours passed.'''   


'''Trapped in Malton after ignoring the early evacuations to continue observation, Sy found the survival skills he'd been required to develop for field work suddenly put to use. He was no longer an outside observer, but now an unwilling participant in this fight for dominance. In his struggle, he came across Bulldog of the Dunell Hills Police Department, and soon found a group of survivors to allow him safety, and the ability to continue his studies. If he is to die in Malton, he will die knowing what he came to learn.'''
'''Waking in the wards many days later, the scene was very different. The once pristine hospital was now empty, beds overturned, blood marking almost every surface. Her undead body stumbled towards the exit, unsure on her feet with this new lack of coordination. She finds herself in the midst of a largely deserted city, buildings barricaded or torn down to ruin, fires burning, the sky black with smoke and a heavy smell on decay in the air. And she steps out into the few rays of sunshine that break through the dark sky, and begins to walk...'''
 
'''She now finds herself wandering throughout Malton, seeking survivors to add to the undead horde.'''
<br>
<br>
<br>
<br>
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**'''Shotgun Training''' (An extra +25% to hit with a shotgun.)  
**'''Shotgun Training''' (An extra +25% to hit with a shotgun.)  
***'''Advanced Shotgun Training''' (An extra +10% to hit.)  
***'''Advanced Shotgun Training''' (An extra +10% to hit.)  


*'''Hand-to-Hand Combat''' (+15% to melee attacks.)  
*'''Hand-to-Hand Combat''' (+15% to melee attacks.)  
**'''Knife Combat''' (An extra +15% when attacking with a knife.)  
**'''Knife Combat''' (An extra +15% when attacking with a knife.)  
**'''Axe Proficiency''' (An extra +15% when attacking with an axe.)  
**'''Axe Proficiency''' (An extra +15% when attacking with an axe.)  


*'''Free Running''' (Can move between adjacent buildings without stepping outside.)  
*'''Free Running''' (Can move between adjacent buildings without stepping outside.)  


*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)  
*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)  
**'''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.)  
**'''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.)  
***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)  
***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)  


*'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)  
*'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)  
**'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.)  
**'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.)  


*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)  
*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)  


*'''Shopping''' (Player may choose which stores to loot, when searching a mall.)  
*'''Shopping''' (Player may choose which stores to loot, when searching a mall.)  
**'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.)  
**'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.)  


*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)  
*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)  


*'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)  
*'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)  


*'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)  
*'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)  


*'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)  
*'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)  


*'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)  
*'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)  




=== <font color=#bbccbb>'''Zombie'''</font>===
=== <font color=#bbccbb>'''Zombie'''</font>===
*'''Scent Fear''' (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
**'''Scent Blood''' (The HP values and infection status of nearby survivors are displayed next to their name.)
**'''Scent Trail''' (Zombie is able to sense the new positions of survivors it's had recent contact with.)
**'''Scent Death''' (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
*'''Digestion''' (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
**'''Infectious Bite''' (Bitten survivors become infected and lose 1HP per action until cured.)
*'''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)
**'''Neck Lurch''' (Zombie gets an extra +10% to hit with bite attacks.)
**'''Death Grip''' (Zombie gets an extra +15% to hit with hand attacks.)
**'''Rend Flesh''' (Hand attacks deal an extra 1 damage.)
**'''Tangling Grasp''' (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
**'''Feeding Drag''' (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
*'''Memories of Life''' (Zombie is able to open doors to buildings.)
**'''Death Rattle''' (Zombie is able to communicate through a limited, groaned form of speech.)
**'''Feeding Groan''' (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
**'''Ransack''' (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
**'''Flailing Gesture''' (Zombie is able to gesture towards people, objects, buildings and compass directions.)
*'''Lurching Gait''' (Zombie can walk as fast as the living.)  
*'''Lurching Gait''' (Zombie can walk as fast as the living.)  
<br>
**'''Ankle Grab''' (Zombie only spends 1AP standing up.)
 
 
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Beliefs&nbsp;&nbsp;</span> ==
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Beliefs&nbsp;&nbsp;</span> ==


{{DHPDmember}}
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{{zombie}}
<br>
{{grammar}}
{{grammar}}
<br>
<br>
{{stupidity}}
{{stupidity}}
<br>
<br>
{{Zergers Suck}}
{{TinyUrl|URL=http://tinyurl.com/6y4lm8}}
 
<br>
 
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Disclaimer&nbsp;&nbsp;</span> ==
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Disclaimer&nbsp;&nbsp;</span> ==
This userpage layout and my new signature to match it were inspired by [[User:Revenant|Revenant's]] signature, created by [[User:Karth Salvage|Karth Salvage]], and "borrowed" by me.
This userpage layout and my new signature to match it were inspired by [[User:Revenant|Revenant's]] signature, created by [[User:Karth Salvage|Karth Salvage]], and "borrowed" by me.

Latest revision as of 05:09, 20 May 2009

BehindUndeadEyes


 Peter McGrady   Dr Sy N Tist   BehindUndeadEyes   Charlie Mingus   Talkpage   Sandbox   Notes 


BehindUndeadEyes
Zombie-1.jpg
Name: BehindUndeadEyes
Age: Indeterminate
Dead Since: Early days of the outbreak
Current Status: Not breathing
Location: Grigg Heights and surrounds
Current Level: 41
Joined: 25/04/2008
Group: None.
Character Details: Urban Dead profile



  BehindUndeadEyes  



"Then he said to me, "Prophesy to the breath; prophesy, son of man, and say to it, 'This is what the Sovereign Lord says: Come from the four winds, O breath, and breathe into these slain, that they may live.' " So I prophesied as he commanded me, and breath entered them; they came to life and stood up on their feet — a vast army."

Ezekiel 37:9-10

  Description  

A rotted corpse still wearing the bandages and hospital gown of a Malton Hospital, after her emergency room admittance during the early days of the outbreak. Despite the decay, her eyes seem bright and focussed, and she stands out from the horde around her.

  History  

At the beginning of the outbreak, back when it was considered to be nothing more than a severe flu or a case of rabies, she was visiting her relatives in Ridleybank. After fighting off an intruder to their home, she was taken to the E.R. of Margaret General with bite wounds, becoming more and more tired as the hours passed.

Waking in the wards many days later, the scene was very different. The once pristine hospital was now empty, beds overturned, blood marking almost every surface. Her undead body stumbled towards the exit, unsure on her feet with this new lack of coordination. She finds herself in the midst of a largely deserted city, buildings barricaded or torn down to ruin, fires burning, the sky black with smoke and a heavy smell on decay in the air. And she steps out into the few rays of sunshine that break through the dark sky, and begins to walk...

She now finds herself wandering throughout Malton, seeking survivors to add to the undead horde.

  Skills  

Survivor

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)


  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)


  • Free Running (Can move between adjacent buildings without stepping outside.)


  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)


  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)


  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)


  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)


  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)


  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)


  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)


  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)


  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)


Zombie

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)


  • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)


  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)


  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)


  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)


  Beliefs  

NoLOL.png Grammar
This user or group supports the use of proper grammar and spelling on the Wiki.


Nobrain.png Ban Stupidity
This user or group does not tolerate stupid people.


Tinyurl.jpg TinyURL
This Page's TinyURL is: http://tinyurl.com/6y4lm8.



  Disclaimer  

This userpage layout and my new signature to match it were inspired by Revenant's signature, created by Karth Salvage, and "borrowed" by me.


UDSKIN.jpg This userpage has been pimped
With Karth Salvage's UD Skin.