User:Sarge Barnes: Difference between revisions
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:* Ankle Grab (Zombie only spends 1AP standing up.) | :* Ankle Grab (Zombie only spends 1AP standing up.) | ||
===Story=== | |||
NONE YET | |||
===About This Player=== | |||
NONE YET | |||
---- | |||
==ZombieElvis== | |||
{{character| | |||
char_name=ZombieElvis| | |||
char_image=[[Image:Blank_face.gif]]| | |||
char_joindate=2008-11-20 23:05:59| | |||
char_class=Zombie| | |||
char_equip=[[Firearms#Shotgun|Shotgun]], [[Firearms#Pistol|Pistol]]| | |||
char_profileID=1411260| | |||
char_status=Dead| | |||
char_group=[[Feral]]| | |||
char_stats=Level 21| | |||
char_journal=none yet| | |||
}} | |||
Home: [[Brooksville]]. | |||
==='''Skills:'''=== | |||
-------------------------------------------------------------------------------- | |||
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) | |||
:* Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) | |||
:* Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) | |||
:* Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.) | |||
* Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.) | |||
:* Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) | |||
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) | |||
:* Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) | |||
:* Death Grip (Zombie gets an extra +15% to hit with hand attacks.) | |||
:* Rend Flesh (Hand attacks deal an extra 1 damage.) | |||
:* Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) | |||
:* Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) | |||
* Memories of Life (Zombie is able to open doors to buildings.) | |||
:* Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) | |||
:* Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) | |||
:* Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) | |||
:* Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.) | |||
* Lurching Gait (Zombie can walk as fast as the living.) | |||
:* Ankle Grab (Zombie only spends 1AP standing up.) | |||
* Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.) | |||
:* Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.) | |||
===Story=== | ===Story=== |
Revision as of 21:16, 20 March 2009
Sarge Barnes
Sarge Barnes | |||||||||||||||||
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Home: Eastonwood.
Skills:
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
- Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
- Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
Story
NONE YET
About This Player
NONE YET
ZombieElvis
ZombieElvis | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Home: Brooksville.
Skills:
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
- Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
- Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
- Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
- Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
- Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
- Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
Story
NONE YET
About This Player
NONE YET