User:Peter McGrady/Dr Sy N Tist: Difference between revisions
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| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Level:</font> | | bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Level:</font> | ||
| | <font color=#b3c6b3> | | | <font color=#b3c6b3>41</font> | ||
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| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Joined:</font> | | bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Joined:</font> | ||
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=== <font color=#bbccbb>'''Zombie'''</font>=== | === <font color=#bbccbb>'''Zombie'''</font>=== | ||
*'''Scent Fear''' (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) | |||
**'''Scent Blood''' (The HP values and infection status of nearby survivors are displayed next to their name.) | |||
**'''Scent Trail''' (Zombie is able to sense the new positions of survivors it's had recent contact with.) | |||
**'''Scent Death''' (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.) | |||
*'''Digestion''' (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.) | *'''Digestion''' (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.) | ||
**'''Infectious Bite''' (Bitten survivors become infected and lose 1HP per action until cured.) | |||
*'''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.) | *'''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.) | ||
**'''Neck Lurch''' (Zombie gets an extra +10% to hit with bite attacks.) | **'''Neck Lurch''' (Zombie gets an extra +10% to hit with bite attacks.) | ||
**'''Death Grip''' (Zombie gets an extra +15% to hit with hand attacks.) | **'''Death Grip''' (Zombie gets an extra +15% to hit with hand attacks.) | ||
**'''Rend Flesh''' (Hand attacks deal an extra 1 damage.) | **'''Rend Flesh''' (Hand attacks deal an extra 1 damage.) | ||
**'''Tangling Grasp''' (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) | **'''Tangling Grasp''' (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) | ||
**'''Feeding Drag''' (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) | |||
*'''Memories of Life''' (Zombie is able to open doors to buildings.) | *'''Memories of Life''' (Zombie is able to open doors to buildings.) | ||
**'''Death Rattle''' (Zombie is able to communicate through a limited, groaned form of speech.) | |||
**'''Feeding Groan''' (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) | |||
**'''Ransack''' (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) | |||
**'''Flailing Gesture''' (Zombie is able to gesture towards people, objects, buildings and compass directions.) | |||
*'''Lurching Gait''' (Zombie can walk as fast as the living.) | *'''Lurching Gait''' (Zombie can walk as fast as the living.) | ||
**'''Ankle Grab''' (Zombie only spends 1AP standing up.) | **'''Ankle Grab''' (Zombie only spends 1AP standing up.) | ||
<br> | <br> | ||
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766"> Beliefs </span> == | == <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766"> Beliefs </span> == |
Revision as of 04:30, 27 November 2008
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