User:Samhain Sam/Sandbox: Difference between revisions

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The punishment for infractions vary from verbal warning, to expulsion from the group, based on frequency and severity of the infraction.
The punishment for infractions vary from verbal warning, to expulsion from the group, based on frequency and severity of the infraction.


The (not quite so) Invisibles is an equal rights group. Every member has a voice and is encouraged to provide opinions and comments on group operations and activities, provided they do not go against these rules.''
The (not quite so) Invisibles are an equal rights group. Every member has a voice and is encouraged to provide opinions and comments on group operations and activities, provided they do not go against these rules.''
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[[Category:Survivor Groups]]
[[Category:Survivor Groups]]

Revision as of 06:01, 16 January 2011

History of The (not quite so) Invisibles The (not quite so) Invisibles Friends & Allies The Do Not Revive List Recruitment Notice The (not quite so) Invisibles Lineup
The (not quite so) Invisibles
NQSI's.jpg
Abbreviation NQSI
Group Numbers Growing.
Leadership Half & Half.
Goals Defend & maintain the suburb of Danversbank & the surrounding area. Provide public services to the area citizens.
Recruitment Policy Open to all survivors!!
Contact NQSI members in-game, our Group talk page or at this forum

An Introduction to The (not quite so) Invisibles

"Men fear death as children fear to go in the dark; and as that natural fear in children is increased with tales, so is the other." ---Francis Bacon.

We're a small, and very coordinated survivor group. More later......

Group Rules & Regulations

  • No Zerging
Zerging means using 2 or more alts to perform any task, which includes fighting the same group, and using/sharing ANY information with one alt gathered by another. Alts must lead separate lives. Failure to do so will force the NQSI to bring a horribly swift case of DEATH down upon you, as well as call in a Protoss airstrike to fry your no-good zerg arse.
  • Only 1 character per person is allowed to be in The (not quite so) Invisibles
Using more than one character in the same group not only borderlines alt abuse, it is considered a cheap tactic. So don't be lame; show a little pride and only have one character in the NQSI.
There is almost no time in which destroying a generator in a tactical resource building is beneficial to the survivor side. As for non TRP's, it can be useful at times to sleep in a darkened building, and is allowed, provided the action does not harm/hamper other survivors.
PKing is only tolerated under very extreme circumstances. Never kill a fellow group member, or ally. If there is a problem, bring it to the attention of the group, and we'll first seek a diplomatic solution to the problem.
  • No Spying
Joining a group/forum to gain undisclosed knowledge under false pretenses is strictly forbidden. Spying is underhanded, dirty, and not in the spirit of this group. Information in the public domain is acceptable, as is any information they disclose to you, provided they know full well in advance that you will share the information with The (not quite so) Invisibles.
  • Conduct must remain civil
While playful banter with enemies is encouraged, remember that this is a game. Our enemies are here to have a good time just as much as we are. Be sportsmanlike in your actions. Keep the language at PG-13 and below in game, and on public forums.
  • Have Fun
As said earlier, we at The (not quite so) Invisibles take our jobs seriously, but we want you to have fun doing it. Don't be afraid to spend those AP to talk and have a good time.

The punishment for infractions vary from verbal warning, to expulsion from the group, based on frequency and severity of the infraction.

The (not quite so) Invisibles are an equal rights group. Every member has a voice and is encouraged to provide opinions and comments on group operations and activities, provided they do not go against these rules.