Imperial War Machine/Storm Trooper Field Guide: Difference between revisions
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Latest revision as of 12:12, 16 May 2010
Welcome To The Empire
So, you've chosen to become a Freedom Fighter, and fight alongside your Imperial Brethren. Good Choice! This Manual will have all the info you need to fight along with your squadmates and keep you all on the same page. Since this HoloUnit is directly linked to the orbiting Star Destroyer you see above us, you'll know everything they know.
IN THE NAME OF HONOR
You Will uphold our Code Of Honor
1) YOU WILL FIGHT WITH HONOR. YOU WILL NOT: HIT AND RUN, HIDE FROM AN ENEMY IF CALLED OUT, RUN FROM A DUEL, KILL INNOCENT CIVILIANS, BACKSTAB, OR SURRENDER
2) YOU WILL NOT ASK FOR HELP
3) YOU WILL NEVER SURRENDER
Contact!
The first thing you'll need to do is put on your armor and weapon. Good. Now you need to locate yourself, find out where in the city you are. Once you've done that, you'll need to figure out how far friendly territory is away from you. Direct IWM territory is in Darkerstown, but there are other friendly areas. If you are very close, but cant seem to make it then you should be near Caiger Mall, a group of our allies, the Caiger Mall Survivors resides there. You should be prepared to give them all the assistance they need. If you find yourself in Imperium Territory they you needn't feel alarmed. You will be Respectful like an Imperial Soldier should be. Once you've arrived, then find one of our teams and make yourselves known.
Surviving In The Streets
Until we secure the outer streets it is a good idea to find a building to spend the night. You should find a barricaded building thats: Housing IWM Agents, Empty, or has a Limited number of civilians in it. It is not a good idea to use a building Thats: Unbarricaded, Housing Terrorist Elements, Surrounded or filled with Zombies, or is to far away to give or be supported by the IWM. It is Imperial procedure to leave 10-20 ap to find cover with.
Fighting For Justice
It is your duty to terminate any enemies of the Empire. And an enemy of You, is an enemy of The Empire. Any Zombie thats not part of The Claw Squad or obviously is not wanting to do any harm and just wants to be revived, should be killed. Though Zombies are a secondary target. Your Primary Targets are Terrorists. Any Group in our Enemy Factions listing is a terrorist. You are ORDERED to kill any Terrorist on site. You will be able to identify any Terrorists by examining their tag. If any Person who is not tagged as a terrorist in our list, attacks without warning or provocation, you are to notify all other IWM Agents, and notify the head command through the contact info on our main page. ANY SURVIVOR WHO IS LEVEL ONE WITH ZERO EXPERIENCE, OR IS LEVEL ONE IN GENERAL IS A TERRORIST AGENT, AND IS TO BE EXECUTED ON SITE.
The Imperial Guard
You Might encounter a person who is tagged on our Unfriendly Factions list. You should approach them with caution and politely ask them to leave IWM territory. If the person Refuses, Doesn't acknowledge you within one day, or attacks you, you are to notify the rest of the IWM Agents, and Terminate this threat on site. You must contact the IWM leaders through the contact info on our main page Immediately. Their group will then be listed as an Enemy Faction.
Uh Oh, I'm Dead
DO NOT PANIC. This is no problem. You Should have had that Injection that helps you retain judgement and memories in your mind. Your Motor Skills will be a bit Impared, but Your mind will be preserved. This is not a bad thing. Because you are now a Claw Squad Recruit. There are two divisions of the Imperial War Machine. The IWM and The Claw Squad. The IWM is the Name of the Living Survivors group. YOU ARE STILL AN IWM AGENT. DO NOT CHANGE YOUR ID TAG. The Fallen Agents that are waiting to be revived are IWM agents, but they thought it good to coin a CallSign to this new Commando Unit. In a Unanimous vote held by Sergent Nauks (who was fallen at the time) the Fallen Agents went by the name Claw Squad, for every Agent chose to rip their enemies apart with their hands. Once you attain all the Prerequisites listed below you will be up for a review to become a bona fide member of The Claw Squad. As a Claw Squad Agent, or Recruit, it is your duty to act as Shields, and head on Assault units to protect your Surviving Brethren. You should actively guard the outside of an IWM building, attacking all zombies or Terrorists outside of the building [Though the chance to hunt Terrorists is vastly slimmer(Not impossible though, Sergent Nauks has killed 2)]. You are extremely powerful for one aspect, YOU ARE A TERMINATOR. YOU ARE INVULNERABLE. When you get hit with a barrage of bullets, when you are hacked to pieces, then you are shred by Bucksot, YOU ARE ABLE TO STAND BACK UP AND CONTINUE FIGHTING. This is why you are so invaluable. You will be revived at some point by one of our agents, so don't get too attached to being dead. DO NOT GET BRAIN ROT AT ALL COSTS. Just hang tight until that medic shows up and you'll be fine.
WANTED
Any Terrorist on the wanted list should be immediately reported. YOU ARE ORDERED TO ENGAGE AND TERMINATE ON SITE.
Skills
These are a list of skills you should aquire, or Prerequisites. They are in order
Combat
If Axe Is Available:
1) Hand to Hand Combat
2) Axe Proficiency
If a Fire Arm Is available:
1) Basic Firearms Training
2) Pistol Training
3) Shotgun Training
4) Free Running
5) Advanced Pistol Training
6) Advanced Shotgun Training
Medical
1) Diagnosis
2) First Aid
3) NecroTech Employment
4) Lab Experience
5) NecroNet Access
6) Surgery
Civillians
1) Construction
2) Radio Operation
3) Tagging
4) Shopping
5) Bargain Hunting
Claw Squad Prerequisites
1) Vigour Mortis
2) Death Grip
3) Rend Flesh
4) Lurching Gait
5) Ankle Grab
6) Memories of Life
7) Tangling Grasp
8) Death Rattle
9) Ransack
NOTE: YOU MUST NEVER GET BRAIN ROT
God Speed
Good Luck out there soldier. Good Luck and God Speed.
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