User:KernelPanic: Difference between revisions
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char_class=Military| | char_class=Military| | ||
char_status=Survivor| | char_status=Survivor| | ||
char_level= | char_level=27 | | ||
char_kills= | char_kills=29 | | ||
char_revives=9 | | char_revives=9 | | ||
char_deaths= | char_deaths=11 | | ||
char_journal=[[Journal:KernelPanic|KP's Blood Log]]| | char_journal=[[Journal:KernelPanic|KP's Blood Log]]| | ||
char_chardesc=5 o'clock shadow at 10 AM. Sleepless, bloodshot eyes peering from the side of cheap dark sunglasses. Medium to long brown hair blending into week old fatigues. Exhausted, but resourcefully alert.| | char_chardesc=5 o'clock shadow at 10 AM. Sleepless, bloodshot eyes peering from the side of cheap dark sunglasses. Medium to long brown hair blending into week old fatigues. Exhausted, but resourcefully alert.| | ||
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==Zombie== | ==Zombie== | ||
* '''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.) | * '''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.) | ||
o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) | |||
o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) | |||
o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) | |||
* '''Lurching Gait''' (Zombie can walk as fast as the living.) | * '''Lurching Gait''' (Zombie can walk as fast as the living.) |
Revision as of 15:00, 31 October 2008
User:KernelPanic
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Current Assignment
Bravo Company
Echo Platoon
Bravo Fire Team
Commanding Officers: CPT Richard Eiken, SGT Mr Ark
FT Leader: SPC Shadowblaze5
Previous Assignments
Bootcamp
- Fire Team: TANGO
- Commanding Officers: CPT Llwch, SGT Wildcard Rob
Operations
Current Operation
(Non-Disclosure in Effect)
Passed Operations
Bootcamp
- Operation Kangaroo (D.I.P.)
- Operation Glory Flares
Skills
Survivor
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.) + Advanced Shotgun Training (An extra +10% to hit.)
* Hand-to-Hand Combat (+15% to melee attacks.) o Knife Combat (An extra +15% when attacking with a knife.) o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) o NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
Zombie
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
* Lurching Gait (Zombie can walk as fast as the living.)
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