User:Epicure/Projects: Difference between revisions
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==Projects & Suggestions== | ==Projects & Suggestions== | ||
===Suggestion 1: Vending Machines=== | ===Suggestion 1: Vending Machines=== | ||
Add vending machines at some otherwise boring locations (offices, stations, streets?), and coins/tokens as a new item to find. | Add vending machines at some otherwise boring locations (offices, stations, streets?), and coins/tokens as a new item to find (1% enc). | ||
* Survivors can use a token to get (maybe? 50-50 chance of snack getting stuck) a snack which restores 1-2HP. Also | * Survivors can use a token to get (maybe? 50-50 chance of snack getting stuck) a snack (2% enc) which restores 1-2HP. Also possible: a beer, seasonal candies or a newspaper? | ||
* If the snack is stuck, further coins will be stacked and someone can hit (1AP) the machine to make them drop one at a time if hit successful (hits only works with hand/blunt weapons). | * If the snack is stuck, further coins will be stacked and someone can hit (1AP) the machine to make them drop one at a time if hit successful (hits only works with hand/blunt weapons). | ||
* Zombies can also hit the machine which drops a snack if any tokens are stuck. | * Zombies can also hit the machine which drops a snack if any tokens are stuck. | ||
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* Potentially...this can be an "endless" source of HP, but tokens limit the number that can be recovered, plus with the cost in AP it's not a very efficient way of healing, but it can be placed anywhere! | * Potentially...this can be an "endless" source of HP, but tokens limit the number that can be recovered, plus with the cost in AP it's not a very efficient way of healing, but it can be placed anywhere! | ||
* For zeds, the VM is a new source of XP which can be left on the street | * For zeds, the VM is a new source of XP which can be left on the street | ||
===Suggestion 2: Pass <survivor> a beer=== | |||
* Not my idea, I saw this somewhere else (can't find it again unfortunately) but I think this is brilliant: the social implications are huge and the impact on the game minimal. | |||
* Could be expanded with #1: pass <survivor> a snack. | |||
===Suggestion 3: Chainsaw=== | |||
* Of course! | |||
* Encumbrance similar to toolbox? | |||
* Petrol fuelled (can of fuel) for a number of hours. | |||
* Loud (no communications possible for zeds or survivors in a 3x3 grid, and all made aware that a chainsaw is running) | |||
* Risk of fumble (self hurt), and low skills. | |||
* Random damage? | |||
* Lumberjack or park ranger class with higher skill? | |||
* ...Nunchaku Chainsaws FTW!!! |
Revision as of 00:41, 26 January 2010
Epicure's Projects and Notes
Notes
Bored of the flies
- I've been bored as a zombie so far: break a 'cade, eat survivor, sometimes eat a lost breather in the outdoor. This seems due to the limited number of actions giving XP to zeds (attack/break and...that's it?).
- So far the only interest for me in spending XP as a zed seems to be improving speed to save AP and/or vigor mortis to improve attack chances and therefore speed up XP gain.
- It would be nice to add more skills to zeds, however this is going to be tough without imbalancing the game. Maybe RP skills like communication, but then again the Memories of Life family is pretty fool unless we end up with zombies playing piano or sudoku.
- I believe the better way would be to give another XP source to zeds, other than breaking or eating things. Maybe different things to break? In that case it should be something of little benefit to survivors, to balance things a little.(CCTV cams? Vending machines?)
Zombies should dance
It's obvious.
Zombies should climb
Mmmh, there's an idea...
Projects & Suggestions
Suggestion 1: Vending Machines
Add vending machines at some otherwise boring locations (offices, stations, streets?), and coins/tokens as a new item to find (1% enc).
- Survivors can use a token to get (maybe? 50-50 chance of snack getting stuck) a snack (2% enc) which restores 1-2HP. Also possible: a beer, seasonal candies or a newspaper?
- If the snack is stuck, further coins will be stacked and someone can hit (1AP) the machine to make them drop one at a time if hit successful (hits only works with hand/blunt weapons).
- Zombies can also hit the machine which drops a snack if any tokens are stuck.
- If no token is stuck and the zombie hits, destroy the machine which gives 2-3XP, depending on outdoor/indoor location.
- Someone with construction and a toolbox can repair the vending machine (1AP, no XP, the VM is its own reward)
- Looking at the machine (1AP) can tell how many snacks are stuck
- Potentially...this can be an "endless" source of HP, but tokens limit the number that can be recovered, plus with the cost in AP it's not a very efficient way of healing, but it can be placed anywhere!
- For zeds, the VM is a new source of XP which can be left on the street
Suggestion 2: Pass <survivor> a beer
- Not my idea, I saw this somewhere else (can't find it again unfortunately) but I think this is brilliant: the social implications are huge and the impact on the game minimal.
- Could be expanded with #1: pass <survivor> a snack.
Suggestion 3: Chainsaw
- Of course!
- Encumbrance similar to toolbox?
- Petrol fuelled (can of fuel) for a number of hours.
- Loud (no communications possible for zeds or survivors in a 3x3 grid, and all made aware that a chainsaw is running)
- Risk of fumble (self hurt), and low skills.
- Random damage?
- Lumberjack or park ranger class with higher skill?
- ...Nunchaku Chainsaws FTW!!!