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| {{Custom Title|Left|Blue Command Vic}}
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| {{User:Blue Command Vic/Navigation}} | | {{User:Blue Command Vic/Navigation}} |
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| {{character|
| | UNDER CONSTRUCTION |
| char_name=Corporal Vic D'Amato|
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| char_image=[[Image:BlueCommandVic.jpg]]|
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| char_joindate=8-29-2006|
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| char_class=Military|
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| char_equip=Pistol|
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| char_profileID=642288|
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| char_status=Alive, in [[Dulston]]|
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| char_group=[[Dead vs Blue]]|
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| char_stats=25 kills|
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| char_journal=[[User:Blue_Command_Vic/Vic%27s_Journal|Journal]]
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| }}
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| == Skills ==
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| * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
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| ** Pistol Training (An extra +25% to hit with a pistol.)
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| *** Advanced Pistol Training (An extra +10% to hit.)
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| ** Shotgun Training (An extra +25% to hit with a shotgun.)
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| *** Advanced Shotgun Training (An extra +10% to hit.)
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| * Hand-to-Hand Combat (+15% to melee attacks.)
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| ** Axe Proficiency (An extra +15% when attacking with an axe.)
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| * Free Running (Can move between adjacent buildings without stepping outside.)
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| * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
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| ** Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
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| *** NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
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| * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
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| * Diagnosis (The HP values of nearby survivors are displayed next to their name.)
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| * Shopping (Player may choose which stores to loot, when searching a mall.)
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| ** Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
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| * Body Building (Player has a maximum of 60 Hit Points instead of 50.)
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| * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
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| * Construction (Player is able to barricade buildings.)
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| * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
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| * Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.)
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| ----
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| * Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
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| ** Scent Blood (The HP values of nearby survivors are displayed next to their name.)
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| ** Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, and distinguish revivifying bodies.)
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| * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
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| * Memories of Life (Zombie is able to open doors to buildings.)
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| ** Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
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| ** Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
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| * Lurching Gait (Zombie can walk as fast as the living.)
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| ** Ankle Grab (Zombie only spends 1AP standing up.)
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