St. John's Hospital (Brooksville): Difference between revisions
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{{Locationblock| | |||
suburb=Brooksville| | |||
coordinates=34,60| | |||
location_type=Hospital| | |||
NW_location=[[the Zeally Arms]]<br /><small>([[Shore Hills]])</small>|NW_color=Arms| | |||
N_location=[[Burlton Park]]<br /><small>([[Shore Hills]])</small>|N_color=Park| | |||
NE_location=[[the Thornhill Museum]]<br /><small>([[Shore Hills]])</small>|NE_color=Museum| | |||
W_location=[[Dodimead Bank]]|W_color=Bank| | |||
This_location=St. John's Hospital|location_color=Hospital| | |||
E_location=[[Langbrick Street 35,60|Langbrick Street]]|E_color=Street| | |||
SW_location=[[Mattick Towers]]|SW_color=Tower| | |||
S_location=[[Robertson Walk Police Department]]|S_color=Police Dept| | |||
SE_location=[[Gristwood Lane]]|SE_color=Street}} | |||
{{User:DangerReport/St. John's Hospital}} | |||
== Description == | |||
The second hospital in Brooksville, located near Matthias General Hospital, important locations near the hospital include the [[Robertson Walk Police Department]]. | |||
==Barricade policy == | |||
Normally this hospital should be kept at Very Strongly Barricaded or VSB++ to protect survivors in the inside and to provide a safeplace for survivors without the [[Free Running|Free Running Skill]] | |||
== Tagging == | |||
Tagging this building yields no XP. | |||
{{generator}} | |||
<br clear="both"/> | |||
---- | |||
{{GrpLoc|Brooksville}} | |||
{{GrpLoc|Hospitals}} | |||
[[Category:Malton Hospitals Group]] |
Revision as of 05:51, 19 December 2008
St. John's Hospital
Brooksville [34,60] Basic Info:
|
User:DangerReport/St. John's Hospital
Description
The second hospital in Brooksville, located near Matthias General Hospital, important locations near the hospital include the Robertson Walk Police Department.
Barricade policy
Normally this hospital should be kept at Very Strongly Barricaded or VSB++ to protect survivors in the inside and to provide a safeplace for survivors without the Free Running Skill
Tagging
Tagging this building yields no XP.
Needs Generator | |
This building requires a generator for maximum usefulness. |