User:Scubamatt: Difference between revisions

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{{CharacterInfo|
22 December 2015
width=|
name=Scubamatt|
dateAlt=Nicknames:|
date=Matt, Mutt, or Skoob|
styleAlt=Location:|
style=Tampa, Florida|
equipmentAlt=Married:|
equipment=Happily|
statusAlt=Veteran:|
status=10 years, US Army|
groupAlt=Hobbies:|
group=scuba diving, martial arts, bicycling (I commute by bicycle), and gaming|
extra1=Martial Art:|
extraValue1=Pekiti Tirsia Kali (its Filipino, and you've seen it in the Jason Bourne movies )|
extra2=Occupation:|
extraValue2=CNC Machine Operator (I herd robots)|
extra3=Joined Urban Dead:|
extraValue3=July 2010|
extra4=Characters:|
extraValue4=[[User:Scubamatt/Felix_Hardcastle|Felix Hardcastle (scout)]], [[User:Scubamatt/Norton_McAfee|Norton McAfee (scientist)]], [[User:Scubamatt/Cujo_the_Police_Dog|Cujo the Police Dog (zombie)]] }}


== 14 August 2010 ==
Back to play UD for a little while, in a fit of nostalgia. For such a low tech game, it has an unusual appeal that has lasted years now.


I'm really enjoying the game, and learning a lot by playing more than one character.
My current active character is Cujo the Police Dog, my attempt at role playing something a little outside of the box.


'''Felix''' is in Boot Camp (after joining The Fortress). I've already learned so much, that I feel like I should be paying them real folding money for the training. They are extremely well organized, and very disciplined. They have strict rules about how things need to be done, and they take the time to explain why, too. If you are a 'wild and crazy player' who doesn't like rules and teamwork, these people are not for you. Fortunately, I'm a veteran, so I have no problem following orders or accepting responsibility for my actions. Surprisingly, they have a huge amount of roleplayers in the group, and an active group of writers (ranging from amateurs to professionals). It's like joining the cast of a war movie set in Malton. I'm enjoying it immensely.
He spends his time running around looking for people who need help and either healing them (if he can) or directing them towards help (if he can manage to get the point across, without using human speech). This has led to some rather excellent role playing opportunities, and I'm pleased to say both survivors and zombies have taken the time to chat with Cujo in character. The folks at Quartly Library have been exceptionally entertaining.


'''Norton''' has joined 10 Minutes From Hell, the local defense force in Molebank. This group is the polar opposite of The Fortress, as far as style. If the Fortress is a tense, military drama, then 10MFH is like being in MASH, the old TV show. It's got a very medical flavor, kind of quirky and comic, sprinkled with violence but never taking the war too seriously. The advice I've gotten ranges from excellent to bizarre, but everyone is interested in helping new players - and not just ones from the group. They have a haphazard way of doing things, but it works well. I'm enjoying the feeling of being part of a 'neighborhood', rather than wandering around.
As far as in game tactics, he avoids combat generally (he can bite, however) and drags fuel cans and generators to places that need them. In the unhappy event that he gets zombified (again) he spends his time looking for a Rot Revive Clinic to get rezzed, and helping survivors as best he can (this usually leads to him getting gunned down or chopped up by hysterically fearful survivors, of course). He does speak when he is a zombie, but as you may expect from a dog, his vocabulary leaves much to be desired.


'''Cujo the Police Dog''', my zombie, is developing nicely. Once I made the decision to stick with roleplaying him (rather than trying to power level) it actually seemed easier to level up. I get a kick out of the way some players react to a zombie dog. Today someone shot me in the head, then said "Bad dog. Stay." He is my most mobile character, simply because he is completely without fear of death. He is in Millen Hills today, recovering AP so he can jump up and bite the guy who shot him in the head. I really do think the zombies have it easier in this game than the survivors, and I love my dog.
I am tring to remember how to use the attack codes to Bite people when I am *not* a zombie, but without success.

Latest revision as of 05:44, 22 December 2015

22 December 2015

Back to play UD for a little while, in a fit of nostalgia. For such a low tech game, it has an unusual appeal that has lasted years now.

My current active character is Cujo the Police Dog, my attempt at role playing something a little outside of the box.

He spends his time running around looking for people who need help and either healing them (if he can) or directing them towards help (if he can manage to get the point across, without using human speech). This has led to some rather excellent role playing opportunities, and I'm pleased to say both survivors and zombies have taken the time to chat with Cujo in character. The folks at Quartly Library have been exceptionally entertaining.

As far as in game tactics, he avoids combat generally (he can bite, however) and drags fuel cans and generators to places that need them. In the unhappy event that he gets zombified (again) he spends his time looking for a Rot Revive Clinic to get rezzed, and helping survivors as best he can (this usually leads to him getting gunned down or chopped up by hysterically fearful survivors, of course). He does speak when he is a zombie, but as you may expect from a dog, his vocabulary leaves much to be desired.

I am tring to remember how to use the attack codes to Bite people when I am *not* a zombie, but without success.