Template:MapColors: Difference between revisions

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(Re-ordering so that having Ghost Town at the bottom makes sense (it currently doesn't read in any discernible order when going down or across))
(Undo revision 2428058 by ZPatriot (talk) Same as other edit. things like this need to only be done by vote.)
Tag: Undo
 
(5 intermediate revisions by 4 users not shown)
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| width=220 | '''Safe'''
| width=220 | '''Safe'''


<small>Break-ins rare, max 50+ zombies in suburb and no zombie groups above 10.</small>
<small>Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies.</small>
| width=40px |  
| width=40px |  
{| style="{{DangerMapnormalmoderately dangerous}}; width:38px; height:38px" align=left
{| style="{{DangerMapnormalmoderately dangerous}}; width:38px; height:38px" align=left
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| width=220 | '''Moderately Dangerous'''
| width=220 | '''Moderately Dangerous'''


<small>Active zombies and break-ins, but no 50+ hostile hordes</small>
<small>Active zombies and break-ins, but no major hordes.</small>
|-
|-
| width=40px |
{| style="{{DangerMapnormalintact}}; width:38px; height:38px" align=left
|&nbsp;
|}
| width=220 |  '''Intact'''
<small>Structurally intact with few zombies, but a very low survivor population and few to no lit buildings.</small>
| width=40px |  
| width=40px |  
{| style="{{DangerMapnormaldangerous}}; width:38px; height:38px" align=left
{| style="{{DangerMapnormaldangerous}}; width:38px; height:38px" align=left
Line 24: Line 31:
| width=220 |  '''Dangerous'''
| width=220 |  '''Dangerous'''


<small>Zombies inside many resource buildings; OR hostile mobs of 50+</small>
<small>Zombies inside many resource buildings and/or significant hostile mobs.</small>
|-
| width=40px |
{| style="{{DangerMapnormala ghost town}}; width:38px; height:38px" align=left
|&nbsp;
|}
| width=220 |  '''A Ghost Town'''
 
<small>Mostly or entirely ruined, and devoid of significant survivor or zombie populations.</small>
| width=40px |
| width=40px |
{| style="{{DangerMapnormalvery dangerous}}; width:38px; height:38px" align=left
{| style="{{DangerMapnormalvery dangerous}}; width:38px; height:38px" align=left
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| width=220 |  '''Very Dangerous'''
| width=220 |  '''Very Dangerous'''


<small>Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+</small>
<small>Most buildings wide open or zombie-infested and/or massive hostile zombie mobs.</small>
|-
| width=40px |
{| style="{{DangerMapnormala ghost town}}; width:38px; height:38px" align=left
|&nbsp;
|}
| colspan=3 width=440 |  '''A Ghost Town'''


<small>At least 2/3rds of the {{Switch|{{PAGENAME}}|case: Monroeville=sector|default=suburb}}'s buildings either Empty of Survivors or Ransacked/Ruined AND having no zombie mobs of over 10 and no total zombies over 60</small>
|-
|-
| colspan=4 style="text-align:center" |
| colspan=4 style="text-align:center" |

Latest revision as of 16:37, 14 December 2023

Suburb Danger Level Colors
 
Safe

Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies.

 
Moderately Dangerous

Active zombies and break-ins, but no major hordes.

 
Intact

Structurally intact with few zombies, but a very low survivor population and few to no lit buildings.

 
Dangerous

Zombies inside many resource buildings and/or significant hostile mobs.

 
A Ghost Town

Mostly or entirely ruined, and devoid of significant survivor or zombie populations.

 
Very Dangerous

Most buildings wide open or zombie-infested and/or massive hostile zombie mobs.


Suburbs listed in boldface contain notable locations, groups, or events.
Factors beyond the scope of this map may affect the situation on the ground.