Safe Area: Difference between revisions

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(New page: ===The Theory=== The simple theory of the Safe Area is to set off a zone in every suburb in which survivors and zombies can go without being attacked by anyone unless they ask someone to. ...)
 
 
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{{Zombie Tactics|Sort key}}
{{Survivor Tactics|Sort key}}
{{Trans-Mortal Tactics|Sort key}}
Note:May or may not be a trans-mortal tactic, I'm not really sure.
===The Theory===
===The Theory===
The simple theory of the Safe Area is to set off a zone in every suburb in which survivors and zombies can go without being attacked by anyone unless they ask someone to. This place would be marked "SA"
The simple theory of the Safe Area is to set off a zone in every suburb in which survivors and zombies can go without being attacked by anyone unless they ask someone to. This place would be marked "SA"
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===Punishments===
===Punishments===
Players attacking others without permission in a SA should be listed somewhere. If they are seen at a SA again they should be killed without warning.  
Players attacking others without permission in a SA should be attacked if they are still there. In addition, they should be listed somewhere, similar to the way pkers are listed. If they are seen at a SA again they should be killed without warning.


===Supporters===
===Supporters===
If you support this tactic sign below.
If you support this tactic sign below.
1.--[[User:Winman1|Winman1]] 21:40, 7 November 2009 (UTC)
1.--[[User:Winman1|Winman1]] 21:40, 7 November 2009 (UTC)
2.--[[user:Valthrix995|valthrix995]] 23:08 8 March 2010 (GMT)~Ever since quartly library stopped being this, the game has been less awesome.
3.-- [[User:Denise Steele|Denise Steele]] 17:04, 23 April 2011 (BST)

Latest revision as of 16:04, 23 April 2011

Zombie Tactics
The information on this page or section discusses a zombie strategy.
Survivor Tactics
The information on this page or section discusses a survivor strategy.
Trans-Mortal Tactics
The information on this page or section discusses tactics that can be applied if you find yourself on the wrong side after getting killed or being revivified.

Note:May or may not be a trans-mortal tactic, I'm not really sure.

The Theory

The simple theory of the Safe Area is to set off a zone in every suburb in which survivors and zombies can go without being attacked by anyone unless they ask someone to. This place would be marked "SA"

Purpose

"SA"'s are to ensure safety for all.

If a survivor is stuck in a zombie infested area and want a place they are mostly sure they won't be attacked, that's what a SA is for.

If a zombie is traveling through a area in which they don't want to kill or be killed, that's what a SA is for.

If a low level player can't find a safe house or can't get to a larger zombie group, that's what a SA is for.

If a zombie gets revived , has no free running and wants to get killed, they can asked to be killed in a SA.


Suitable places for Safe Territory

SA's should be in areas that aren't of any use otherwise. An ideal area would be an empty block, excluding revive points of course.

Punishments

Players attacking others without permission in a SA should be attacked if they are still there. In addition, they should be listed somewhere, similar to the way pkers are listed. If they are seen at a SA again they should be killed without warning.

Supporters

If you support this tactic sign below. 1.--Winman1 21:40, 7 November 2009 (UTC)

2.--valthrix995 23:08 8 March 2010 (GMT)~Ever since quartly library stopped being this, the game has been less awesome.

3.-- Denise Steele 17:04, 23 April 2011 (BST)