Last defence: Difference between revisions

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===The problem===
===The problem===
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I think everyone has seen the alarming changes on the map: First off, the zombies control a whooping '''80%''' of Malton. And now the horde (consisting of about 2000 zeds) has began spreading. Secondly, the number of NecroTech buildings controled by survivors has been reduced sigficantly, and that means we've lost the most important weapon against zombies: sirynges. And last but not least, almost every suburb has about 7 essencial buildings: Hospitals, Police stations, Fire stations, Etc. These buildings act as beacons for the zeds and have a population of about 60 survivors inside. That means that for every essencial building they raid, we have 40 more zombies to worry about. '''''That does seem like a problem, doesn't it?'''''  And when zombies who want to return to life with brain rot we have to worry about zombies  who go around destroying rotter revive NT Buildings and we have to shut down the building.
I think everyone has seen the alarming changes on the map: First off, the zombies control a whooping '''80%''' of Malton. And now the horde (consisting of about 2000 zeds) has began spreading. Secondly, the number of NecroTech buildings controled by survivors has been reduced sigficantly, and that means we've lost the most important weapon against zombies: sirynges. And last but not least, almost every suburb has about 7 essencial buildings: Hospitals, Police stations, Fire stations, Etc. These buildings act as beacons for the zeds and have a population of about 60 survivors inside. That means that for every essencial building they raid, we have 40 more zombies to worry about. '''''That does seem like a problem, doesn't it?'''''   


===The zombie horde===
===The zombie horde===
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(I lied. I did get into specifics.)
(I lied. I did get into specifics.)
{{Stub}}
 
 
===A Safe Suburb===
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This is when Last Defence kicks in. My Suggestion is that we '''Fortify''' 4 Suburbs. By Fortifying I mean Barricading every building in this "Zone" to EHB, just one entry point, no more. These 4 suburbs should be in any of the corners of Malton, making it easier to predict where will attacks come from.
 
===Divide And Conquer===
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Every survivor inside the "Zone" will have a role in protecting it: Survivors with combat skills will stay on the borders of the "Zone", Stopping the Horde from reaching the center. Medics will populate the hospitals, where they will be more effective at healing. Construction experts will be spread all over the "Zone", keeping the barricades at full strengh. Those with Bargain Shopping will be in charge of repleninshing fuel, radios, etc.
 
====Your Opinion Matters====
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Please, edit under this line and tell me if you like the plan, anything you would add, etc.
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[[Category:Glossary]]
[[Category:Glossary]]
[[Category:Tactics]]
[[Category:Tactics]]

Revision as of 05:07, 6 December 2008

The problem


I think everyone has seen the alarming changes on the map: First off, the zombies control a whooping 80% of Malton. And now the horde (consisting of about 2000 zeds) has began spreading. Secondly, the number of NecroTech buildings controled by survivors has been reduced sigficantly, and that means we've lost the most important weapon against zombies: sirynges. And last but not least, almost every suburb has about 7 essencial buildings: Hospitals, Police stations, Fire stations, Etc. These buildings act as beacons for the zeds and have a population of about 60 survivors inside. That means that for every essencial building they raid, we have 40 more zombies to worry about. That does seem like a problem, doesn't it?

The zombie horde


I'm not going into specifics, because if you understand what this article is about, you understand what's happening to Malton.

The zeds have the upper hand because of one thing: They just keep getting up! This may not come as a surprise to many of you, but it's that ability that gives them their edge in battle. A common zombie has to spend 10 AP after being killed, but that's it. They don't switch sides like us. A zombie with Ankle Grab only has to spend 1 AP to get up. This not only gives them the opportunity to stay down and recover AP, but it makes sieges almost impossible to repel.

(I lied. I did get into specifics.)


A Safe Suburb


This is when Last Defence kicks in. My Suggestion is that we Fortify 4 Suburbs. By Fortifying I mean Barricading every building in this "Zone" to EHB, just one entry point, no more. These 4 suburbs should be in any of the corners of Malton, making it easier to predict where will attacks come from.

Divide And Conquer


Every survivor inside the "Zone" will have a role in protecting it: Survivors with combat skills will stay on the borders of the "Zone", Stopping the Horde from reaching the center. Medics will populate the hospitals, where they will be more effective at healing. Construction experts will be spread all over the "Zone", keeping the barricades at full strengh. Those with Bargain Shopping will be in charge of repleninshing fuel, radios, etc.

Your Opinion Matters


Please, edit under this line and tell me if you like the plan, anything you would add, etc.