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| == Nice building status updates, but... ==
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| ... did you play zombie too much, so you can't tell the difference between dark and ruined?
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| Tell please, how did you check inside those pinatas?
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| Also, do you really believe a suburb that is perfectly caded and has almost all TRPs lit, while useless buildings are dark, is a ghost town?
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| Other than that, great work!
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| --[[User:Johncleese|Johncleese]] ([[User talk:Johncleese|talk]]) 23:41, 12 November 2014 (UTC)
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| :Well, I'm quite a newbie as far as Wiki goes and I'm still uncomfortable with using it. I noticed you replied, but can't see it on the page. I guess it is because you posted below your comment line. Could be also my fault, sorry in that case.
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| :Never heard of the term "dark"?! Ok, this is a dark building: [[Dark]]. Yes, based on its color (when you are inside) it might look like a ruin, but you simply cannot enter a pinata, survivor or zombie. I also used the word dark in the previous post for "unlit" buildings, but they are not really "dark".
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| :Ghost town... that's a tricky question now, with so low number of players. Based on that, every suburb could be considered a ghost town. Some of them are, but some of them are also maintained by a few people. --[[User:Johncleese|Johncleese]] ([[User talk:Johncleese|talk]]) 18:43, 13 November 2014 (UTC)
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| <!--- Insert Sarcasm Sign Here ---!>
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| :Wow, I haven't used this talk in a while. I'm not sure if I know how to use it!(so please correct me if I've broken some sort of rule) Well, to Answer your questions:
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| I've played urban dead for well over 2 years and I have never heard of the term "dark", so I'm not sure. I'm not currently a zombie, and used free-running to get inside them. They are certainly Pinatas.
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| Yes, I do in fact believe that a ghost town is a ghost town when less than 2/3rds of the buildings are unpopulated. However, I recognize survivors tend to clump together, and this makes most suburbs technically ghost-towns. So, I took the amount of survivors I saw, and took the number of buildings in Dakerstown, and made an average. My conclusion came to 28%. I also recognize that players tend to move around, so that figure can only serve as an estimate. To prevent the classification of a Ghost Town, a suburb must have a percentage like the above over 33%. This means there would have to be an over 5% increase in the general population. Its pretty close, but not close enough.
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| I would like to create a project, a sort of Census of the total population of suburbs, and a collection of building stats. I ask your opinion on the matter.~~~~
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| == Malton Census Program == | | == Malton Census Program == |
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| I would like to work with people one a Census of Malton, we would set designated areas, and collect infor that would go towards Building and Suburb Statistics. If anyone would like to help, please contact me.--~~~~ | | I would like to work with people one a Census of Malton, we would set designated areas, and collect infor that would go towards Building and Suburb Statistics. If anyone would like to help, please contact me.--[[User:Founder7|Founder7]] ([[User talk:Founder7|talk]]) 21:11, 24 May 2015 (UTC) |