User:Scubamatt: Difference between revisions

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After a long hiatus from the game (due to a real life accident), I have returned to play again. I see that the overall number of players has dropped quite a bit, but I was pleased to see The Fortress is still around and going strong.


I've retired most of the characters I created, as I learn more about the game and become more active in the two groups I joined. Over in Molebank, I'm learning how a medical-oriented group (10MFH) operates, playing Norton McAfee, my NT Medic. It's a lot tougher than you might think, and he spends a lot of time running for his life. 10MFH have some very cool ideas and tools that help them do their job, and I have learned much about the medical/revive side of Malton life.
My active character is Felix Hardcastle, a dedicated member of The Fortress. He is decidedly pro-survivor, and a veteran of the ongoing struggle against the undead of Malton. Felix has risen through the ranks to a point where he is allowed a large degree of autonomy in operations, and is expected to set a good example for new members of the group. In the past, he has been strongly focused on developing his skills and acquiring better gear. This time around, I am going to explore some of the metagaming aspects of Urban Dead, starting with the ABAs. These are kind of like merit badges you get (from The Fortress group) for completing specific, creative challenges.


Felix Hardcastle, my engineer character, joined the Fortress and I have learned so much that it's hard to express in a sentence or two. They offer so much more than just the 50 AP a day, despite sounding like a cheesy advertising slogan.
As an example, one ABA involves repairing a long-ruined building - one with a repair cost so high that you will be left helpless (at negative AP) for greater than 24 hours. To complete the ABA you have to first find such a building, then repair it, and then survive the attempt. Of course you must document the entire thing with screenshots, and the greater the repair cost, the more it is worth on the leader board for that specific ABA. Most ABAs must be completed alone, but there are several that allow or encourage others to help. One ''requires'' a partner, in fact.


Mutt Daniels, my original UD character, is dead (again) and shambling around looking for a revive in Ruddlebank. The suburb has gone to hell, due to a complete lack of organized resistance. Despite my frustration with his development, he reminds me what it is like for survivors who have not yet found a good group, and he keeps me motivated. '''Update:''' I got a revive from the Blytheville Gang (thanks fellas!) and decided to move to Dartside, where the resources are more abundant. This suburb has a lot of TRPS, a decent OP for me to base myself out of, and a reasonably defensible layout of buildings.
Beyond completing some ABAs, I'm also planning on doing some things for the Wiki (updating barricade plans for a few suburbs), writing some articles for TFN (the Fortress newsletter) and maybe writing some fiction again. I plan to keep a Journal for one of the complex ABAs, too.


Link to my current pet project is [[User:Scubamatt/Fryerbank|HERE]].
Link to an old pet project is [[User:Scubamatt/Fryerbank|HERE]]. (I don't know if I am going to continue/complete it, but I am loathe to delete it until I am sure.)

Revision as of 12:17, 20 January 2013

After a long hiatus from the game (due to a real life accident), I have returned to play again. I see that the overall number of players has dropped quite a bit, but I was pleased to see The Fortress is still around and going strong.

My active character is Felix Hardcastle, a dedicated member of The Fortress. He is decidedly pro-survivor, and a veteran of the ongoing struggle against the undead of Malton. Felix has risen through the ranks to a point where he is allowed a large degree of autonomy in operations, and is expected to set a good example for new members of the group. In the past, he has been strongly focused on developing his skills and acquiring better gear. This time around, I am going to explore some of the metagaming aspects of Urban Dead, starting with the ABAs. These are kind of like merit badges you get (from The Fortress group) for completing specific, creative challenges.

As an example, one ABA involves repairing a long-ruined building - one with a repair cost so high that you will be left helpless (at negative AP) for greater than 24 hours. To complete the ABA you have to first find such a building, then repair it, and then survive the attempt. Of course you must document the entire thing with screenshots, and the greater the repair cost, the more it is worth on the leader board for that specific ABA. Most ABAs must be completed alone, but there are several that allow or encourage others to help. One requires a partner, in fact.

Beyond completing some ABAs, I'm also planning on doing some things for the Wiki (updating barricade plans for a few suburbs), writing some articles for TFN (the Fortress newsletter) and maybe writing some fiction again. I plan to keep a Journal for one of the complex ABAs, too.

Link to an old pet project is HERE. (I don't know if I am going to continue/complete it, but I am loathe to delete it until I am sure.)