User:KernelPanic: Difference between revisions

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=Skills=
==Survivor==
    *  '''Basic Firearms Training''' (Player gets +25% to hit with all firearms attacks.)
          o Pistol Training (An extra +25% to hit with a pistol.)
                + Advanced Pistol Training (An extra +10% to hit.)
          o Shotgun Training (An extra +25% to hit with a shotgun.)
                + Advanced Shotgun Training (An extra +10% to hit.)
    * '''Hand-to-Hand Combat''' (+15% to melee attacks.)
          o Knife Combat (An extra +15% when attacking with a knife.)
          o Axe Proficiency (An extra +15% when attacking with an axe.)
    * '''Free Running''' (Can move between adjacent buildings without stepping outside.)
    * '''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
          o NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
    * '''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)
    * '''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)
    * '''Shopping''' (Player may choose which stores to loot, when searching a mall.) 
          o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
    * '''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)
    * '''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
    * '''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)
    * '''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
==Zombie==
    * '''Scent Fear''' (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    *  '''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)
          o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
          o Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
          o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    * '''Lurching Gait''' (Zombie can walk as fast as the living.)
          o Ankle Grab (Zombie only spends 1AP standing up.)





Revision as of 17:36, 18 September 2014

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