User:Aichon/Sandbox/Archive 2009: Difference between revisions

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{{Custom Title|left|Sandbox}}
{{User:Aichon/Navbar}}
{|style="background-color: #212921; color: #ffc; border: #e66 solid 2px; padding: 10px;"
|-
|<center>'''This is an archive. Don't post here.'''</center><br />
If you have anything you'd like to add, then go to my {{User:Aichon/snazzylink|User talk: Aichon|talk page}}, reference the relevant item, and post your comments there. This page should not be edited by others. These are all ideas and tests I've filed away.
|}
{|style="background-color: #212921; color: #ffc; border: #66a solid 2px; padding: 5px 10px; margin-top: 5px; width: 100%"
|-
|'''Other Archives: ''' ''none''
|}
This is just a simple archive for items from my [[User:Aichon/Sandbox]]. Most of the items here are failed ideas or one-shot items. If the idea was useful enough that it got implemented or moved to somewhere else, then I don't bother archiving it. This is just my reference for things that aren't somewhere else on the site, just in case I ever need them again.
==WIP Suggestions==
==WIP Suggestions==
===Swap the Rots===
===Swap the Rots===
Line 33: Line 47:
This idea was reconsidered. The primary reason for pulling it is the fact that any level 2 survivor that gets zombified would be able to pick up Flesh Rot, effectively making Body Building and Flak Jackets obsolete. Flesh Rot would be far more desirable than BB+FJ, since it would negate the need to carry a Flak Jacket, freeing up some encumbrance space. While I'm not opposed to the idea of negating the need for Flak Jackets, I am opposed to making Body Building obsolete, so unless a good alternative can be found for that skill, I won't move forward with this suggestion. {{User:Aichon/Signature}} 17:00, 18 November 2009 (UTC)
This idea was reconsidered. The primary reason for pulling it is the fact that any level 2 survivor that gets zombified would be able to pick up Flesh Rot, effectively making Body Building and Flak Jackets obsolete. Flesh Rot would be far more desirable than BB+FJ, since it would negate the need to carry a Flak Jacket, freeing up some encumbrance space. While I'm not opposed to the idea of negating the need for Flak Jackets, I am opposed to making Body Building obsolete, so unless a good alternative can be found for that skill, I won't move forward with this suggestion. {{User:Aichon/Signature}} 17:00, 18 November 2009 (UTC)
----
----
===Password Change Option===
{|
|'''Timestamp:''' {{User:Aichon/Signature}} 04:18, 4 October 2009 (BST)
|-
|'''Type:''' Interface/settings change
|-
|'''Scope:''' All players
|-
|'''Description:''' Currently, there does not exist a means to change the password for a character. This can be problematic if a person's character gets "hacked" or if a person simply wishes to better secure their account by changing the password from time to time. I would like to propose that a typical password change option be added to the Settings page. It would prompt for your current password, your new password, and then for you to confirm your new password. In addition, a "veto" e-mail message would be sent to the e-mail address that is on file whenever you change your password or e-mail address. This e-mail message would provide a link (valid for a few days) that could be used to undo any changes that might have been made by malicious parties accessing your character's account.
'''Note:''' The suggestion description has changed since some of the comments in the discussion were made.
|}
====Discussion (Password Change Option)====
You'd need a qulaifying question, otherwise if I have your password, I could use this to take over your character and change the password, so you couldn't use it at all. --{{User:Rosslessness/Sig}} 09:48, 11 October 2009 (BST)
:Excellent point and it's definitely something I overlooked. Rather than a challenge/response though, something more passive might be in order, since the common case would be people changing their own passwords. For instance, perhaps it could be set to send an e-mail to the account on file whenever the password or e-mail address is changed, and that e-mail could provide a link that could be used to veto the change. I've seen a similar system on another website, and it seems to work well while requiring less of its users than a challenge/response system would. Then, the only way to compromise the account would be to compromise both the e-mail and the account's information. {{User:Aichon/Signature}} 10:40, 11 October 2009 (BST)
::Hope you don't mind my comment.  Having a reset password option tied into an email account would be good.  Also it might even cut down on zergers a tiny little bit.  Are you going to take this idea to [[Developing Suggestions]]?--{{User:Giles Sednik/sig}} 10:51, 11 October 2009 (BST)
:::Don't mind one bit, and yep, I'll take it there eventually. I thought of the idea the day before I left on a week-long cruise, and didn't want to post it to Developing Suggestions while I was away for that long. I'll probably post it sometime this week, assuming that nothing else comes up that keeps me away from a computer. {{User:Aichon/Signature}} 16:14, 11 October 2009 (BST)
This was posted to [[Developing Suggestions]] a few days back. {{User:Aichon/Signature}} 10:35, 23 October 2009 (BST)
----
===Alt Proximity Warning===
{|
|'''Timestamp:''' {{User:Aichon/Signature}} 16:35, 18 November 2009 (UTC)
|-
|'''Type:''' Interface
|-
|'''Scope:''' Players with alts
|-
|'''Description:''' Many Urban Dead players have multiple characters (alts) that they play. The [http://www.urbandead.com/faq.html#mult rules] regarding alts are relatively simple, but are oftentimes overlooked by new players. Even veteran players may occasionally run afoul of the rule if they don't keep track of the locations of all of their characters, and find that a few of them wander into one another's vicinity. ''This suggestion is aimed at helping players identify and move away from these sorts of accidental occurrences, rather than dealing with intentional zerging.''
This suggestion proposes a proximity warning whenever characters controlled by the same individual (as identified by e-mail address) are getting too close to each other. Similar to the IP warning, if a character moves within 10 blocks of another character controlled by that player, they would receive a simple warning along the lines of, "This character is nearing the vicinity of CHARACTER_NAME, another character in your control (you are currently X blocks away). Please be aware of [http://www.urbandead.com/faq.html#mult the rules] regarding alt characters and note that countermeasures may be automatically applied if your characters are thought to be working in conjunction with one another."
As for why e-mail addresses are used, rather than IP addresses, cookies, or some other means, the reason is simple: if those other means were used, zergers could test, map, and learn the limits of detection currently used by Urban Dead, enabling them to more easily circumvent the countermeasures in the future. By using e-mail addresses instead, the accounts that are linked are obvious and the warning becomes a tool for honest players to identify times that they might be absentminded. Again, this suggestion is not aimed at curbing intentional zerging, but, rather, just honest accidents made by regular players.
Please note that this suggestion is ''not meant to have any impact on existing detection methods or countermeasures'', which will still be kept in place as they are now.
|}
====Discussion (Alt Proximity Warning)====
A slightly reworded version of this suggestion [[Developing Suggestions#Alt Proximity Warning|has been posted]] to [[Developing Suggestions]]. Feel free to offer opinions there. {{User:Aichon/Signature}} 08:28, 22 November 2009 (UTC)
==Soldiers of Crossman Recruitment Advertisement==
Moved the work over to [[Soldiers of Crossman/Recruit|here]] instead.
==Barricade Template Test==
Just fooling around with an idea for the appearance of a barricade plan template. While normally I'd be cool with people commenting about it here, if you feel compelled to discuss this idea, I'd suggest heading to the [[Template talk:BarricadePlan|proper place]] instead. Of course, you're welcome to talk directly to me on [[User talk:Aichon|my talk page]], if you'd like.
{{User:Aichon/Sandbox/Barricade Template Test Small}}
Unless interest is expressed in this larger version, I've stopped updating it for now. Only the small version is being updated with ideas from the discussions taking place.
{{User:Aichon/Sandbox/Barricade Template Test}}




Line 105: Line 70:
| style="color:black;background:#EEE; padding:3px 6px; vertical-align:top; width:50%"|
| style="color:black;background:#EEE; padding:3px 6px; vertical-align:top; width:50%"|
'''Revive Points'''<br />{{{RP}}}
'''Revive Points'''<br />{{{RP}}}
|}
==For Rorybob==
Basically, all I did was make a span act as a link, then used the display: block property to make it have width and height. To say it another way, rather than making the cell itself a link, I put a link inside the cell that takes up the entire cell. After that, it was just a matter of tweaking a few things to get it to fit correctly and not stretch the cell in weird ways. You might need to tweak the line-height a bit (possibly bump it up to 14px) to get it just right so that the link covers the entire cell (it might not be covering the very bottom pixel of the cell right now). If you change the size of the table, you'll definitely need to change the line-height property, and you might need to provide a width as well if it gets any larger.
If you want to see just how much of the cell the span covers (e.g. make the line-height much smaller, then do it), add a background-color property with a nice dark color to the span, and you can clearly see which parts are not acting as a link and which parts are. Also, note that in some browsers (WebKit-based ones, I believe), the word "Dakerstown" won't appear on mouseover. Instead, it'll display the URL of the link, and since we can't change the title of the link itself, as far as I know, there's no way around it. If mediawiki has a way to change the title of a link, let me know, since I'd be VERY keen on that.
Feel free to comment here if you have any questions, or you can take it to my talk page if you prefer. {{User:Aichon/Signature}} 11:28, 5 December 2009 (UTC)
{| style="border:solid 1px black; border-spacing:2px; font-size:90%; width:200px; height:200px" align=center
|-
| style="{{ MapGhostTown }}; padding: 0px;" align=center width=10% height=10% title="Dakerstown" | [[Dakerstown|<span style = "display: block; font-size: 0px; line-height: 13px;" title = "Dakerstown">&nbsp;</span>]]
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Jensentown" |
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Quarlesbank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="West Boundwood"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="East Boundwood"| 
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Lamport Hills"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Chancelwood"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Earletown"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Rhodenbank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Dulston"|
|-
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Roywood"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Judgewood"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Gatcombeton"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Shuttlebank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Yagoton"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Millen Hills"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Raines Hills"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Pashenton"|
| style="{{ Located/Previously }}" align=center width=10% height=10% title="Rolt Heights"|
| style="{{ Located/Previously }}" align=center width=10% height=10% title="Pescodside"|
|-
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Peddlesden Village"| 
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Chudleyton"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Darvall Heights"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Eastonwood"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Brooke Hills"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Shearbank"|
| style="{{ Located }}" align=center width=10% height=10% title="Huntley Heights"|
| style="{{ Located/Previously }}" align=center width=10% height=10% title="Santlerville"|
| style="{{ Located/Previously }}" align=center width=10% height=10% title="Gibsonton"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Dunningwood"|
|-
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Dunell Hills"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="West Becktown"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="East Becktown"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Richmond Hills"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Ketchelbank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Roachtown"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Randallbank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Heytown"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Spracklingbank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Paynterton"|
|-
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Owsleybank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Molebank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Lukinswood"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Havercroft"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Barharville"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="The Homeland"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Pimbank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Peppardville"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Pitneybank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Starlingtown"|
|-
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Grigg Heights"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Reganbank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Lerwill Heights"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Shore Hills"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Galbraith Hills"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Stanbury Village"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Roftwood"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Edgecombe"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Pegton"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Dentonside"|
|-
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Crooketon"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Mornington"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="North Blythville"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Brooksville"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Mockridge Heights"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Shackleville"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Tollyton"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Crowbank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Vinetown"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Houldenbank"|
|-
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Nixbank"| 
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Wykewood"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="South Blythville"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Greentown"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Tapton"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Kempsterbank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Wray Heights|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Gulsonside"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Osmondville"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Penny Heights"|
|-
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Foulkes Village"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Ruddlebank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Lockettside"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Dartside"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Kinch Heights"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="West Grayside"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="East Grayside"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Scarletwood"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Pennville"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Fryerbank"|
|-
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="New Arkham"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Old Arkham"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Spicer Hills"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Williamsville"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Buttonsville"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Wyke Hills"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Hollomstown"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Danversbank"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Whittenside"|
| style="{{ MapGhostTown }}" align=center width=10% height=10% title="Miltown"| 
|-
|}
|}

Revision as of 22:56, 18 December 2009

Sandbox
Aichon:Archive 2009
Aichon
ˈīˌkän :Archive 2009
This is an archive. Don't post here.

If you have anything you'd like to add, then go to my talk page, reference the relevant item, and post your comments there. This page should not be edited by others. These are all ideas and tests I've filed away.

Other Archives: none

This is just a simple archive for items from my User:Aichon/Sandbox. Most of the items here are failed ideas or one-shot items. If the idea was useful enough that it got implemented or moved to somewhere else, then I don't bother archiving it. This is just my reference for things that aren't somewhere else on the site, just in case I ever need them again.

WIP Suggestions

Swap the Rots

Timestamp: Aichon 20:22, 3 October 2009 (BST)
Type: Skills change
Scope: Zombies
Description: To quickly summarize: Brain Rot and Flesh Rot should be swapped in the skills tree, such that Flesh Rot comes first and Brain Rot comes under Flesh Rot.
Problem: Zombie characters currently have a difficult decision to make: whether to pick up Brain Rot in order to have access to Flesh Rot, or whether to set aside some time (and dignity) in order to seek a revive so that they can procure a Flak Jacket and Body Building. This is unacceptable.
Solution: Thankfully, a simple way of solving the problem is available: swap the two skills in the zombie skills tree. By doing so, zombies will have immediate access to Flesh Rot, enabling them to weather the attacks from attackers more capably, while also allowing them to avoid making a difficult decision. Given that Brain Rot is considered a very pro-zombie skill, placing it further down in the hierarchy of skills also makes sense, since it will now take one additional level before it can be procured (though, in practice, this will affect very little).
Justification: I see four main justifications for making this change.
Enjoyment: Currently, Flesh Rot is a skill that many players either cannot or will not purchase for a variety of reasons. Dual Nature characters avoid it since it makes switching sides more difficult. Many pro-zombie characters avoid picking it up if they want to be able to engage in some of the various trans-mortal tactics or are simply not willing to commit so heavily to being a zombie. But there exists no reason why such a commitment should be demanded for a skill such as Flesh Rot. Forcing such a decision merely diminishes the enjoyment of those playing the game how they want.
Philosophical: Many players share the opinion that their characters should not have to switch to the "other side" in order to play at their best. This means that zombies should not have to become humans in order to be better zombies, and vice versa, since that makes little logical sense. In order to alleviate one such issue, Kevan introduced Flesh Rot, but Flesh Rot was placed underneath Brain Rot in the zombie skill tree, which still forces many zombie characters into choosing the same path as before: become a human in order to become a better zombie, rather than having to pick up Brain Rot in order to enjoy Flesh Rot.
Fairness: Currently, Body Building and Flak Jackets can be picked up by any level 2 survivor character. Making Flesh Rot more easily accessible puts it on par with Body Building, which can be picked up immediately by humans, while also allowing zombie characters to remain zombies, instead of having to switch sides to be better zombies.
In-game Sense: In terms of flavor, it also makes sense. Rotting should start on the outside and work its way in with (un)living beings, since bacteria, critters, or physical damage will occur externally at a very early point after death. A rotting of the brain should take quite a bit longer to accomplish, since it likely won't begin until the brain is exposed to open air, so it only makes sense that it would be located under Flesh Rot.
Caveats: I do observe two potential points for consideration with this suggestion. First, making Flesh Rot more accessible means that more zombie characters will be picking it up. Flesh Rot, in and of itself, has no drawbacks, so it's almost certain that any zombie character with the XP to spare will pick it up as soon as they are able to do so. This change may affect the balance of the game slightly. I think it's easy to agree that this change is fair though, given the position of Body Building within the survivor tree.
Second, placing Brain Rot under Flesh Rot means that Brain Rot no longer acts as a gateway to a useful skill. As such, players will either choose to pick up or ignore Brain Rot on the basis of its virtues alone. This means that it will likely be picked up by less zombie characters than before, potentially simplifying some survivor tasks (e.g. DNA extraction, managing reviving points, engaging in combat revives, etc.). I see this as a virtue though, since it puts the power of the decision more firmly in the players' hands, rather than forcing them to weight their decision.

Disclaimer: I play both sides actively, and have since I first joined.

Discussion (Swap the Rots)

This idea was reconsidered. The primary reason for pulling it is the fact that any level 2 survivor that gets zombified would be able to pick up Flesh Rot, effectively making Body Building and Flak Jackets obsolete. Flesh Rot would be far more desirable than BB+FJ, since it would negate the need to carry a Flak Jacket, freeing up some encumbrance space. While I'm not opposed to the idea of negating the need for Flak Jackets, I am opposed to making Body Building obsolete, so unless a good alternative can be found for that skill, I won't move forward with this suggestion. Aichon 17:00, 18 November 2009 (UTC)



TRPs

Auto Repair Shops
{{{ARS}}}

Hospitals
{{{H}}}

Factories
{{{F}}}

NecroTech Facilities
{{{NT}}}

Forts and Malls
{{{Mall}}}

Police Departments
{{{PD}}}

Bulletin Boards
{{{Board}}}

Revive Points
{{{RP}}}


For Rorybob

Basically, all I did was make a span act as a link, then used the display: block property to make it have width and height. To say it another way, rather than making the cell itself a link, I put a link inside the cell that takes up the entire cell. After that, it was just a matter of tweaking a few things to get it to fit correctly and not stretch the cell in weird ways. You might need to tweak the line-height a bit (possibly bump it up to 14px) to get it just right so that the link covers the entire cell (it might not be covering the very bottom pixel of the cell right now). If you change the size of the table, you'll definitely need to change the line-height property, and you might need to provide a width as well if it gets any larger.

If you want to see just how much of the cell the span covers (e.g. make the line-height much smaller, then do it), add a background-color property with a nice dark color to the span, and you can clearly see which parts are not acting as a link and which parts are. Also, note that in some browsers (WebKit-based ones, I believe), the word "Dakerstown" won't appear on mouseover. Instead, it'll display the URL of the link, and since we can't change the title of the link itself, as far as I know, there's no way around it. If mediawiki has a way to change the title of a link, let me know, since I'd be VERY keen on that.

Feel free to comment here if you have any questions, or you can take it to my talk page if you prefer. Aichon 11:28, 5 December 2009 (UTC)