Feral Survivors: Difference between revisions
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The group was named by [[User:Doc Groucho|Doc Groucho]], a proponent for many years of this survival style. Notoriously, he survived an entire year at Ridleybank's border without firing a single bullet. | The group was named by [[User:Doc Groucho|Doc Groucho]], a proponent for many years of this survival style. Notoriously, he survived an entire year at Ridleybank's border without firing a single bullet. | ||
==Hiding In Plain Sight, Tracking Emergency Reports== | |||
As natural selection (a.k.a. shotguns) made zombies smarter, the HIPS strategy typical of feral survivors is now clearly insufficient. Dark buildings are checked now very often, limiting how much time a survivor can stay in a dangerous suburb with high zombie numbers. | |||
Since feral survivors have no home suburb, you can easily enhance that strategy by flowing to the lowest activity areas. You need to listen constantly to the EMR broadcast, and whenever the zombie or survivor numbers start to rise in your area, move to the nearest wasteland with 40 zombies or less. |
Revision as of 16:16, 10 May 2011
Feral Survivors | |
File:Panic in the street.jpg | |
Abbreviation: | FS |
Group Numbers: | Whatever the Game Stats say |
Leadership: | None |
Goals: | To survive and thrive |
Recruitment Policy: | Free for all |
Contact: | Radio or talk page |
Feral Survivors are individuals that have gained an unusual experience in self-sufficient solo survival. They have spent most of their time unaffiliated to any group and, throughout time, have called many suburbs as their home.
They rarely stay at malls or other high profile buildings, and have become comfortable sleeping in dark buildings with doors open. It is rare also to see a Feral Survivor directly engaging zombies. Generally they prefer to move out of the way without disturbing them, and focus their attention at providing care and shelter in often neglected areas.
The group was named by Doc Groucho, a proponent for many years of this survival style. Notoriously, he survived an entire year at Ridleybank's border without firing a single bullet.
Hiding In Plain Sight, Tracking Emergency Reports
As natural selection (a.k.a. shotguns) made zombies smarter, the HIPS strategy typical of feral survivors is now clearly insufficient. Dark buildings are checked now very often, limiting how much time a survivor can stay in a dangerous suburb with high zombie numbers.
Since feral survivors have no home suburb, you can easily enhance that strategy by flowing to the lowest activity areas. You need to listen constantly to the EMR broadcast, and whenever the zombie or survivor numbers start to rise in your area, move to the nearest wasteland with 40 zombies or less.