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| | {|border="1" bordercolor="#000000" cellpadding="3" style="background:#61B329; color:black" |
| | |- style="background:#4A7023; color:white" |
| | |colspan="2" align="center"|'''Bio''' |
| | |- |
| | |align="right"|'''UD Profile:''' |
| | |[http://www.urbandead.com/profile.cgi?id=1230009 '''Kernel Panic'''] |
| | |- |
| | |align="right"|'''GROUP:''' |
| | |[[KT|'''The Knights Templar''']] |
| | |- |
| | |align="right"|'''RANK:''' |
| | |'''Knight''' |
| | |- |
| | |align="right"|'''TEAM:''' |
| | |'''The Order of the Archangel Michael (OAM)''' |
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| =Skills=
| | |- |
| | | |align="right"|'''CLASS:''' |
| ==Survivor== | | |'''Military/Private''' |
| * '''Basic Firearms Training''' (Player gets +25% to hit with all firearms attacks.)
| | |- |
| o Pistol Training (An extra +25% to hit with a pistol.)
| | |align="right"|'''STATUS:''' |
| + Advanced Pistol Training (An extra +10% to hit.)
| | |'''Survivor''' |
| o Shotgun Training (An extra +25% to hit with a shotgun.)
| | |- |
| + Advanced Shotgun Training (An extra +10% to hit.)
| | |align="right"|'''LEVEL:''' |
| | | |'''34''' |
| * '''Hand-to-Hand Combat''' (+15% to melee attacks.)
| | |} <br /> |
| o Knife Combat (An extra +15% when attacking with a knife.)
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| o Axe Proficiency (An extra +15% when attacking with an axe.)
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| * '''Free Running''' (Can move between adjacent buildings without stepping outside.)
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| * '''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
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| o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
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| o NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
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| * '''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)
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| * '''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)
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| * '''Shopping''' (Player may choose which stores to loot, when searching a mall.)
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| o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
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| * '''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)
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| * '''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
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| * '''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)
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| * '''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
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| ==Zombie== | |
| * '''Scent Fear''' (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
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| * '''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)
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| o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
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| o Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
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| o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
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| * '''Lurching Gait''' (Zombie can walk as fast as the living.)
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| o Ankle Grab (Zombie only spends 1AP standing up.)
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| {| align=left | | {| align=left |
| |{{Malton Coat of Arms}} | | |{{Malton Coat of Arms}} |
| |} | | |} |
| {| align=right | | {| |
| |<center>'''Other Games I Play:'''</center><br />{{ScrollWarsAdForPromotion}} | | |{{SacredGroundPolicy|I}} |
| | |{{Colossus}} |
| |} | | |} |