User:KernelPanic: Difference between revisions
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==Zombie== | ==Zombie== | ||
* '''Scent Fear''' (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) | |||
* '''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.) | * '''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.) | ||
o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) | o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) | ||
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* '''Lurching Gait''' (Zombie can walk as fast as the living.) | * '''Lurching Gait''' (Zombie can walk as fast as the living.) | ||
o Ankle Grab (Zombie only spends 1AP standing up.) | |||
Revision as of 16:28, 22 August 2014
Skills
Survivor
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.) + Advanced Shotgun Training (An extra +10% to hit.)
* Hand-to-Hand Combat (+15% to melee attacks.) o Knife Combat (An extra +15% when attacking with a knife.) o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) o NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
Zombie
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
* Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.)
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