Molebank emergency plan: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
No edit summary
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
===molebank emergency plan===
===Molebank Emergency Plan===
When molebank is under serious seige the only way to hold it is to unite
When Molebank is under serious siege the only way to hold it is to unite against the hordes of the undead.


===buldings that need to be controlled===
===Molebank Stronghold===
the stronghold of Molebank is the '''Cathedral of St. Jude''' it is the place closest to '''all''' resource points and a point of interest that will attract people to this stronghold.


St judes cathedral is the main stronghold if the suberb is under atack. It is only the main stronghold because of the resource buildings around it.
===Buildings that Must be Held===


Stockley police dept this is one of the spots needing to be held the most becuse of people get re-armed with pistol and shotgun ammunition.
St. Jude's Cathedral is the main stronghold if the suburb is under attack. It is only the main stronghold because of the resource buildings around it.


The curme building its the closest necrotech building a badly needed spot.
Stockley Police Dept. is of key importance as it is used to restock ammunition and weapons.


Out east a bit st. elizebeth hospital for the first aid kits.  
The Curme Building its the closest NecroTech building.


A Factory directly above the cathedrill it is the place to get generators and fuel and it also is the phone mast.  
To the east a bit--St. Elizabeth Hospital for FAKs.  


falvey fire debt should be held for the radios
A Factory directly above the cathedral is important to maintain MalTel (cellular) service and as a source of generators and fuel.


===why do they need to be controlled===
Falvey Fire Dept. should be held for handheld radios.
(st judes cathedral) as a main stronghold and a regrouping destination


(stockley police dept)get weapons and ammunition
===Reasons for Control===
(St. Jude's Cathedral) is a regrouping and central command post.


(the curme building)revivication srynges
(Stockley Police Dept.)to get weapons and ammunition.


(st elezibeth hospital) first aid kits
(The Curme Building)for revivification syringes.


(a factory) fuel, generaters and it is the mobile phone mast (it is north one space of st judes cathedrel)
(St Elizabeth Hospital)for first aid kits


(falvey fire dept) a source of radios
(A Factory) fuel, generators and the MalTel mast for the suburb(One space north of St. Jude's Cathedral)


===revive points===
(Falvey Fire Dept.) A source of radios.
Hanlon Park shall remain the revive point since its close to the cathedral and molebanks most common revive point.


===retaking the suberb===  
===Revive Points===
Hanlon Park shall remain the revive point since its close to the cathedral and Molebank's most common revive point.


retaking places in the suberb should always be organized from the st judes cathedral it should be planned by graffiti and radio
===Retaking the Suburb===
Retaking the suberb should be determined by resource points if its worth taking take it.


===patrolling===
Suburb-wide planning should be organized from St. Jude's Cathedral.  Public communication means will be used for planning.
low level players that havent fled should just patroll and kill or revive zombies so it helps everyone just bit by bit


===barricades===
===Suburb Patrols===  
Barricades should all be EHB (extremely heavily barricades).
Low level players that haven't fled should just patrol and kill or revive zombies so it helps everyone just bit by bit


===new players===
===Barricades===
Barricades should all be EHB (extremely heavily barricaded) until the danger has passed.  The suburb should then resume normal barricade plans.


All new players should escape the suberb or if they have the free running skill they could stay if they want.
===New Players===


All new players should escape the suburb if under attack. If they have Free Running, they may stay and fight if they so choose.


===unite===
uniting is the main thing this is a team thing it should always be led by some-one. preferbly a survivor group leader.


''created by sapre ribs990''
''Edited 8/10/2010 by SH2010''


''created by sapre ribs990''
[[Category:Molebank]]

Latest revision as of 05:24, 11 August 2010

Molebank Emergency Plan

When Molebank is under serious siege the only way to hold it is to unite against the hordes of the undead.

Molebank Stronghold

the stronghold of Molebank is the Cathedral of St. Jude it is the place closest to all resource points and a point of interest that will attract people to this stronghold.

Buildings that Must be Held

St. Jude's Cathedral is the main stronghold if the suburb is under attack. It is only the main stronghold because of the resource buildings around it.

Stockley Police Dept. is of key importance as it is used to restock ammunition and weapons.

The Curme Building its the closest NecroTech building.

To the east a bit--St. Elizabeth Hospital for FAKs.

A Factory directly above the cathedral is important to maintain MalTel (cellular) service and as a source of generators and fuel.

Falvey Fire Dept. should be held for handheld radios.

Reasons for Control

(St. Jude's Cathedral) is a regrouping and central command post.

(Stockley Police Dept.)to get weapons and ammunition.

(The Curme Building)for revivification syringes.

(St Elizabeth Hospital)for first aid kits

(A Factory) fuel, generators and the MalTel mast for the suburb(One space north of St. Jude's Cathedral)

(Falvey Fire Dept.) A source of radios.

Revive Points

Hanlon Park shall remain the revive point since its close to the cathedral and Molebank's most common revive point.

Retaking the Suburb

Suburb-wide planning should be organized from St. Jude's Cathedral. Public communication means will be used for planning.

Suburb Patrols

Low level players that haven't fled should just patrol and kill or revive zombies so it helps everyone just bit by bit

Barricades

Barricades should all be EHB (extremely heavily barricaded) until the danger has passed. The suburb should then resume normal barricade plans.

New Players

All new players should escape the suburb if under attack. If they have Free Running, they may stay and fight if they so choose.


created by sapre ribs990 Edited 8/10/2010 by SH2010