User:Blue Command Vic/Zambah G Zaz: Difference between revisions
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=Skills= | =Skills= | ||
* | *Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) | ||
** Scent Blood (The HP values of nearby survivors are displayed next to their name.) | **Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) | ||
**Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) | |||
**Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.) | |||
* | *Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.) | ||
**Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) | |||
** | |||
* | *Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) | ||
**Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) | |||
**Death Grip (Zombie gets an extra +15% to hit with hand attacks.) | |||
**Rend Flesh (Hand attacks deal an extra 1 damage.) | |||
**Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) | |||
**Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) | |||
* | *Memories of Life (Zombie is able to open doors to buildings.) | ||
** | **Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) | ||
**Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) | |||
**Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) | |||
**Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.) | |||
* Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.) | *Lurching Gait (Zombie can walk as fast as the living.) | ||
**Ankle Grab (Zombie only spends 1AP standing up.) | |||
*Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.) | |||
**Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.) |
Revision as of 07:52, 5 March 2009
Zambah G Zaz
Wiki User | Talk Page (Archive) | Vic D'Amato | Vic's Journal | Zambah G Zaz | Templates | Sandbox | Sig | Navigation |
Jesus Santiago | |||||||||||||||
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Skills
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
- Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
- Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
- Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
- Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
- Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
- Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)