User:Rebelhawk250: Difference between revisions

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Class: Military
Class: Military


Level: 3
Level: 41


Skills:  
Skills:  


Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    *  Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
       
          o Pistol Training (An extra +25% to hit with a pistol.)
Pistol Training (An extra +25% to hit with a pistol.)
                + Advanced Pistol Training (An extra +10% to hit.)
       
          o Shotgun Training (An extra +25% to hit with a shotgun.)
Free Running (Can move between adjacent buildings without stepping outside.)
                + Advanced Shotgun Training (An extra +10% to hit.)  


Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)  
    * Hand-to-Hand Combat (+15% to melee attacks.)
          o Knife Combat (An extra +15% when attacking with a knife.)
          o Axe Proficiency (An extra +15% when attacking with an axe.)
 
    * Free Running (Can move between adjacent buildings without stepping outside.)
 
    * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
 
    * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          o Surgery (Player can heal a further 5HP if working in a hospital with power.)
 
    * Diagnosis (The HP values of nearby survivors are displayed next to their name.)
 
    * Shopping (Player may choose which stores to loot, when searching a mall.)
          o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
 
    * Body Building (Player has a maximum of 60 Hit Points instead of 50.)
 
    * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
 
    * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
 
    * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
 
    * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
 
    * Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
          o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
          o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
          o Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
 
    * Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
          o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
 
    * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
          o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
          o Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
          o Rend Flesh (Hand attacks deal an extra 1 damage.)
          o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
          o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
 
    * Memories of Life (Zombie is able to open doors to buildings.)
          o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
          o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
          o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
          o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
 
    * Lurching Gait (Zombie can walk as fast as the living.)
          o Ankle Grab (Zombie only spends 1AP standing up.)  
        
        
XP: 74
XP: 2399


Joined: 2007-08-01 13:53:19
Joined: 2007-08-01 13:53:19


Died: 3 times
Died: 32 times


First died: unknown
First died: unknown
Line 25: Line 75:
Group: [[Creedy Defense Force]]
Group: [[Creedy Defense Force]]


Currently at: Somewhere
Currently at: Unknown


Currently doing: Trying to get a revive...
Currently doing: Unknown
{{private}}
{{private}}


{{Military}}
{{Military}}

Latest revision as of 13:58, 4 October 2009

Rebelhawk250

Class: Military

Level: 41

Skills:

   *  Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o Pistol Training (An extra +25% to hit with a pistol.)
               + Advanced Pistol Training (An extra +10% to hit.) 
         o Shotgun Training (An extra +25% to hit with a shotgun.)
               + Advanced Shotgun Training (An extra +10% to hit.) 
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Knife Combat (An extra +15% when attacking with a knife.) 
         o Axe Proficiency (An extra +15% when attacking with an axe.) 
   * Free Running (Can move between adjacent buildings without stepping outside.) 
   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
               + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
         o Surgery (Player can heal a further 5HP if working in a hospital with power.) 
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 
   * Shopping (Player may choose which stores to loot, when searching a mall.)
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) 
   * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) 
   * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) 
   * Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
         o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) 
         o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) 
         o Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.) 
   * Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
         o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) 
   * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
         o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) 
         o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) 
         o Rend Flesh (Hand attacks deal an extra 1 damage.) 
         o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) 
         o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) 
   * Memories of Life (Zombie is able to open doors to buildings.)
         o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) 
         o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) 
         o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) 
         o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.) 
   * Lurching Gait (Zombie can walk as fast as the living.)
         o Ankle Grab (Zombie only spends 1AP standing up.) 
     

XP: 2399

Joined: 2007-08-01 13:53:19

Died: 32 times

First died: unknown

Group: Creedy Defense Force

Currently at: Unknown

Currently doing: Unknown

RAF Private.jpg Private
This user is a private in the military and is probably off pumping lead into a zombie.
Gun.jpg Military
This user is in the Military and is probably off trying to control the zombie outbreak.