User:Merondi: Difference between revisions

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==Merondi==
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|colspan="2" style="text-align:center; color:white;  background:#394556; -moz-border-radius-topleft: 1em; -moz-border-radius-topright: 1em; padding: 2px;"|<big>'''[http://urbandead.com/profile.cgi?id=2046707 <span style="color:white;">Merondi</span>]'''</big>
|colspan="2" style="text-align:center; color:white;  background:#394556; -moz-border-radius-topleft: 1em; -moz-border-radius-topright: 1em; padding: 2px;"|<big>'''[http://urbandead.com/profile.cgi?id=2046707 <span style="color:white;">Merondi</span>]'''</big>
|-
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|style="background:#616D7E"|<span style="color:#B2DFEE;">Name</span>
|style="background:#616D7E; padding: 2px;"|<span style="color:#B2DFEE;">Name</span>
|style="background:#A58894"|<span style="color:black;">Merondi</span>
|style="background:#A58894; padding: 2px;"|<span style="color:black;">Merondi</span>
|-
|-
|style="background:#616D7E"|<span style="color:#B2DFEE;">Affiliation</span>
|style="background:#616D7E"|<span style="color:#B2DFEE;">Affiliation</span>
|style="background:#A58894"|<span style="color:black;">Organization XIII</span>
|style="background:#A58894"|<span style="color:black;">[[Organization XIII]]</span>
|-
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|style="background:#616D7E"|<span style="color:#B2DFEE;">Age</span>
|style="background:#616D7E"|<span style="color:#B2DFEE;">Age</span>
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|style="background:#A58894"|<span style="color:black;">Throwing Knives, Hank's Dragon Sword, CAW, CZ Pistol, Auger-FS...</span>
|style="background:#A58894"|<span style="color:black;">Throwing Knives, Hank's Dragon Sword, CAW, CZ Pistol, Auger-FS...</span>
|-
|-
|style="background:#616D7E"|<span style="color:#B2DFEE;">Theme Song</span>
|style="background:#A58894"|<span style="color:black;">Max Payne Theme</span>
|-
|style="background:#616D7E"|<span style="color:#B2DFEE;">Assassinations (Within Malton)</span>
|style="background:#616D7E"|<span style="color:#B2DFEE;">Assassinations (Within Malton)</span>
|style="background:#A58894"|<span style="color:black;">41</span>
|style="background:#A58894"|<span style="color:black;">70 </span>
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==<span style="color:white;">History</span>==
==<span style="color:#990041;">History</span>==


Merondi is an old assassin, who has been fighting in shadows for her whole existence.  
Merondi is an old assassin, who has been fighting in shadows for her whole existence.  
Her first kill was a Templar Knight in the crusades, and she has went on to explore the dungeons of Castlevania, the forests of Russia and battlefields throughout the world. She assisted in the Human Resistance against the Chimera Invasion in the 1940s, and later provided intel for Operation Snake Eater in 1964. She has even entered Dante's Inferno. Her experience in Raccoon City has well-equipped her for dealing with zombie hordes.  
Her first kill was a Templar Knight in the crusades, and she has went on to explore the dungeons of Castlevania, the forests of Russia and battlefields throughout the world. She assisted in the Human Resistance against the Chimera Invasion in the 1940s, and later provided intel for Operation Snake Eater in 1964. She has even entered Dante's Inferno. Her experience in Raccoon City has well-equipped her for dealing with zombie hordes.  


She was pursuing a target in Malton when the sudden zombie outbreak and government quarantine shut the city's walls.  
She was pursuing a target in Malton when the sudden zombie outbreak and government quarantine shut the city's walls.  
Ever-cheerful, she accepted the present circumstances and joined Organization XIII.  
Ever-cheerful, she accepted the present circumstances and joined Organization XIII.  
The idea of being a Nobody appealed to her and keeping balance has always been her mission, so she finds it easy to carry out detached balancing of the city's undead and living populations. Despite her impartial carrying out of missions, she finds more sympathy for fellow rogues and wild zombies, than the tiresome groups which insist on keeping order in a city already gone to Hell.
The idea of being a Nobody appealed to her and keeping balance has always been her mission, so she finds it easy to carry out detached balancing of the city's undead and living populations. Despite her impartial carrying out of missions, she finds more sympathy for fellow rogues and zombies, than the tiresome groups which insist on keeping order in a city already gone to Hell.  
 
 
Her main haunt is Gatcombeton and Darvall Heights, where the Organization has its base of operations, but being a wanderer at heart, she often roams, so no one can say where she is now. She has learned being unpredictable is the way to survive.
 
 
Although a white cloak has been her favorite uniform for centuries, she has realized nobody wears that nowadays, and it draws unnecessary attention. She has adopted a variety of contemporary disguises, though always with a preference for black or white. Perhaps due to Hank, she loves wearing purple shades.
 
 
Her favorite weapon are knives, of which she never carries less than twenty. But she has made do with scythes, and found the fireaxes common around Malton arequite a useful tool. For honored foes, she draws the Dragon Sword, a katana she is currently keeping for her best friend. She has not let herself fall behind modern weapons. She is an expert markswoman, and carries several pistols, both of human design and those made with Chimera techology, and a powerful CAW. In emergencies, she has used soda vending machines, severed heads, and even a traffic "STOP" sign to great effect in combat.
 
 
Her real weapon would be her simple speed and mastery of pyschology that lets her attack foes and disappear in a crowd before anyone is even aware she has been there.
 
 
Her best friend was Hank J Wimbleton, who disappeared during the zombie siege of Malton. She has no doubts he survived and is somewhere out there, busy fighting killer clowns and zombies.
 
 
Despite centuries of killing, she has not lost a sense of humor, or of the times, and loves combining them into clever movie or video game-based puns upon the deaths of her targets. It's her little service to the dead.  


Despite centuries of killing, she has not lost a sense of humor, or of the times, and loves combining them into little epitaphs upon the deaths of her targets. It's her little service to the dead.


Due to a pact with the Higher Powers, she revives whenever killed, each reincarnation more powerful than the last.  
Due to a pact with the Higher Powers, she revives whenever killed, each reincarnation more powerful than the last.  


When heavily injured, she enters an undead berserker stage, and in this stage, even Headshots only slow her down.  
When heavily injured, she enters an undead berserker stage, and in this stage, even Headshots only slow her down.  


Though hunted by a variety of posses and the Auditor, she has not failed to give more than she got, and is thoroughly enjoying the struggle that is life in Malton. Despite the grim and difficult missions she undertakes, she is always smiling under the hood.  
Though hunted by a variety of posses and the Auditor, she has not failed to give more than she got, and is thoroughly enjoying the struggle that is life in Malton. Despite the grim and difficult missions she undertakes, she is always smiling under the hood.  


Her favorite words are "retribution, retaliation and... MADNESS!"  
Her favorite words are "retribution, retaliation and... MADNESS!"  




Though a very reasonable person and quite non-violent to people she respects, Merondi has a tinge of madness and is best left not crossed. Patience born from centuries of assassination make her an expert tracker who never fails to find her target, whether it takes months or years.
What is she doing now? You may want to check [[User:Merondi/Activities| here]].
 
 
Why would you even want to shoot at someone who can dodge bullets?


<br>
<br>
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<br>
<br>


<div class="policy">
===<span style="color:#990041;">Personal Policy</span>===


<div class="kills">
Who Merondi kills is entirely decided by the zombie/human ratio, the principle guiding [[Organization XIII]].
===Memorable Kills===
O13 acts with the motto of balancing Malton. The goal is to keep the game dynamic and less boring. Since Malton, and especially Gatcombeton, usually has a survivor advantage, Merondi kills more humans than zombies. But she obviously doesn't kill all humans. What decides who her targets are?


A little hint- “All God does is watch us and kill us when we get boring. We must never, ever be boring.” Chuck Palahniuk


While Merondi's full list of assassinations can be found at Organization XIII's Trophy Lounge, this is a list of some of her kills.  
Merondi will apply O13's principle one step further, and kill those specific zombies/humans she finds boring. Merondi does not claim to be God, but she is awfully good at killing people, and she hates boring things. She reminds you if you don't want to be killed, then don't be boring.  


First Victim within Malton:
#[[User:Morgana Le Faye|Morgana Le Faye]]




Annoying Revive Point Shooter:  
<b>Boring means:</b>
#[[User:Sgt Zick|Sgt Zick]]


<ul>
<li>being strictly pro-survivor (not the biggest crime, but does make you more eligible for a bullet)</li>
<li>having a name that sounds stupid (major sin)</li>
<li>killing her when she would rather be shooting or talking (puts you on her red list for life)</li>
<li>making stupid comments, offensive or just stupid (big fault)</li>
<li>killing her allies or griefing O13 (again, red-listed and shot on sight)</li>
<li>hunting PKers (PKers are the spice of Malton, when will people begin to appreciate all they do?)</li>
<li> spray-painting silly messages </li>
<li>head-shooting poor zombies at Revive Points (she will PK you, then headshoot you again when you're dead, just for good measure. Isn't it karma?)</li>
<li>having a description that makes readers fall asleep or one with poor jokes </li>
<li>being a life cultist (see template below)</li>
<li>being a member of the DHPD (A pro-survivor group of over 27 members can't keep one suburb green?) </li>
<li>The biggest one- trying to be a do-gooder. (Hello! We are in an apocalypse. Act like it! In a real apocalypse, you'll find people beating one another's brains out for a can of food, or murderous crazies. Who the hell would try to be a police in such times?)</li>
</ul>


Intruder who Interfered with our HQ's No Cade Policy:
This is far from a complete list, Merondi reserves the right to declare people boring by arbitrary decision.
#[[User:Ben Elcomb|Ben Elcomb]]
Of course, sometimes she shoots because she likes someone, or thinks their name would be cool to have on her kill list. But this is less than 10% of the case.  
[http://iamscott.net/1342459541175.html]


<b>What makes a person less boring:</b>


A Very Delicious Pie:
<ul>
#[[User:TurtlePie|TurtlePie]]
<li>reviving Merondi. Really, she doesn't shoot anyone who's revived her, unless it was done in a spiteful way to prevent her from ruining a building. Usually, she appreciates even combat revives.</li>
<li> giving a good kill speech- Doesn't mean I won't come after you, but I'll at least have the courtesy to give you a good taunt in return. </li>
<li> having a funny description or name- doesn't necessarily mean she won't shoot you, but she will shoot you last </li>
<li> being a PKer- it's a start, although it depends on who you PK. Not all PKers are equal, are they? </li>
<li>being lazy- awakens some sympathy in Merondi. Plus, lazy people don't ruin the world, as much as overzealous do-gooders </li>
<li>being evil- automatically makes you a friend</li>
</ul>


DHPD Officer 1:
#[[User:jits dhaliwal|jits dhaliwal]]
Comment [http://iamscott.net/1343000532863.html]


<b>Zombies are hardly ever boring</b>, at least, not like humans, so if she headshot you, don't take it personally. She was probably trying to repair a building, and you were in the way. If she killed you for a specific reason, she will let you know. Still, zombies can be guilty of one major sin!


DHPD Officer 2:
<ul>
#[[User:Ahmad Bradshaw|Ahmad Bradshaw]]
<li>Clogging revive points when you're a brain-rotter. Come on, anyone with a DNA extractor is going to know, and those poor unlucky souls who don't have one waste a syringe, then feel bad. It's just very boring, and not efficient. Why not ruin a building and sleep there? </li>
</ul>




Boy Scout (aka DHPD Officer 3):
</div>
#[[User:Londonbrig0|Londonbrig0]]
<br>
Comment [http://iamscott.net/1345484657984.html]
<center>{{OrgXIII}}</center>
<center>
{|
| {{Greedo Shot First|Merondi}}
| {{Medal|[[User:Foxlion|Foxlion]]|Merondi|being such a helpful PKer}}


DHPD Officer 4:
|}
#[[User:Mohawk Dan|Mohawk Dan]]
</center>
Comment [http://iamscott.net/1345827816212.html]
<center>
{|
|-
| {{PoisonSnake|number= lots of}}
| {{HATPsmall}}
| {{Life Cultist}}
|}
</center>
<center>
{|
| {{Dual pistols}}
| {{Gunaddict}}
| {{Sniper}}
|}
</center>


DHPD Officer 5:
<center>
#[[User:Jelito|Jelito]]
{|
Comment [http://iamscott.net/1346001763895.html]
| {{lycan}}
| {{Stealth}}
| {{Violence}}
|}
</center>


<center>
{|
| {{PKers are people too}}
| {{Wild One}}
|}
</center>


Does Merondi have an axe with the DHPD? No, she doesn't let emotions get into her decisions.
{{And Justice For All}}
However, when a target willingly presents itself, by naming her duty of balancing as 'terrorist activity' and PK her, then she will retaliate. Her plan is to stop only once she has killed 13 DHPD.
<center>{{Zombie Axe}}</center>
 
 
===Ruins===
 
While Merondi usually dislikes pointless violence upon non-living buildings, the rage of being undead (usually due to an annoying backstabber) sometimes causes her to ruin the nearest target.
 
4 buildings, including Eden Library [http://iamscott.net/1344796081431.html] and a pinata [http://iamscott.net/1346085549878.html].
 
 
===Repairs===
 
In keeping with the policy of balance of O13, Merondi has also repaired some buildings:
 
Caiger Mall [http://iamscott.net/1344442596229.html]
Pile Building [http://iamscott.net/1345912794858.html]
 
</div>
<br>
{{OrgXIII}}
<br>
{{HATP}}
<br>
<br>
{| align=center
|{{Life Cultist}}
|}
|}
<BR>


[[Category:Organization XIII]]
[[Category:Organization XIII]]

Latest revision as of 07:09, 23 January 2013


Merondi
Name Merondi
Affiliation Organization XIII
Age Unknown, but was present at the Crusades
Weapons Throwing Knives, Hank's Dragon Sword, CAW, CZ Pistol, Auger-FS...
Theme Song Max Payne Theme
Assassinations (Within Malton) 70

History

Merondi is an old assassin, who has been fighting in shadows for her whole existence. Her first kill was a Templar Knight in the crusades, and she has went on to explore the dungeons of Castlevania, the forests of Russia and battlefields throughout the world. She assisted in the Human Resistance against the Chimera Invasion in the 1940s, and later provided intel for Operation Snake Eater in 1964. She has even entered Dante's Inferno. Her experience in Raccoon City has well-equipped her for dealing with zombie hordes.

She was pursuing a target in Malton when the sudden zombie outbreak and government quarantine shut the city's walls. Ever-cheerful, she accepted the present circumstances and joined Organization XIII. The idea of being a Nobody appealed to her and keeping balance has always been her mission, so she finds it easy to carry out detached balancing of the city's undead and living populations. Despite her impartial carrying out of missions, she finds more sympathy for fellow rogues and zombies, than the tiresome groups which insist on keeping order in a city already gone to Hell.

Despite centuries of killing, she has not lost a sense of humor, or of the times, and loves combining them into little epitaphs upon the deaths of her targets. It's her little service to the dead.

Due to a pact with the Higher Powers, she revives whenever killed, each reincarnation more powerful than the last.

When heavily injured, she enters an undead berserker stage, and in this stage, even Headshots only slow her down.

Though hunted by a variety of posses and the Auditor, she has not failed to give more than she got, and is thoroughly enjoying the struggle that is life in Malton. Despite the grim and difficult missions she undertakes, she is always smiling under the hood.

Her favorite words are "retribution, retaliation and... MADNESS!"


What is she doing now? You may want to check here.




Personal Policy

Who Merondi kills is entirely decided by the zombie/human ratio, the principle guiding Organization XIII. O13 acts with the motto of balancing Malton. The goal is to keep the game dynamic and less boring. Since Malton, and especially Gatcombeton, usually has a survivor advantage, Merondi kills more humans than zombies. But she obviously doesn't kill all humans. What decides who her targets are?

A little hint- “All God does is watch us and kill us when we get boring. We must never, ever be boring.” Chuck Palahniuk

Merondi will apply O13's principle one step further, and kill those specific zombies/humans she finds boring. Merondi does not claim to be God, but she is awfully good at killing people, and she hates boring things. She reminds you if you don't want to be killed, then don't be boring.


Boring means:

  • being strictly pro-survivor (not the biggest crime, but does make you more eligible for a bullet)
  • having a name that sounds stupid (major sin)
  • killing her when she would rather be shooting or talking (puts you on her red list for life)
  • making stupid comments, offensive or just stupid (big fault)
  • killing her allies or griefing O13 (again, red-listed and shot on sight)
  • hunting PKers (PKers are the spice of Malton, when will people begin to appreciate all they do?)
  • spray-painting silly messages
  • head-shooting poor zombies at Revive Points (she will PK you, then headshoot you again when you're dead, just for good measure. Isn't it karma?)
  • having a description that makes readers fall asleep or one with poor jokes
  • being a life cultist (see template below)
  • being a member of the DHPD (A pro-survivor group of over 27 members can't keep one suburb green?)
  • The biggest one- trying to be a do-gooder. (Hello! We are in an apocalypse. Act like it! In a real apocalypse, you'll find people beating one another's brains out for a can of food, or murderous crazies. Who the hell would try to be a police in such times?)

This is far from a complete list, Merondi reserves the right to declare people boring by arbitrary decision. Of course, sometimes she shoots because she likes someone, or thinks their name would be cool to have on her kill list. But this is less than 10% of the case.

What makes a person less boring:

  • reviving Merondi. Really, she doesn't shoot anyone who's revived her, unless it was done in a spiteful way to prevent her from ruining a building. Usually, she appreciates even combat revives.
  • giving a good kill speech- Doesn't mean I won't come after you, but I'll at least have the courtesy to give you a good taunt in return.
  • having a funny description or name- doesn't necessarily mean she won't shoot you, but she will shoot you last
  • being a PKer- it's a start, although it depends on who you PK. Not all PKers are equal, are they?
  • being lazy- awakens some sympathy in Merondi. Plus, lazy people don't ruin the world, as much as overzealous do-gooders
  • being evil- automatically makes you a friend


Zombies are hardly ever boring, at least, not like humans, so if she headshot you, don't take it personally. She was probably trying to repair a building, and you were in the way. If she killed you for a specific reason, she will let you know. Still, zombies can be guilty of one major sin!

  • Clogging revive points when you're a brain-rotter. Come on, anyone with a DNA extractor is going to know, and those poor unlucky souls who don't have one waste a syringe, then feel bad. It's just very boring, and not efficient. Why not ruin a building and sleep there?



Org XIII logo.png Organization XIII
This Nobody is balancing Malton.
Greedoshotfirst.jpg He Shot First
Merondi believes in retaliation with extreme force.
Medalofhonor.jpg Big Shiny Medal
Foxlion has given Merondi a big shiny medal for being such a helpful PKer.
Poisonsnake.jpg This Snake is Poisonous
This user has infected lots of people.
Hat.jpg Honor Among Thieves
This user supports the
Honor Among Thieves Policy.
Lame.jpg Terrible Role Playing
Life Cultists are terrible RPers. Zombies are never, ever helpful to the living.
DualPistols.jpg Dual Pistol Wielder

This user packs at least two loaded pistols at all times.

̿̿ ̿̿̿ ̿̿ ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з=(•̪●)=ε/̵͇̿̿/'̿'̿ ̿ ̿̿ ̿̿ ̿̿ ̿̿


Machinegun.jpg Gun addict
This user loves guns, and is
probably off shooting something.
M24.jpg Scout/Sniper
This User is capable of a 1000yd HeadShot



Lycan.jpg Lycan
This user thinks werewolves are kickass.
Metalgear.jpg God damn Solid Snake
This user has gone for so long without having a PK reported, they're obviously using the ol' cardboard box trick.


Redskull.jpg Violence is quicker
Both diplomacy and violence solve problems. But violence is quicker.
CutePKer.jpg PKers are people too!
This user or group acknowledges the fact that PKers play a legitimate role in a zombie apocalypse and that they are people too.
What've you got.jpg What are you rebelling against?
This user is a rebel who may or may not have a cause.
Andjusticeforall.jpg ...And Justice For All
"All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke

"Evil unchecked grows, evil tolerated poisons the whole system." -Jawaharlal Nehru

Zombiejz9.JPG What do you mean I can't use an axe?!
This user can't understand why zombies are not allowed to use fire axes.