User:Blue Command Vic/Zambah G Zaz: Difference between revisions

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char_profileID=666078|
char_profileID=666078|
char_status=Rotter|
char_status=Rotter|
char_group=[[The Revenant]]|
char_group=feral|
char_stats=37 deaths, 38 rebirths|
char_stats=119 deaths|
char_journal=[[User:Blue Command Vic/Zambah G Zaz/journal|The Life And Undeath Of Jesus Santiago]]
char_journal=No journal
}}
}}
=Last spotted=
Hollomstown


=Skills=
=Skills=
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
*Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
** Scent Blood (The HP values of nearby survivors are displayed next to their name.)  
**Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
**Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
**Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)  


* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
*Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
** Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
**Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)  
** Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
** Rend Flesh (Hand attacks deal an extra 1 damage.)  
** Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)  


* Memories of Life (Zombie is able to open doors to buildings.)
*Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
**Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
**Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
**Rend Flesh (Hand attacks deal an extra 1 damage.)
**Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
**Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)  


* Lurching Gait (Zombie can walk as fast as the living.)
*Memories of Life (Zombie is able to open doors to buildings.)
** Ankle Grab (Zombie only spends 1AP standing up.)  
**Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
**Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
**Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)  
**Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)  


* Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
*Lurching Gait (Zombie can walk as fast as the living.)
**Ankle Grab (Zombie only spends 1AP standing up.)
 
*Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
**Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)

Latest revision as of 07:57, 5 March 2009

Zambah G Zaz
Wiki User | Talk Page (Archive) | Vic D'Amato | Vic's Journal | Zambah G Zaz | Templates | Sandbox | Sig | Navigation





Jesus Santiago
BWzed.png
First died: 9-24-2006
Favorite attack: Claws
Profile: Urban Dead profile
Current status: Rotter
Group: feral
Stats: 119 deaths
Journal: No journal by Jesus Santiago

Last spotted

Hollomstown

Skills

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)
  • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
    • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)