User talk:Target Practice: Difference between revisions

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Teaming up sounds good later on; for now, company's welcome but the journey's the thing. I could get a cell phone or something and we could communicate that way.
Teaming up sounds good later on; for now, company's welcome but the journey's the thing. I could get a cell phone or something and we could communicate that way.
--[[User:0dysseus|0dysseus]] 2:26, 20 October 2008 (PST)
--[[User:0dysseus|0dysseus]] 2:26, 20 October 2008 (PST)
Whilst I appreciate that a lot of thought has gone into your revisions of the plan, there are several glaring inaccuracies and oversights I would like to correct.
Firstly, as I believe has been pointed out to you in-game, your concerns regarding access to revive points and resources in Danversbank would be better raised with whomever is in charge of the barricade plan there. We run the ''Scarletwood'' barricade plan, and whilst we do the best we can to work with our neighbours, you'll understand that just as Danversbank is your primary concern, Scarletwood is ours.
Secondly, I'm not sure how long you've been in the area, but in every single major zombie incursion we've had into Scarletwood, the Necrotechs fall first, followed very quickly by the Police Departments. In fact, as you may be aware, the first advance parties from the Militant Order of Barhah are in the area, and as of this afternoon, Gerard Crescent PD (and I believe Sleway) is a smoking wreck. Unfortunately, it's a fact of the game that despite all the optimism, Police Departments are often amongst the first buildings to fall in a besieged suburb, often because (and I don't wish to generalise here, I've also come across some fine UD players in PDs) the kind of player who sleeps in Police Departments is not always the kind of player you want to be sharing a building with when the zeddies come knocking, often preferring to headshot in the streets rather than fix your QSB barricades!
As for your points regarding Scarletwood's resource building entry points, we've found that ours work just fine - we have a VSB entry point within 3 blocks of every single RP in our suburb. Your suggestion is very much appreciated, but we've got a '''lot''' heading our way in the very near future, and right now we really don't want to be changing the barricade plans. I'm sure you understand.
--[[User:Target Practice|Target Practice]] 23:20, 21 March 2010 (UTC)

Revision as of 23:20, 21 March 2010

feed back

thanks for the input.... I know I have tried to rebut it but that doesn't mean it's not useful or appreciated ;) --Honestmistake 19:35, 26 September 2008 (BST)

Teaming up sounds good later on; for now, company's welcome but the journey's the thing. I could get a cell phone or something and we could communicate that way. --0dysseus 2:26, 20 October 2008 (PST)


Whilst I appreciate that a lot of thought has gone into your revisions of the plan, there are several glaring inaccuracies and oversights I would like to correct.

Firstly, as I believe has been pointed out to you in-game, your concerns regarding access to revive points and resources in Danversbank would be better raised with whomever is in charge of the barricade plan there. We run the Scarletwood barricade plan, and whilst we do the best we can to work with our neighbours, you'll understand that just as Danversbank is your primary concern, Scarletwood is ours.

Secondly, I'm not sure how long you've been in the area, but in every single major zombie incursion we've had into Scarletwood, the Necrotechs fall first, followed very quickly by the Police Departments. In fact, as you may be aware, the first advance parties from the Militant Order of Barhah are in the area, and as of this afternoon, Gerard Crescent PD (and I believe Sleway) is a smoking wreck. Unfortunately, it's a fact of the game that despite all the optimism, Police Departments are often amongst the first buildings to fall in a besieged suburb, often because (and I don't wish to generalise here, I've also come across some fine UD players in PDs) the kind of player who sleeps in Police Departments is not always the kind of player you want to be sharing a building with when the zeddies come knocking, often preferring to headshot in the streets rather than fix your QSB barricades!

As for your points regarding Scarletwood's resource building entry points, we've found that ours work just fine - we have a VSB entry point within 3 blocks of every single RP in our suburb. Your suggestion is very much appreciated, but we've got a lot heading our way in the very near future, and right now we really don't want to be changing the barricade plans. I'm sure you understand.

--Target Practice 23:20, 21 March 2010 (UTC)