User:Scubamatt: Difference between revisions

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22 December 2015


Back to play UD for a little while, in a fit of nostalgia. For such a low tech game, it has an unusual appeal that has lasted years now.


I've retired most of the characters I created, as I learn more about the game and become more active in the two groups I joined. Over in Molebank, I'm learning how a medical-oriented group (10MFH) operates, playing Norton McAfee, my NT Medic. It's a lot tougher than you might think, and he spends a lot of time running for his life. 10MFH have some very cool ideas and tools that help them do their job.
My current active character is Cujo the Police Dog, my attempt at role playing something a little outside of the box.


Felix Hardcastle, my engineer character, joined the Fortress and I have learned so much that it's hard to express in a sentence or two. They offer so much more than just the 50 AP a day, despite sounding like a cheesy advertising slogan.
He spends his time running around looking for people who need help and either healing them (if he can) or directing them towards help (if he can manage to get the point across, without using human speech). This has led to some rather excellent role playing opportunities, and I'm pleased to say both survivors and zombies have taken the time to chat with Cujo in character. The folks at Quartly Library have been exceptionally entertaining.


Mutt Daniels, my original UD character, is dead (again) and shambling around looking for a revive in Ruddlebank. The suburb has gone to hell, due to a complete lack of organized resistance. Despite my frustration with his development, he reminds me what it is like for survivors who have not yet found a good group, and he keeps me motivated.
As far as in game tactics, he avoids combat generally (he can bite, however) and drags fuel cans and generators to places that need them. In the unhappy event that he gets zombified (again) he spends his time looking for a Rot Revive Clinic to get rezzed, and helping survivors as best he can (this usually leads to him getting gunned down or chopped up by hysterically fearful survivors, of course). He does speak when he is a zombie, but as you may expect from a dog, his vocabulary leaves much to be desired.


Link to my current pet project is [[User:Scubamatt/Fryerbank|HERE]].
I am tring to remember how to use the attack codes to Bite people when I am *not* a zombie, but without success.

Latest revision as of 05:44, 22 December 2015

22 December 2015

Back to play UD for a little while, in a fit of nostalgia. For such a low tech game, it has an unusual appeal that has lasted years now.

My current active character is Cujo the Police Dog, my attempt at role playing something a little outside of the box.

He spends his time running around looking for people who need help and either healing them (if he can) or directing them towards help (if he can manage to get the point across, without using human speech). This has led to some rather excellent role playing opportunities, and I'm pleased to say both survivors and zombies have taken the time to chat with Cujo in character. The folks at Quartly Library have been exceptionally entertaining.

As far as in game tactics, he avoids combat generally (he can bite, however) and drags fuel cans and generators to places that need them. In the unhappy event that he gets zombified (again) he spends his time looking for a Rot Revive Clinic to get rezzed, and helping survivors as best he can (this usually leads to him getting gunned down or chopped up by hysterically fearful survivors, of course). He does speak when he is a zombie, but as you may expect from a dog, his vocabulary leaves much to be desired.

I am tring to remember how to use the attack codes to Bite people when I am *not* a zombie, but without success.