User:Scubamatt: Difference between revisions
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'''Norton''' has joined 10 Minutes From Hell, the local defense force in Molebank. This group is the polar opposite of The Fortress, as far as style. If the Fortress is a tense, military drama, then 10MFH is like being in MASH, the old TV show. It's got a very medical flavor, kind of quirky and comic, sprinkled with violence but never taking the war too seriously. The advice I've gotten ranges from excellent to bizarre, but everyone is interested in helping new players - and not just ones from the group. They have a haphazard way of doing things, but it works well. I'm enjoying the feeling of being part of a 'neighborhood', rather than wandering around. | '''Norton''' has joined 10 Minutes From Hell, the local defense force in Molebank. This group is the polar opposite of The Fortress, as far as style. If the Fortress is a tense, military drama, then 10MFH is like being in MASH, the old TV show. It's got a very medical flavor, kind of quirky and comic, sprinkled with violence but never taking the war too seriously. The advice I've gotten ranges from excellent to bizarre, but everyone is interested in helping new players - and not just ones from the group. They have a haphazard way of doing things, but it works well. I'm enjoying the feeling of being part of a 'neighborhood', rather than wandering around. | ||
'''Cujo the Police Dog''', my zombie, is developing nicely. Once I made the decision to stick with roleplaying him (rather than trying to power level) it actually seemed easier to level up. I get a kick out of the way some players react to a zombie dog. Today someone shot me in the head, then said "Bad dog. Stay." He is my most mobile character, simply because he is completely without fear of death | '''Cujo the Police Dog''', my zombie, is developing nicely. Once I made the decision to stick with roleplaying him (rather than trying to power level) it actually seemed easier to level up. I get a kick out of the way some players react to a zombie dog. Today someone shot me in the head, then said "Bad dog. Stay." He is my most mobile character, simply because he is completely without fear of death. I really do think the zombies have it easier in this game than the survivors, and I love my dog. |
Revision as of 22:15, 17 August 2010
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14 August 2010
I'm really enjoying the game, and learning a lot by playing more than one character.
Felix is in Boot Camp (after joining The Fortress). I've already learned so much, that I feel like I should be paying them real folding money for the training. They are extremely well organized, and very disciplined. They have strict rules about how things need to be done, and they take the time to explain why, too. If you are a 'wild and crazy player' who doesn't like rules and teamwork, these people are not for you. Fortunately, I'm a veteran, so I have no problem following orders or accepting responsibility for my actions. Surprisingly, they have a huge amount of roleplayers in the group, and an active group of writers (ranging from amateurs to professionals). It's like joining the cast of a war movie set in Malton. I'm enjoying it immensely.
Norton has joined 10 Minutes From Hell, the local defense force in Molebank. This group is the polar opposite of The Fortress, as far as style. If the Fortress is a tense, military drama, then 10MFH is like being in MASH, the old TV show. It's got a very medical flavor, kind of quirky and comic, sprinkled with violence but never taking the war too seriously. The advice I've gotten ranges from excellent to bizarre, but everyone is interested in helping new players - and not just ones from the group. They have a haphazard way of doing things, but it works well. I'm enjoying the feeling of being part of a 'neighborhood', rather than wandering around.
Cujo the Police Dog, my zombie, is developing nicely. Once I made the decision to stick with roleplaying him (rather than trying to power level) it actually seemed easier to level up. I get a kick out of the way some players react to a zombie dog. Today someone shot me in the head, then said "Bad dog. Stay." He is my most mobile character, simply because he is completely without fear of death. I really do think the zombies have it easier in this game than the survivors, and I love my dog.