User:Tangozulu: Difference between revisions

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(New to the Wiki, bear with me while I construct my home page.)
(New to the Wiki, bear with me while I construct my home page.)
== Thoughts on the game ==
I've been playing UD about a year now, and it seems pretty heavily weighted in favor of the zombies. Between 'real' PKers (survivors who just kill other survivors for the fun of it), 'death cultists' (survivors who kill other survivors specifically to help the zombies) and disposable zerg accounts (brand new firefighters usually, who kill survivors & tear down barricades from the inside), it just seems like there's not much a survivor player can do to survive - much less 'win'.
I've been thinking of ways to try and counter the obvious cheating by some zombie players (note that I said 'some' zombie players, not all). Without the cooperation of the game designer, it's just about impossible, I think.
Still, it pains me to sit and do nothing, so I've decided to apply the same kind of reasoning used by the other side: there's only one rule in UD, literally ''everything'' else is legal, by that simple definition. Y
The one rule is that different accounts controlled by the same player should not interact (or even stand in the same building/block). The suggested minimum separation is 10 blocks, but that's an unofficial guess at where the game's anti-cheat coding will come into play.
Since I want to help the living in this game, and I'm willing to use anything I can think of (that doesn't violate the One Rule), I guess that makes me a 'life cultist'.

Revision as of 19:24, 15 October 2010

(New to the Wiki, bear with me while I construct my home page.)


Thoughts on the game

I've been playing UD about a year now, and it seems pretty heavily weighted in favor of the zombies. Between 'real' PKers (survivors who just kill other survivors for the fun of it), 'death cultists' (survivors who kill other survivors specifically to help the zombies) and disposable zerg accounts (brand new firefighters usually, who kill survivors & tear down barricades from the inside), it just seems like there's not much a survivor player can do to survive - much less 'win'.

I've been thinking of ways to try and counter the obvious cheating by some zombie players (note that I said 'some' zombie players, not all). Without the cooperation of the game designer, it's just about impossible, I think.

Still, it pains me to sit and do nothing, so I've decided to apply the same kind of reasoning used by the other side: there's only one rule in UD, literally everything else is legal, by that simple definition. Y

The one rule is that different accounts controlled by the same player should not interact (or even stand in the same building/block). The suggested minimum separation is 10 blocks, but that's an unofficial guess at where the game's anti-cheat coding will come into play.

Since I want to help the living in this game, and I'm willing to use anything I can think of (that doesn't violate the One Rule), I guess that makes me a 'life cultist'.