Player Killing for Noobs: Difference between revisions
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Note that the Radio Transmitter and Mobile Phone are for both feeding false information to enemy groups and keeping in touch with allies, respectively. | Note that the Radio Transmitter and Mobile Phone are for both feeding false information to enemy groups and keeping in touch with allies, respectively. | ||
Once you have suitable gear and a base, you need some enemies. Decide why you are fighting humans. Some PKers, like the Philosophe Knights, kill stupid people. Some, like Red Rum, kill large groups of people for seemingly no reason at all. Decide whether you want to kill, or to disrupt communications and search rates by taking out generators and radio transmitters. Once you have everything done, you finally need a building to hide in. It's a good idea to have a safehouse in a survivor suburb, and about five low-profile buildings to hide in in the suburb you're hunting in. Remember to change buildings daily, as someone may find you, but not have enough AP to finish you off and hide nearby. Also, try to get as many groups in your debt as possible. They will be less likely to hunt you down, and may give you a chance to escape if they find you. | Once you have suitable gear and a base, you need some enemies. Decide why you are fighting humans. Some PKers, like the Philosophe Knights, kill stupid people. Some, like Red Rum, kill large groups of people for seemingly no reason at all. Decide whether you want to kill, or to disrupt communications and search rates by taking out generators and radio transmitters. | ||
Once you have everything done, you finally need a building to hide in. It's a good idea to have a safehouse in a survivor suburb, and about five low-profile buildings to hide in in the suburb you're hunting in. Remember to change buildings daily, as someone may find you, but not have enough AP to finish you off and hide nearby. Also, try to get as many groups in your debt as possible. They will be less likely to hunt you down, and may give you a chance to escape if they find you. | |||
And finally, you need a creed. Every PKer has some type of player they don't attack, be it level 1s, rotters, other PKers (Honor Among Thieves), or old group members. | |||
=Surviving Against A Player Killer= | =Surviving Against A Player Killer= |
Revision as of 20:20, 23 January 2010
You've probably seen a human kill another human in-game before. No matter what they say to defend themselves, this is considered Player Killing or PKing, something most citizens of Malton find highly illegal. This guide will help you to: become a PKer, survive against the resident PKer, and work alongside PKers without killing or being killed.
Becoming a Player Killer
First, you need a base. Find a suburb that's either in the middle of a zombie siege, or a suburb with relatively no bounty-hunter groups. Keep in mind that you will be found, so always have a second suburb to run to. Once you've learned more, you may wish to join a Player Killer group in a suburb with lots of bounty-hunters, although for now, stick with the smaller targets. After that, you need gear. They are listed in order of most important to least important.
- Suitable Clothes (no one likes to be murdered by a nude lunatic)
- A Description
- Two First Aid Kits
- At least two Pistols (and however many clips you feel like carrying)
- Knife (not needed if you don't attack generators)
- Radio
- Flak Jacket
- Mobile Phone
- Spray Cans
- Portable Generator
- Radio Transmitter
- Fuel Cans (amount is up to you)
- At least one Shotgun (when searching for Pistol Clips, you also find shells for the shotgun, and it helps if you run out of Pistol Clips [something you should NEVER have happen])
Note that the Radio Transmitter and Mobile Phone are for both feeding false information to enemy groups and keeping in touch with allies, respectively.
Once you have suitable gear and a base, you need some enemies. Decide why you are fighting humans. Some PKers, like the Philosophe Knights, kill stupid people. Some, like Red Rum, kill large groups of people for seemingly no reason at all. Decide whether you want to kill, or to disrupt communications and search rates by taking out generators and radio transmitters.
Once you have everything done, you finally need a building to hide in. It's a good idea to have a safehouse in a survivor suburb, and about five low-profile buildings to hide in in the suburb you're hunting in. Remember to change buildings daily, as someone may find you, but not have enough AP to finish you off and hide nearby. Also, try to get as many groups in your debt as possible. They will be less likely to hunt you down, and may give you a chance to escape if they find you.
And finally, you need a creed. Every PKer has some type of player they don't attack, be it level 1s, rotters, other PKers (Honor Among Thieves), or old group members.