Template:MapColors: Difference between revisions

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(Re-ordering so that having Ghost Town at the bottom makes sense (it currently doesn't read in any discernible order when going down or across))
(Adding new status: "Intact", and revising other status descriptions to reflect the new state of the game)
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| width=220 | '''Safe'''
| width=220 | '''Safe'''


<small>Break-ins rare, max 50+ zombies in suburb and no zombie groups above 10.</small>
<small>Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies.</small>
| width=40px |  
| width=40px |  
{| style="{{DangerMapnormalmoderately dangerous}}; width:38px; height:38px" align=left
{| style="{{DangerMapnormalmoderately dangerous}}; width:38px; height:38px" align=left
Line 16: Line 16:
| width=220 | '''Moderately Dangerous'''
| width=220 | '''Moderately Dangerous'''


<small>Active zombies and break-ins, but no 50+ hostile hordes</small>
<small>Active zombies and break-ins, but no major hordes.</small>
|-
|-
| width=40px |
{| style="{{DangerMapnormalintact}}; width:38px; height:38px" align=left
|&nbsp;
|}
| width=220 |  '''Intact'''
<small>Structurally intact with few zombies, but a very low survivor population and few to no lit buildings.</small>
| width=40px |  
| width=40px |  
{| style="{{DangerMapnormaldangerous}}; width:38px; height:38px" align=left
{| style="{{DangerMapnormaldangerous}}; width:38px; height:38px" align=left
Line 24: Line 31:
| width=220 |  '''Dangerous'''
| width=220 |  '''Dangerous'''


<small>Zombies inside many resource buildings; OR hostile mobs of 50+</small>
<small>Zombies inside many resource buildings and/or significant hostile mobs.</small>
|-
| width=40px |
{| style="{{DangerMapnormala ghost town}}; width:38px; height:38px" align=left
|&nbsp;
|}
| width=220 |  '''A Ghost Town'''
 
<small>Mostly or entirely ruined, and devoid of significant survivor or zombie populations.</small>
| width=40px |
| width=40px |
{| style="{{DangerMapnormalvery dangerous}}; width:38px; height:38px" align=left
{| style="{{DangerMapnormalvery dangerous}}; width:38px; height:38px" align=left
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| width=220 |  '''Very Dangerous'''
| width=220 |  '''Very Dangerous'''


<small>Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+</small>
<small>Most buildings wide open or zombie-infested and/or massive hostile zombie mobs.</small>
|-
| width=40px |
{| style="{{DangerMapnormala ghost town}}; width:38px; height:38px" align=left
|&nbsp;
|}
| colspan=3 width=440 |  '''A Ghost Town'''


<small>At least 2/3rds of the {{Switch|{{PAGENAME}}|case: Monroeville=sector|default=suburb}}'s buildings either Empty of Survivors or Ransacked/Ruined AND having no zombie mobs of over 10 and no total zombies over 60</small>
|-
|-
| colspan=4 style="text-align:center" |
| colspan=4 style="text-align:center" |

Revision as of 00:01, 18 April 2017

Suburb Danger Level Colors
 
Safe

Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies.

 
Moderately Dangerous

Active zombies and break-ins, but no major hordes.

 
Intact

Structurally intact with few zombies, but a very low survivor population and few to no lit buildings.

 
Dangerous

Zombies inside many resource buildings and/or significant hostile mobs.

 
A Ghost Town

Mostly or entirely ruined, and devoid of significant survivor or zombie populations.

 
Very Dangerous

Most buildings wide open or zombie-infested and/or massive hostile zombie mobs.


Suburbs listed in boldface contain notable locations, groups, or events.
Factors beyond the scope of this map may affect the situation on the ground.