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| [[Category:Groups|Feral Survivors, The]] | | [[Category:Groups|Feral Survivors, The]] |
| [[Category:Human Groups|Feral Survivors, The]] | | [[Category:Survivor Groups]] |
| [[Category:Feral Groups]] | | [[Category:Feral Groups]] |
| {{Groupbox| | | {{Groupbox| |
| | group_image=| |
| | group_abbrev=| |
| group_name=Feral Survivors| | | group_name=Feral Survivors| |
| group_image=[[Image:Panic_in_the_street.jpg|120px]]|
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| group_abbrev=FS|
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| group_membership=Whatever the Game Stats say| | | group_membership=Whatever the Game Stats say| |
| group_leaders=None| | | group_leaders=None| |
| group_goals=To survive and thrive | | | group_goals=To stay alive | |
| group_recruit=Free for all| | | group_recruit=Self tagging| |
| group_contact=Radio or talk page}} | | group_contact=}} |
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| There is one fundamental truth about a zombie outbreak: when a mob of immortal oozy corpses are trying to chew off many of those members and appendixes you grew so attached to, the only plan you are going to stick to is your own instinct.
| | Feral survivors are an informal group of individuals that have gained an unusual experience in self-sufficient solo survival. They have spent most of their time unaffiliated to any organization and, throughout time, have called many suburbs as their home. |
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| Malton had thousands of common citizens, including young people, blue collars, businessmen and homeless, that were heavily struck by the outbreak. Instead of being herd by other survivors, they resorted to self-sufficiency and swarm instincts to get along.
| | Although their identity as formal group is arguable, their behaviour tends to congregate them in suburbs that meet very specific thresholds. They certainly play a key role in recovering lost areas of the city, and the impact of their similar strategies can be compared with the actions of organized large groups. Feral Survivor tags are probably worn just to fend off recruiters. |
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| Feral survivors act without orders. Like Marabunta ants, they only have a basic method and require minimal information to perform it. Anybody can join, leave, create, split or merge a swarm at any time.
| | Survival logic, specially when facing large numbers of coordinated enemies, dictates that the most likely place to find feral survivors is in abandoned areas with low zombie count ―about thirty or less― and barely any survivor activity. Their essential equipment can be as little as a radio tuned to the EMR broadcast and a few aid kits for their own use. |
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| == '''The Method''' ==
| | Individuals that match this description, self tagged or not, have been observed avoiding malls or other high profile buildings, and seem to be comfortable sleeping in ordinary ruins. It is uncommon to see a feral survivor interacting with zombies. Generally they prefer to move out of the way without disturbing them. |
| * Tune your radio to the frequency of the district.
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| * Rest in a safehouse (junkyards are good).
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| * When you are rested:
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| * - If you have syringes, perform revives.
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| * - Otherwise, advance along any freerunning line that connects two main resource buildings, repairing or bridging any break.
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| == '''Dual Nature''' ==
| | Their compromise with the survivor cause can vary. From their perspective, revivification tasks may be regarded as a way to cover their backs as they move on, to slow down the movement of hordes or to confuse inexperienced zombies that peek around in ghost suburbs. Being usually disconnected from communication networks, with their movement impaired by the lack of free running lines, and led by the EMR to suburbs without large revive queues, it may not be rare for them to extend [[Sacred ground|sacred grounds]] to parks, monuments and any other place where a hardcore zombie is less likely to end their day. |
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| Feral Survivors isn't incompatible with [[Dual Nature]].
| | The group was named by [[User:Doc Groucho|Doc Groucho]], a practicant for many years of this survival style. Notoriously, he survived an entire year at Ridleybank's border without firing a single bullet. |
| I.e. change your tag to Feral Zombie (not Feral Undead) when you are dead.
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| == '''Swarms Locator''' ==
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| <table border=1 cellspacing=0 style="font-size:80%;text-align:center;vertical-align:middle;">
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| <tr>
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| <td width="10%">[[Dakerstown]]<br> </td>
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| <td width="10%">[[Jensentown]]<br> </td>
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| <td width="10%">[[Quarlesbank]]<br> </td>
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| <td width="10%">[[West Boundwood]]<br> </td>
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| <td width="10%">[[East Boundwood]]<br> </td>
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| <td width="10%">[[Lamport Hills]]<br> </td>
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| <td width="10%">[[Chancelwood]]<br> </td>
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| <td width="10%">[[Earletown]]<br> </td>
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| <td width="10%">[[Rhodenbank]]<br> </td>
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| <td width="10%">[[Dulston]]<br> </td>
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| </tr><tr><td>[[Roywood]]<br> </td>
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| <td>[[Judgewood]]<br> </td>
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| <td>[[Gatcombeton]]<br> </td>
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| <td>[[Shuttlebank]]<br> </td>
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| <td>[[Yagoton]]<br> </td>
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| <td>[[Millen Hills]]<br> </td>
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| <td>[[Raines Hills]]<br> </td>
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| <td>[[Pashenton]]<br> </td>
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| <td>[[Rolt Heights]]<br> </td>
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| <td>[[Pescodside]]<br> </td>
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| </tr><tr><td>[[Peddlesden Village]]<br> </td>
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| <td>[[Chudleyton]]<br> </td>
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| <td>[[Darvall Heights]]<br> </td>
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| <td>[[Eastonwood]]<br> </td>
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| <td>[[Brooke Hills]]<br> </td>
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| <td>[[Shearbank]]<br> </td>
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| <td>[[Huntley Heights]]<br> </td>
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| <td>[[Santlerville]]<br> </td>
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| <td>[[Gibsonton]]<br> </td>
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| <td>[[Dunningwood]]<br> </td>
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| </tr><tr><td>[[Dunell Hills]]<br> </td>
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| <td>[[West Becktown]]<br> </td>
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| <td>[[East Becktown]]<br> </td>
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| <td>[[Richmond Hills]]<br> </td>
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| <td>[[Ketchelbank]]<br> </td>
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| <td>[[Roachtown]]<br> </td>
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| <td>[[Randallbank]]<br> </td>
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| <td>[[Heytown]]<br> </td>
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| <td>[[Spracklingbank]]<br> </td>
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| <td>[[Paynterton]]<br> </td>
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| </tr><tr><td bgcolor="#666600">[[Owsleybank]]<br> </td>
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| <td bgcolor="#cccc00">[[Molebank]]<br>Zero Hour</td>
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| <td>[[Lukinswood]]<br> </td>
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| <td>[[Havercroft]]<br> </td>
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| <td>[[Barrville]]<br> </td>
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| <td>[[Ridleybank]]<br> </td>
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| <td>[[Pimbank]]<br> </td>
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| <td>[[Peppardville]]<br> </td>
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| <td>[[Pitneybank]]<br> </td>
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| <td>[[Starlingtown]]<br> </td>
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| </tr><tr><td bgcolor="#666600">[[Grigg Heights]]<br> </td>
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| <td>[[Reganbank]]<br> </td>
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| <td>[[Lerwill Heights]]<br> </td>
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| <td>[[Shore Hills]]<br> </td>
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| <td>[[Galbraith Hills]]<br> </td>
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| <td>[[Stanbury Village]]<br> </td>
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| <td>[[Roftwood]]<br> </td>
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| <td>[[Edgecombe]]<br> </td>
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| <td>[[Pegton]]<br> </td>
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| <td>[[Dentonside]]<br> </td>
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| </tr><tr><td bgcolor="#666600">[[Crooketon]]<br> </td>
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| <td bgcolor="#666600">[[Mornington]]<br> </td>
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| <td bgcolor="#666600">[[North Blythville]]<br> </td>
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| <td>[[Brooksville]]<br> </td>
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| <td>[[Mockridge Heights]]<br> </td>
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| <td>[[Shackleville]]<br> </td>
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| <td>[[Tollyton]]<br> </td>
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| <td>[[Crowbank]]<br> </td>
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| <td>[[Vinetown]]<br> </td>
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| <td>[[Houldenbank]]<br> </td>
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| </tr><tr><td>[[Nixbank]]<br> </td>
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| <td bgcolor="#666600">[[Wykewood]]<br> </td>
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| <td>[[South Blythville]]<br> </td>
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| <td>[[Greentown]]<br> </td>
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| <td>[[Tapton]]<br> </td>
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| <td>[[Kempsterbank]]<br> </td>
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| <td>[[Wray Heights]]<br> </td>
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| <td>[[Gulsonside]]<br> </td>
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| <td>[[Osmondville]]<br> </td>
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| <td>[[Penny Heights]]<br> </td>
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| </tr><tr><td>[[Foulkes Village]]<br> </td>
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| <td>[[Ruddlebank]]<br> </td>
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| <td>[[Lockettside]]<br> </td>
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| <td>[[Dartside]]<br> </td>
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| <td>[[Kinch Heights]]<br> </td>
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| <td>[[West Grayside]]<br> </td>
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| <td>[[East Grayside]]<br> </td>
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| <td>[[Scarletwood]]<br> </td>
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| <td>[[Pennville]]<br> </td>
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| <td>[[Fryerbank]]<br> </td>
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| </tr><tr><td>[[New Arkham]]<br> </td>
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| <td>[[Old Arkham]]<br> </td>
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| <td>[[Spicer Hills]]<br> </td>
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| <td>[[Williamsville]]<br> </td>
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| <td>[[Buttonville]]<br> </td>
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| <td>[[Wyke Hills]]<br> </td>
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| <td>[[Hollomstown]]<br> </td>
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| <td>[[Danversbank]]<br> </td>
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| <td>[[Whittenside]]<br> </td>
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| <td>[[Miltown]]<br> </td>
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| </tr></table>
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| == '''Announcements''' ==
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| === Zero Hour Swarm ===
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| The Zero Hour Swarm moves usually around Western Malton. Currently [[User:Doc Groucho|Doc Groucho]] takes care of the updates and looking for interesting places to camp at. He has a taste for ghost towns and recently ruined suburbs. | |
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| ==== February 2009 ====
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| =====February 6th=====
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| Owsleybank is safe and uneventful. Moving into Molebank to occupy the ruined cinemas and clubs.
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| =====February 3th=====
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| Human presence in Grigg Heights is now way too organized. But [[Owsleybank]]'s abandoned and dark buildings can provide us a chance to hide in a less militarized place. Don't forget the aid kits to heal any bruise, and remember not to repair dark buildings nor lit the junkyards.
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| ==== January 2009 ====
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| =====January 29th=====
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| [[Crooketon]] is already too safe to be comfortable. If it turns green it may start to catch the attention of more organized groups of zombies, which are harder to deal with. It's a good idea to start moving north, to the less populated NW suburbs.
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| =====January 24th=====
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| Several survivor groups have recovered [[The Merson Building]] in the southern border of Grigg Heights.
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| =====January 22th=====
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| A report says we'll be able to pick up supplies and have some fun at the Crooketon/Grigg Heights area. Lets get there tomorrow and repair any ruins.
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| =====January 20th=====
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| A radio station is already installed in [[North Blythville]]. The district frequency is 26.11.
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| The freerunning lines are currently broken or threatened in the middle of the suburb.
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| =====January 19th=====
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| Zero Hour Swarm moves through the Mornington - North Blythville border to maintain a freerunning line to South Blythville.
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| =====January 17th=====
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| [[Crooketon]]'s freerunning lines are recovering. [[Mornington]] and [[Grigg Heights]] are reconnected through the St. Matheos bridge. --[[User:Doc Groucho|Doc Groucho]] 19:28, 17 January 2009 (UTC)
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Feral Survivors
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Abbreviation:
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Group Numbers:
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Whatever the Game Stats say
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Leadership:
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None
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Goals:
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To stay alive
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Recruitment Policy:
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Self tagging
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Contact:
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|
Feral survivors are an informal group of individuals that have gained an unusual experience in self-sufficient solo survival. They have spent most of their time unaffiliated to any organization and, throughout time, have called many suburbs as their home.
Although their identity as formal group is arguable, their behaviour tends to congregate them in suburbs that meet very specific thresholds. They certainly play a key role in recovering lost areas of the city, and the impact of their similar strategies can be compared with the actions of organized large groups. Feral Survivor tags are probably worn just to fend off recruiters.
Survival logic, specially when facing large numbers of coordinated enemies, dictates that the most likely place to find feral survivors is in abandoned areas with low zombie count ―about thirty or less― and barely any survivor activity. Their essential equipment can be as little as a radio tuned to the EMR broadcast and a few aid kits for their own use.
Individuals that match this description, self tagged or not, have been observed avoiding malls or other high profile buildings, and seem to be comfortable sleeping in ordinary ruins. It is uncommon to see a feral survivor interacting with zombies. Generally they prefer to move out of the way without disturbing them.
Their compromise with the survivor cause can vary. From their perspective, revivification tasks may be regarded as a way to cover their backs as they move on, to slow down the movement of hordes or to confuse inexperienced zombies that peek around in ghost suburbs. Being usually disconnected from communication networks, with their movement impaired by the lack of free running lines, and led by the EMR to suburbs without large revive queues, it may not be rare for them to extend sacred grounds to parks, monuments and any other place where a hardcore zombie is less likely to end their day.
The group was named by Doc Groucho, a practicant for many years of this survival style. Notoriously, he survived an entire year at Ridleybank's border without firing a single bullet.