Suggestion talk:20100107 Killing Blow Flavour Text: Difference between revisions

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(New page: ====Discussion on Developing Suggestions==== Given the impermanent nature of death in this game, graphically decisive kills are sort of out of flavour. Now, stunning the bastard with a so...)
 
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Latest revision as of 10:54, 30 January 2010

Discussion on Developing Suggestions

Given the impermanent nature of death in this game, graphically decisive kills are sort of out of flavour. Now, stunning the bastard with a sock full of oranges, that'd be bang on the money. When I fall, I'll weep for happiness 04:48, 7 January 2010 (UTC)

Well, I personally think that if you shoot any humanoid up with 5 shotgun shells (buckshot or slug) or 10 pistol shots or hit him with an axe 20 or so times, he isn't gonna exactly come out unscathed. I figure if someone chopped me with an axe a bunch of times I would have a similarly graphic death and I figure that zombies have some sort of molecular way to repair damage, otherwise wouldn't all zombie players who died 100 times at least lose their arms? I think that cracking a spine or breaking a scull could either be repaired or ignored by zedheads anyway... And mind you this is a game where headshots don't put zombies down permanently (for obvious reasons) even though most zombies require brains to function. (Forgive me for whatever formatting protocols I break, I'm new here) Enigma179 05:09, 7 January 2010 (UTC)

The example you gave is pretty uniquely meant for an axe, so I assume all of your messages are supposed to be that tailored for the situation. You say that there's a random chance of getting messages, so at a minimum that means that there are two messages for any given scenario (where a scenario is something like "a survivor with X skills using Y weapon hitting Z target" etc.). Let me run through the math quickly then. That'd be 2 random choices multiplied by 20 weapons/attacks (that I can think of) that can kill, multiplied by 4 starting classes (which don't matter anyway), multiplied by 2 types of targets (zombies and humans), multiplied by 2 types of attackers (this is redundant, since the attack used already tells you if they're zombie or human), multiplied by 8 different amounts of damage that can be taken off (i.e. 1, 2, 3, 4, 5, 8, 10, 15, and I may be forgetting one or two), which means that you would need...

...5120 pieces of flavor text, each written by hand to be uniquely for that scenario, and that's before we even consider skills, which would multiply that by a factor of a several tens or hundreds of thousands once we considered some of the permutations involved. Simply put, as it is, this suggestion will not work. Aichon 06:53, 7 January 2010 (UTC)

Oh dear... that is true... cut down on criteria to simply be for each weapon and random chance then? And perhaps make a few weapons not have special text... like a fuel can or a tool box wouldn't have any special text beyond saying they fall down...Types of weapons: Axe, Knife, Pistol, Shotgun, Other (sports things/fuel cans and the like), Claws, Bite

Two separate lines for each, that means that only 14 lines are required for this simplified version... guess I was aiming too high in the original yeah.Enigma179 15:43, 7 January 2010 (UTC)