User:KernelPanic: Difference between revisions

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char_class=Military Private|
char_class=Military Private|
char_status=Survivor|
char_status=Survivor|
char_level=18 |
char_level=19 |
char_kills=18 |
char_kills=20 |
char_revives=7 |
char_revives=7 |
char_deaths=8 |
char_deaths=9 |
char_journal=[[Journal:KernelPanic|KP's Blood Log]]|
char_journal=[[Journal:KernelPanic|KP's Blood Log]]|
char_chardesc=5 o'clock shadow by 10 AM. Sleepless, bloodshot eyes peering from the side of cheap dark sunglasses. Medium to long brown hair blending into week old fatigues. Exhausted, but resourcefully alert.|
char_chardesc=5 o'clock shadow by 10 AM. Sleepless, bloodshot eyes peering from the side of cheap dark sunglasses. Medium to long brown hair blending into week old fatigues. Exhausted, but resourcefully alert.|
Line 61: Line 61:


==Zombie==
==Zombie==
     * '''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)  
     * '''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)
 
    * '''Lurching Gait''' (Zombie can walk as fast as the living.)  


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Revision as of 22:32, 22 August 2008

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User:KernelPanic
Real Name: Stacey
GMT: GMT-5




Recruit Kernel Panic
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Joined: Apr 21 2008
Character Details: Urban Dead Profile
Rank: Recruit
Character Class: Military Private
Current Status: Survivor
Current Level: 19
Kills: 20
Revives: 7
Deaths: 9
Group: U.S. ARMY INFANTRY
Journal: KP's Blood Log


















In Game Character Desc: 5 o'clock shadow by 10 AM. Sleepless, bloodshot eyes peering from the side of cheap dark sunglasses. Medium to long brown hair blending into week old fatigues. Exhausted, but resourcefully alert.



Character Background: Long Forgotten...


Sheild.gif US Army Infantry
Kernel Panic is a Recruit In the USAI

Current Assignment

Current Assignment: Bootcamp
Fire Team: TANGO
Commanding Officers: CPT Llwch, SGT Wildcard Rob


Skills

Survivor

   *  Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o Pistol Training (An extra +25% to hit with a pistol.)
               + Advanced Pistol Training (An extra +10% to hit.) 
         o Shotgun Training (An extra +25% to hit with a shotgun.)
               + Advanced Shotgun Training (An extra +10% to hit.) 
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Knife Combat (An extra +15% when attacking with a knife.) 
         o Axe Proficiency (An extra +15% when attacking with an axe.) 
   * Free Running (Can move between adjacent buildings without stepping outside.) 
   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
         o NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) 
   * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

Zombie

   *  Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
   * Lurching Gait (Zombie can walk as fast as the living.) 


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Arms.gif Malton Coat of Arms
This user honors the Malton Coat of Arms.