User talk:JoshCz: Difference between revisions

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==clean slate==
==clean slate==
another idea to limit abuse would be to clean the slate of anyone wanting to use the new skills, this would help limiting power
another idea to limit abuse would be to clean the slate of anyone wanting to use the new skills, this would help limiting power
== Hard Mode ==
Starting the game as a brain-rot human, possibly necessary for using new skills.

Revision as of 16:40, 10 May 2015

Ideas for the game

I have this idea to add expertise skills, every player could only use one of these skills at any given time, and learning a skill would take 50 AP to learn. Some of these skills are for humans, others are for zeds, but the idea is to add a second level to the game. This level would be for experienced players that want to be more efficient in a role, some of them just give the players new roles in the game. I want people to talk about my ideas on my page without attacking them, this is more for discussion than actual implementation. How these ideas could actually work in UD I don't know, but at the very least I can dream.

Ball

a ball that can be used to play various games. We would have to decide how to use it for UD sports games

Limiting Power

an idea to use a reoccurring xp cost for using a powerful item or ability. For example, with an Assault Rifle you would be limited to one Rifle, it costs 500xp to even search for one. It costs 500xp to search for an extra mag (you can only hold one at a time). You can also only obtain these items from a fort. Using the Assault Rifle grants no xp. An experienced player could use it for a long time, sure, but eventually they'll run out of xp and be brought on the same level as everyone else. Managing xp could be part of the game after all skills are bought.

clean slate

another idea to limit abuse would be to clean the slate of anyone wanting to use the new skills, this would help limiting power