Talk:NT Mantra: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
(Add own missing signature.)
(→‎Interesting topic.: Adding signature at wrong comment, fixed.)
 
Line 6: Line 6:
I've seen this page [[User_Talk:Linkthewindow|Linkthewindow's talk page]], and I must say it is really interesting. We already have the [[Mall Defense Manifesto]], but there seems to be no dedicated tactics for defending NTs yet, so this one would be useful.
I've seen this page [[User_Talk:Linkthewindow|Linkthewindow's talk page]], and I must say it is really interesting. We already have the [[Mall Defense Manifesto]], but there seems to be no dedicated tactics for defending NTs yet, so this one would be useful.


One question though, what about [[Combat_revive#Combat_Reviving_in_an_NT_Building_Siege_Situation_as_a_Wise_use_of_Syringes|combat reviving]]? In NTs we can use syringes at will, and with a powered NT we can even revive a [[Brain Rot|rotter]]. Should the guide support it?
One question though, what about [[Combat_revive#Combat_Reviving_in_an_NT_Building_Siege_Situation_as_a_Wise_use_of_Syringes|combat reviving]]? In NTs we can use syringes at will, and with a powered NT we can even revive a [[Brain Rot|rotter]]. Should the guide support it? -- [[User:Kittithaj|Kittithaj]] 15:02, 28 January 2009 (UTC)
:This is a point that i hoped to discuss. Personally i don't support the combat revive tout court, but i think that is somehow "correct" to do in a NT when you want to defend it or retake it (you are a zed in a NT building. People may consider that you want to revive. it's something you can expect). there's a (illegible) page about this [[Fertilize_the_Land_Policy]] [[User:Kittithaj|Kittithaj]] 15:02, 28 January 2009 (UTC)
:This is a point that i hoped to discuss. Personally i don't support the combat revive tout court, but i think that is somehow "correct" to do in a NT when you want to defend it or retake it (you are a zed in a NT building. People may consider that you want to revive. it's something you can expect). there's a (illegible) page about this [[Fertilize_the_Land_Policy]]  


:<i>The Fertilize the Land Policy is an acceptance. It's not here to debate the pros and cons of combat reviving. Its sole purpose is to spread the word that ONE use of combat reviving should be accepted by the UD community as a whole. That tactic is the use of combat reviving in an NT siege situation. Let's face it - a zombie without brain rot who makes his way into an NT building is just asking to be revived. And a zombie with brain rot who enters a powered NT building is begging for it. The purpose of a Necrotech lab, in a strictly story sense, is to wipe out the zombie menace through the use of revivification syringes. Why would survivors not use this technology to their advantage in an attempt to hold on to their most precious resources?</i> --[[User:MamaMantis|MamaMantis]] 21:45, 28 January 2009 (UTC)
:<i>The Fertilize the Land Policy is an acceptance. It's not here to debate the pros and cons of combat reviving. Its sole purpose is to spread the word that ONE use of combat reviving should be accepted by the UD community as a whole. That tactic is the use of combat reviving in an NT siege situation. Let's face it - a zombie without brain rot who makes his way into an NT building is just asking to be revived. And a zombie with brain rot who enters a powered NT building is begging for it. The purpose of a Necrotech lab, in a strictly story sense, is to wipe out the zombie menace through the use of revivification syringes. Why would survivors not use this technology to their advantage in an attempt to hold on to their most precious resources?</i> --[[User:MamaMantis|MamaMantis]] 21:45, 28 January 2009 (UTC)

Latest revision as of 17:55, 2 August 2009

It's the first page that i create in this wiki so i'm sorry is i've broken policies or etiquettes. Excuse also my bad english and correct it for me, please. I read a NT Mantra a lot of time ago, but i couldn't find it again. i wrote this page thinking about my experience, so it can probably be improved. Suggestions? --MamaMantis 12:39, 28 January 2009 (UTC)

There's nothing wrong with it, at least what I can see. I've stuck a template on top noting that it's a survivor tactic. Linkthewindow  Talk  12:57, 28 January 2009 (UTC)

Interesting topic.

I've seen this page Linkthewindow's talk page, and I must say it is really interesting. We already have the Mall Defense Manifesto, but there seems to be no dedicated tactics for defending NTs yet, so this one would be useful.

One question though, what about combat reviving? In NTs we can use syringes at will, and with a powered NT we can even revive a rotter. Should the guide support it? -- Kittithaj 15:02, 28 January 2009 (UTC)

This is a point that i hoped to discuss. Personally i don't support the combat revive tout court, but i think that is somehow "correct" to do in a NT when you want to defend it or retake it (you are a zed in a NT building. People may consider that you want to revive. it's something you can expect). there's a (illegible) page about this Fertilize_the_Land_Policy
The Fertilize the Land Policy is an acceptance. It's not here to debate the pros and cons of combat reviving. Its sole purpose is to spread the word that ONE use of combat reviving should be accepted by the UD community as a whole. That tactic is the use of combat reviving in an NT siege situation. Let's face it - a zombie without brain rot who makes his way into an NT building is just asking to be revived. And a zombie with brain rot who enters a powered NT building is begging for it. The purpose of a Necrotech lab, in a strictly story sense, is to wipe out the zombie menace through the use of revivification syringes. Why would survivors not use this technology to their advantage in an attempt to hold on to their most precious resources? --MamaMantis 21:45, 28 January 2009 (UTC)