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| Home: [[Eastonwood]]. | | Home: [[Eastonwood]]. |
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| ==='''SKILLS'''===
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| * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
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| :* Pistol Training (An extra +25% to hit with a pistol.)
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| ::* Advanced Pistol Training (An extra +10% to hit.)
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| :* Shotgun Training (An extra +25% to hit with a shotgun.)
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| ::* Advanced Shotgun Training (An extra +10% to hit.)
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| * Hand-to-Hand Combat (+15% to melee attacks.)
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| :* Knife Combat (An extra +15% when attacking with a knife.)
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| :* Axe Proficiency (An extra +15% when attacking with an axe.)
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| * Free Running (Can move between adjacent buildings without stepping outside.)
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| * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
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| :* Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
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| ::* NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
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| * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
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| :* Surgery (Player can heal a further 5HP if working in a hospital with power.)
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| * Diagnosis (The HP values of nearby survivors are displayed next to their name.)
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| * Shopping (Player may choose which stores to loot, when searching a mall.)
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| :* Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
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| * Body Building (Player has a maximum of 60 Hit Points instead of 50.)
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| * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
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| * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
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| * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
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| * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
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| * Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
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| :* Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
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| * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
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| :* Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
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| :* Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
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| :* Rend Flesh (Hand attacks deal an extra 1 damage.)
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| :* Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
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| :* Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
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| * Memories of Life (Zombie is able to open doors to buildings.)
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| :* Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
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| :* Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
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| :* Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
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| * Lurching Gait (Zombie can walk as fast as the living.)
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| :* Ankle Grab (Zombie only spends 1AP standing up.)
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| ===STORY=== | | ===STORY=== |
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| }} | | }} |
| Home: [[Brooksville]]. | | Home: [[Brooksville]]. |
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| ==='''SKILLS'''===
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| * Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
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| :* Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
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| :* Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
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| :* Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
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| * Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
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| :* Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
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| * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
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| :* Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
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| :* Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
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| :* Rend Flesh (Hand attacks deal an extra 1 damage.)
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| :* Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
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| :* Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
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| * Memories of Life (Zombie is able to open doors to buildings.)
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| :* Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
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| :* Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
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| :* Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
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| :* Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
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| * Lurching Gait (Zombie can walk as fast as the living.)
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| :* Ankle Grab (Zombie only spends 1AP standing up.)
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| * Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
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| :* Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
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| ===STORY=== | | ===STORY=== |