Suggestion:20130331 Rage: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
(I'm going to assume he deleted it because he wants it withdrawn, so I'm processing it accordingly.)
 
(8 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Removed|by the author}}
For: zombies
For: zombies


Line 17: Line 19:
#'''Kill''' - I don't think this lines up with the "rage" mechanics mentioned in the Frequently Suggested page, but it ''is'' a form of auto-attack, and it fails to address one of the concerns with auto-attacks, namely: why let the computer do the fun part? Sharing barhah with the breathers is the whole point of playing a zombie, and this skill makes it a single button click, rather than an experience to enjoy. Moreover, it really won't be useful except in buildings that have just one survivor and no barricades (otherwise you'd be accomplishing nothing by spreading the damage around too much), and in that case, it effectively becomes an insta-kill button. Why, you ask? Because it's a skill that costs 30AP, a zombie could wait until they're at 1AP and then activate the skill, allowing them to get in 29 more attacks than they would have otherwise. Also, no mention of whether they might attack other zombies, but if they don't, I could see zergers using this to clear entire buildings super fast, since they'd be able to use 79AP worth of attacks with 30 of them at +15% accuracy, which is rather insane. {{User:Aichon/Signature}} 01:15, 5 April 2013 (BST)
#'''Kill''' - I don't think this lines up with the "rage" mechanics mentioned in the Frequently Suggested page, but it ''is'' a form of auto-attack, and it fails to address one of the concerns with auto-attacks, namely: why let the computer do the fun part? Sharing barhah with the breathers is the whole point of playing a zombie, and this skill makes it a single button click, rather than an experience to enjoy. Moreover, it really won't be useful except in buildings that have just one survivor and no barricades (otherwise you'd be accomplishing nothing by spreading the damage around too much), and in that case, it effectively becomes an insta-kill button. Why, you ask? Because it's a skill that costs 30AP, a zombie could wait until they're at 1AP and then activate the skill, allowing them to get in 29 more attacks than they would have otherwise. Also, no mention of whether they might attack other zombies, but if they don't, I could see zergers using this to clear entire buildings super fast, since they'd be able to use 79AP worth of attacks with 30 of them at +15% accuracy, which is rather insane. {{User:Aichon/Signature}} 01:15, 5 April 2013 (BST)
#'''Kill'''. Hard enough for zombies as is without narrowing down their options by making targeting harder. Plus if I'm reading this right, you're paying 30AP for "privilege", leaving you 20AP to not get a lot done. {{User:Misanthropy/Sig}} 18:44, 5 April 2013 (BST)
#'''Kill'''. Hard enough for zombies as is without narrowing down their options by making targeting harder. Plus if I'm reading this right, you're paying 30AP for "privilege", leaving you 20AP to not get a lot done. {{User:Misanthropy/Sig}} 18:44, 5 April 2013 (BST)
#'''Kill''' because of auto-attack. {{User:Bob Moncrief/Sig}} 18:49, 5 April 2013 (BST)
#'''Kill''' As above, it has almost no useage and creates an auto attack.  --[[User:Zarak Goldleaf|Zarak Goldleaf]] 19:13, 5 April 2013 (BST)
#'''Kill''' It sounds OP,I mean 30 AP for 15% more hit chance,FOREVER.-[[User:Hermite|Hermite]] 08:50, 8 April 2013 (BST)


'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''
#'''Spam''' The [[Frequently Suggested]] page says it all. Rage modes are not good suggestions. [[User:Lpha|Lpha]] 23:04, 4 April 2013 (BST)
#'''Spam''' The [[Frequently Suggested]] page says it all. Rage modes are not good suggestions. [[User:Lpha|Lpha]] 23:04, 4 April 2013 (BST)
 
#'''fucking nuke from orbit''' as above.--{{User:Sexualharrison/sig}}<small>03:20, 6 April 2013 </small>
 
#'''Nuke''' as above. Wtf @ 30AP cost? had a lol. {{User:DanceDanceRevolution/a}} 05:04, 6 April 2013 (BST)
<!-- Vote **ABOVE** THIS LINE -->
#'''Spam''' My head still hurts from trying to decipher what this thing does. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 17:34, 6 April 2013 (BST)
<br clear=both>
----
<noinclude>
{{SugVoteRules}}
 
 
[[Category:Current Suggestions]]
 
</noinclude>

Latest revision as of 02:16, 9 April 2013

Stop hand.png Removed
This suggestion has been removed from voting by the author.


For: zombies

Type: skill

Name: Rage

Summary : for 30ap a zombie can go into rage mode and have a plus 15% to all attacks with hands but the zombie will randomly change what he attacks. Example: zombie activates rage) he attacks one out of three survivors 4 times then switches to attack the barricades. Five times then switches to one of the survivors and so on.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes


Kill Votes

  1. Kill - I don't think this lines up with the "rage" mechanics mentioned in the Frequently Suggested page, but it is a form of auto-attack, and it fails to address one of the concerns with auto-attacks, namely: why let the computer do the fun part? Sharing barhah with the breathers is the whole point of playing a zombie, and this skill makes it a single button click, rather than an experience to enjoy. Moreover, it really won't be useful except in buildings that have just one survivor and no barricades (otherwise you'd be accomplishing nothing by spreading the damage around too much), and in that case, it effectively becomes an insta-kill button. Why, you ask? Because it's a skill that costs 30AP, a zombie could wait until they're at 1AP and then activate the skill, allowing them to get in 29 more attacks than they would have otherwise. Also, no mention of whether they might attack other zombies, but if they don't, I could see zergers using this to clear entire buildings super fast, since they'd be able to use 79AP worth of attacks with 30 of them at +15% accuracy, which is rather insane. Aichon 01:15, 5 April 2013 (BST)
  2. Kill. Hard enough for zombies as is without narrowing down their options by making targeting harder. Plus if I'm reading this right, you're paying 30AP for "privilege", leaving you 20AP to not get a lot done. Strength is just an accident arising from the weakness of others 18:44, 5 April 2013 (BST)
  3. Kill because of auto-attack. Bob Moncrief EBDW! 18:49, 5 April 2013 (BST)
  4. Kill As above, it has almost no useage and creates an auto attack. --Zarak Goldleaf 19:13, 5 April 2013 (BST)
  5. Kill It sounds OP,I mean 30 AP for 15% more hit chance,FOREVER.-Hermite 08:50, 8 April 2013 (BST)

Spam/Dupe Votes

  1. Spam The Frequently Suggested page says it all. Rage modes are not good suggestions. Lpha 23:04, 4 April 2013 (BST)
  2. fucking nuke from orbit as above.--User:Sexualharrison03:20, 6 April 2013
  3. Nuke as above. Wtf @ 30AP cost? had a lol. A ZOMBIE ANT 05:04, 6 April 2013 (BST)
  4. Spam My head still hurts from trying to decipher what this thing does. -- Spiderzed 17:34, 6 April 2013 (BST)