User:Sarge Barnes: Difference between revisions

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:* Ankle Grab (Zombie only spends 1AP standing up.)  
:* Ankle Grab (Zombie only spends 1AP standing up.)  
===Story===
NONE YET
===About This Player===
NONE YET
----
==ZombieElvis==
{{character|
char_name=ZombieElvis|
char_image=[[Image:Blank_face.gif]]|
char_joindate=2008-11-20 23:05:59|
char_class=Zombie|
char_equip=[[Firearms#Shotgun|Shotgun]], [[Firearms#Pistol|Pistol]]|
char_profileID=1411260|
char_status=Dead|
char_group=[[Feral]]|
char_stats=Level 21|
char_journal=none yet|
}}
Home: [[Brooksville]].
==='''Skills:'''===
--------------------------------------------------------------------------------
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
:* Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
:* Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
:* Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
* Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
:* Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
:* Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
:* Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
:* Rend Flesh (Hand attacks deal an extra 1 damage.)
:* Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
:* Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
* Memories of Life (Zombie is able to open doors to buildings.)
:* Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
:* Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
:* Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
:* Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
* Lurching Gait (Zombie can walk as fast as the living.)
:* Ankle Grab (Zombie only spends 1AP standing up.)
* Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
:* Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)


===Story===
===Story===

Revision as of 21:16, 20 March 2009

Sarge Barnes

Sarge Barnes
Blank face.gif
Joined: 2008-11-21 01:16:45
Character class: Civilian/Cop
Favorite equipment: Shotgun, Pistol
Character profile: Urban Dead profile
Current status: Alive
Character group: The Black Watch
Character stats: Level 36
Journal: none yet for Sarge Barnes

Home: Eastonwood.

Skills:

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
  • Pistol Training (An extra +25% to hit with a pistol.)
  • Advanced Pistol Training (An extra +10% to hit.)
  • Shotgun Training (An extra +25% to hit with a shotgun.)
  • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
  • Knife Combat (An extra +15% when attacking with a knife.)
  • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
  • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
  • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
  • Surgery (Player can heal a further 5HP if working in a hospital with power.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
  • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
  • Rend Flesh (Hand attacks deal an extra 1 damage.)
  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
  • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
  • Memories of Life (Zombie is able to open doors to buildings.)
  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
  • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
  • Lurching Gait (Zombie can walk as fast as the living.)
  • Ankle Grab (Zombie only spends 1AP standing up.)

Story

NONE YET

About This Player

NONE YET


ZombieElvis

ZombieElvis
Blank face.gif
Joined: 2008-11-20 23:05:59
Character class: Zombie
Favorite equipment: Shotgun, Pistol
Character profile: Urban Dead profile
Current status: Dead
Character group: Feral
Character stats: Level 21
Journal: none yet for ZombieElvis

Home: Brooksville.

Skills:


  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
  • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
  • Rend Flesh (Hand attacks deal an extra 1 damage.)
  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
  • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
  • Memories of Life (Zombie is able to open doors to buildings.)
  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
  • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
  • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
  • Lurching Gait (Zombie can walk as fast as the living.)
  • Ankle Grab (Zombie only spends 1AP standing up.)
  • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
  • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)

Story

NONE YET

About This Player

NONE YET