User:Blue Command Vic/Zambah G Zaz: Difference between revisions
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char_status=Rotter| | char_status=Rotter| | ||
char_group=feral| | char_group=feral| | ||
char_stats=119 deaths | char_stats=119 deaths| | ||
char_journal=No journal | |||
}} | }} | ||
=Last spotted= | |||
Hollomstown | |||
=Skills= | =Skills= |
Latest revision as of 07:57, 5 March 2009
Zambah G Zaz
Wiki User | Talk Page (Archive) | Vic D'Amato | Vic's Journal | Zambah G Zaz | Templates | Sandbox | Sig | Navigation |
Jesus Santiago | |||||||||||||||
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Last spotted
Hollomstown
Skills
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
- Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
- Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
- Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
- Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
- Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
- Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)